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TIGSource ForumsCommunityDevLogsCavade (Before: Yep, Another Mining Game)
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Author Topic: Cavade (Before: Yep, Another Mining Game)  (Read 6852 times)
PyVr
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« on: July 10, 2011, 04:50:50 PM »


Hello everybody!  Gomez

Here I present you a new game I'm working on. It'll have monster, levels, weapons and rocks to destroy Mock Anger

Well, here I leave a video with last updates:





I'll post here all problems I found and how I implement thing in the game =P

Bye!!
« Last Edit: August 11, 2011, 01:49:45 AM by PyVr » Logged
Qbopper
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« Reply #1 on: July 12, 2011, 07:09:17 AM »

Looks good! I would change not the player entirely but maybe his animation. It looks a bit silly. :p
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PyVr
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« Reply #2 on: July 12, 2011, 08:21:38 AM »

Well, changelog updated. Here I leave the new character:



Of course, I have to do the down and up directions >.<U
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« Reply #3 on: July 13, 2011, 07:21:57 AM »

Well, changelog updated. Here I leave the new character:



Of course, I have to do the down and up directions >.<U

For a sec I thought his bear was his mouth open - you might want to fiddle with that, but it looks fine anyways. Nice work.
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PyVr
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« Reply #4 on: July 13, 2011, 11:22:56 AM »

Well, changelog updated. Here I leave the new character:



Of course, I have to do the down and up directions >.<U

For a sec I thought his bear was his mouth open - you might want to fiddle with that, but it looks fine anyways. Nice work.
Yes, but the sprite is too small to add details >.<
But well, I'll see what can I do. Meanwhile, here I leave the other views:



Of course, I don't post the right view because it's only a flip of the left view xD

I've updated the changelog too. Now I'm working on breaking animation and hardness system.

Thanks for reply! Wink
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TheBreadCat
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« Reply #5 on: July 13, 2011, 02:41:13 PM »




his head is not bobbing, like on the left/right animation..
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PyVr
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« Reply #6 on: July 13, 2011, 02:48:26 PM »

Mmm that's true xD

Let's see:

Before:
After:

I've added black pixels under his head. Now I think it's better Smiley
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ANtY
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« Reply #7 on: July 13, 2011, 03:15:07 PM »

Right, he looks better now.
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« Reply #8 on: July 14, 2011, 05:40:32 AM »

Mmm that's true xD

Let's see:

Before:
After:

I've added black pixels under his head. Now I think it's better Smiley

It looks better but the arms/legs need to alternate. it should be left leg out, right arm out/right leg out, left arm out. Also, the title doesn't really make me want to play the game. Personally, I'm mined-out. What are you going to add so that it isn't just 'another mining game'?
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PyVr
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« Reply #9 on: July 14, 2011, 06:36:23 AM »

Mmm that's true xD

Let's see:

Before:
After:

I've added black pixels under his head. Now I think it's better Smiley

It looks better but the arms/legs need to alternate. it should be left leg out, right arm out/right leg out, left arm out. Also, the title doesn't really make me want to play the game. Personally, I'm mined-out. What are you going to add so that it isn't just 'another mining game'?
I don't understand you when you say "it should be left leg out, right arm out/right leg out, left arm out." is supposed to do that right now :S

And well, the title is just to call it somehow xD. However, I was thinking about it, and the final title will be Cavevade (Cave + Evade). So you start in a random point of the cave minning a wall, when you discover that you have released a nest of monsters. Now, you have to escape from the cave avoiding monsters and building walls and traps to stop them.

Of course, I have to think what kind of traps should I make and how the monster would follow you.

By the way, the breaking animation and hardness system is done. Now I'll try to make a monster who follow the character avoiding walls (or destroying it).
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caffeine
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« Reply #10 on: July 14, 2011, 11:21:23 AM »

I like the idea of this game, but I do think the graphics lack a certain "flair".
Here's is my take "more like a total revamp" of your graphics.


You can edit it any way you like. "or don't use it at all for that matter"
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PyVr
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« Reply #11 on: July 14, 2011, 04:31:20 PM »

I like the idea of this game, but I do think the graphics lack a certain "flair".
Here's is my take "more like a total revamp" of your graphics.


You can edit it any way you like. "or don't use it at all for that matter"
Thank you! I think I have to change the blocks graphics; those are very flat right now :/

Here I leave a video about a funny thing has happened to me just now xD:





Bad quality... I forgot to record in 720p >.<U
« Last Edit: July 15, 2011, 03:30:48 AM by PyVr » Logged
shig
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« Reply #12 on: July 14, 2011, 07:01:15 PM »

That's the world's least exciting video game title, by the way.
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PyVr
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« Reply #13 on: July 15, 2011, 03:30:30 AM »

That's the world's least exciting video game title, by the way.
The final name is Cavevade but I accept suggestions xD
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« Reply #14 on: July 15, 2011, 05:36:16 AM »

Hey PyVr, I meant to reply sooner.

Here is a running animation reference. Someone posted this in the art thread and it helped me out alot.



The right arm will never go forward with the right leg, vice versa. I hope that clears up what I was trying to say. If you already meant to convey that in your sprite, it's very hard to read.

I like your idea btw.  Smiley

Please keep the phantom pick-axe...
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PyVr
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« Reply #15 on: July 15, 2011, 06:00:37 AM »

Hey PyVr, I meant to reply sooner.

Here is a running animation reference. Someone posted this in the art thread and it helped me out alot.



The right arm will never go forward with the right leg, vice versa. I hope that clears up what I was trying to say. If you already meant to convey that in your sprite, it's very hard to read.

I like your idea btw.  Smiley

Please keep the phantom pick-axe...
Wow good reference! I'll see what can I do to fix the animations, thank you!

By the way, I think I would make a boomerang pickaxe or something like that xD
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PyVr
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« Reply #16 on: July 16, 2011, 11:37:31 AM »

Hi!

I've just implemented all thing related to mining with a pickaxe, but I don't like so much the down and up animation. Here I leave a video about it:





Someone comes up with how to improve it? :/
Here I leave the spritesheet if somebody want to edit something:



I've inspired in Terraria, but of course, in left/right directions it's good the system of rotate arm and pickaxe, but in up/down directions it's look bad Hand Thumbs Down Left

I have to fix the walking animation that Seasons say of course xD
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« Reply #17 on: July 16, 2011, 11:40:52 AM »

 I don't mean to offend, or ask many questions early, so I'll just ask: what is so unique about this game? What sets it apart from the other mining games?
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PyVr
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« Reply #18 on: July 16, 2011, 11:46:49 AM »

I don't mean to offend, or ask many questions early, so I'll just ask: what is so unique about this game? What sets it apart from the other mining games?
Don't worry xD

Well, I said in a few post before:

Quote
So you start in a random point of the cave minning a wall, when you discover that you have released a nest of monsters. Now, you have to escape from the cave avoiding monsters and building walls and traps to stop them.

And more things I have to think Smiley
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BattleBeard
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« Reply #19 on: July 16, 2011, 12:05:31 PM »

 I say, now I say, that sounds quite interesting, but why is he mining?

lolwhocaresaboutplot

 The real question is, how is that different than...a situation in Minecraft?

I say make a story like he's trying to find minerals for his poor family or else he will get AIDS and then turn into a potato
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