Yo yo yo I just started playing this and I have some FEEDBACK.
First of all, it's pretty cool. I love me some exploration platforming, and the environments are pretty rad and interesting and make me want to explore, so good job with THAT. There are a few things taking away from the experience for me though.
- You have some pretty high fi, cool sounding tunes! But the rest of the audio just isn't good enough in comparison... all the sound effects seem to be just simple vanilla sfxr sounds, except for a few such as the bell. This game should be ascending well above the realm of just plain ole sfxr sounds, this ain't no 48 hour game jam game bro!
- The camera is super disorienting at times. It seems like you're trying to create camera walls and then use the player's position to track the camera across the walls which creates some crazy disorienting moments where there's an enemy or jump at the edge of the screen (both horizontal and vertical)
- Sort of related to the camera, when I go into a new room I seem to be a few tiles into the room already which is unintuitive for me. I expect to be right on the edge of the screen and I start playing as such until my brain is like "WAIT HOLD ON WE'RE NOT WHERE WE THINK WE ARE" Also there's a vertical room where you jump up and theres no way you can reach the top of it, but somehow its enough to get warped into the room above which gives me the same disorienting sensation.
- NO TEXT BLOOPIDY BLOOP SOUNDS?!
- This isn't something thats bothering me but I really like hitting the bells as a save system, but this is where the sound differences are amplified to the point where my OCD drives me insane. I swing at the bell which is an sfxr noise channel sound, and the bell is a hi fi bell ringing sound. The contrast between those two sounds playing at exactly the same time in the same game action bothers me.
- In the Mint End area I'm having some really bad problems reading the collision layer. Stuff that I think is a wall isnt, stuff I think isn't a platform is, etc. this mostly happens in the area where there are blue bricks covering most of the screen.
- It seems like the framerate cuts in half when I'm scrolling between screens? Maybe I'm imagining this.
- This is a personal preference but interpolating the screen shake is really weird to me because it completely removes the "quaking" like property of the shake that gives it power.
Okay well I'm going to keep playing now but so far I really like it!