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878129 Posts in 32907 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 08:21:36 AM
TIGSource ForumsDeveloperCreativeHow to improve Megaman?
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SolarLune
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« Reply #30 on: July 14, 2011, 06:16:36 AM »

Well, like others have said, I wouldn't really improve on Megaman, though I feel that Capcom kind of improved on it by making it a more open-world experience with Megaman Zero. That's an improvement to me, though I know some people don't like open-world platforming games. So, I'd guess just trying something different from most people would be something worth it. The melee in Megaman example's good, though Zero is all melee in the Megaman games, so that wouldn't really be too much difference. However, the beat-em-up idea sounds good, as well.
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baconman
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« Reply #31 on: July 21, 2011, 04:02:09 AM »

1. Increase the number of levels, bosses, and corresponding powers.

2. Make the player choose and complete fewer of them.

3. Non-linear fortress levels where having different powers results in you taking different routes - sometimes you get a choice, sometimes you don't. And if you miss both powers of one particular part? You're kinda screwed. Try again. Wink

4. More variety and focus on the newer games' "Endless Attack" mode mini-levels.

5. Incorporate level design/stage widgets into the Robot Master fights. How much more fun would fighting Spring Man be, in a room featuring the springs and punch-blocks? (Maybe even turn the mechanics to your advantage; like hitting Spring Man with the punch-block?)

6. Streamline Rush Coil, and actually make it more useful than twice per game.

One reason I loved MM3 more than the others was because of the Doc Robot levels, simple level redesigns that resulted in much more challenging gameplay. And having twice the number of RM-asses to kick didn't hurt the game, either. (And taking two on, in a single run? BRUTAL. But oh-so-satisfying when you pulled it off!)
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« Reply #32 on: July 21, 2011, 08:11:59 AM »

1. Increase the number of levels, bosses, and corresponding powers.

2. Make the player choose and complete fewer of them.

3. Non-linear fortress levels where having different powers results in you taking different routes - sometimes you get a choice, sometimes you don't. And if you miss both powers of one particular part? You're kinda screwed. Try again. Wink

4. More variety and focus on the newer games' "Endless Attack" mode mini-levels.

5. Incorporate level design/stage widgets into the Robot Master fights. How much more fun would fighting Spring Man be, in a room featuring the springs and punch-blocks? (Maybe even turn the mechanics to your advantage; like hitting Spring Man with the punch-block?)

6. Streamline Rush Coil, and actually make it more useful than twice per game.

One reason I loved MM3 more than the others was because of the Doc Robot levels, simple level redesigns that resulted in much more challenging gameplay. And having twice the number of RM-asses to kick didn't hurt the game, either. (And taking two on, in a single run? BRUTAL. But oh-so-satisfying when you pulled it off!)

I like these. Good stuff man.
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jotapeh
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« Reply #33 on: July 21, 2011, 08:17:47 AM »

Not sure about #3, I really hated being blocked from progressing in MM3 when I ran out of juice for Rush Jet. Not having a weapon should not make it impossible to proceed, just very difficult (imo)
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« Reply #34 on: July 21, 2011, 08:21:50 AM »

Not sure about #3, I really hated being blocked from progressing in MM3 when I ran out of juice for Rush Jet. Not having a weapon should not make it impossible to proceed, just very difficult (imo)

I also agree with this. I don't really like #3. There should be no reason to get stuck. Just maybe a more difficult route if you haven't collected 'x' powerup yet.
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gunswordfist
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« Reply #35 on: September 20, 2011, 04:43:44 PM »

Interesting. Thinking about how I can improve classics is how I got many of my ideas.

Anyway, I have no clue how Mega Man could be improved apon. I've thought about that many times. I think not knowing what could make a game better is basically not knowing what you like about a game which is weird since I love the series. Well I guess I'll replay them to find out.
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« Reply #36 on: September 20, 2011, 05:00:02 PM »

How to improve Mega Man: remove all random item drops, and if needed then replace with one-off items scattered throughout the level in multiple hidden paths (many of which should require a lot of risk to get to). Maybe E-Tanks too, not sure about that yet. Mega Man 2 is particularly broken in this regard even aside from being the easiest game in the series by far, last time I played the game I got 2 1-ups in Metal Man's stage without even trying and big health powerups dropped like flies in Air Man's stage. The X series really is a huge improvement over the classic one, though (more moves, air dashing and wall jumps, better and more varied level design, etc.).
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« Reply #37 on: September 20, 2011, 05:02:23 PM »

As a whole the game could use a bit more thought. The focus of Megaman is the themed stages to me, and after Portal 2 I love the idea of having the robot master more in charge of his own stage rather than just waiting around at the end.
Now THAT'S a good idea.
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« Reply #38 on: September 20, 2011, 05:50:15 PM »

One improvement I'd like (that I think hasn't been mentioned) would be a kickass level editor. Megaman, and a level editor. Jumbo Shrimp Man Stage, here I come.
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« Reply #39 on: September 21, 2011, 03:54:58 AM »

by making him megadum
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gunswordfist
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« Reply #40 on: September 21, 2011, 06:06:41 AM »

Someone said something to a similar effect (I can't find the post) but I want to see Mega Man's boss battles actually have competent platforming in them. No more empty room shit.
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« Reply #41 on: September 21, 2011, 06:29:03 AM »

One improvement I'd like (that I think hasn't been mentioned) would be a kickass level editor. Megaman, and a level editor. Jumbo Shrimp Man Stage, here I come.
http://www.romhacking.net/utilities/246/ etc.
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« Reply #42 on: September 25, 2011, 02:42:45 AM »

#1: Fire Capcom's Executive team.
#2: Offer Keiji Inafune a fat salary and freedom to do whatever he wants.
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« Reply #43 on: September 25, 2011, 07:29:06 AM »

#1: Fire Capcom's Executive team.
#2: Offer Keiji Inafune a fat salary and freedom to do whatever he wants.
That's actually true.
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