No update last week since I was out of town, although I'm sure no one noticed

Progress this week includes:
-Got the game running on my iPad (as shown in the pic below). Definitely needs some heavy optimization though, I had to disable the vines for now to get the game to run at a playable framerate.
-Gathered music and SFX reference
-Implemented the level complete screen, so now you can progress from one level to the next.
-Implemented the game over screen so if you lose you can restart the level
-Added in the moon logic. The moon acts as a timer and moves into an eclipse position in front of the sun over the course of the level. Once it eclipses the sun, all the enemies on screen are destroyed and the level complete screen pops up.
-Started rescaling some of the gameplay elements for the iPad. The game plays differently on the iPad than it does on my PC (obviously), so I'm rescaling things to make it feel better with the iPad's physical dimensions.
To do for next week:
-Continue rescaling stuff
-Put a visual indicator in the main menu/level select screen to show which levels are boss levels
-Put a cursor under the player's finger so they know exactly where their projectiles will go.
-Implement thorn attacks. As the player grows their vines they'll sprout thorns (already implemented). Some thorns have a low chance of attacking enemies that pass by.
