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890960 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:44:55 PM
TIGSource ForumsDeveloperCreativeArtWorkshopI'd like some advice on my sprite
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Vanguard
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« on: July 20, 2011, 12:02:31 PM »

Hey guys, I'm in the early stages of working on a multidirectional shoot em up, and I would like some advice on how to improve this sprite.

I don't have very much experience in spriting or in the more traditional arts so I'm sure I did some things wrong.



Are the "shooter sleeves" too weird?  I thought maybe they'd make the sprite a little more unique and add a bit of personality, but I'm not sure.  What do you think?

What about the color scheme?  I tried to use as few colors as possible, but I don't really know about things like what colors "work" together or exactly how much saturation is too much/not enough.  Does gray look alright for the sleeves and pants?  I'm wondering if something like a dark red to go with the belt would be better.

Anyway, any help would be appreciated!
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QOG
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« Reply #1 on: July 20, 2011, 12:29:52 PM »

This is quite nice. Drawing a darker outline around part only part of the sprite looks a bit odd - I'd remove them altogether.
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Jasmine
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« Reply #2 on: July 20, 2011, 12:49:01 PM »

It's hard to judge a sprite by itself, because what's important is the final composition of how graphics look together ie, this sprite against a backdrop alongside other sprites and scenery and particles.

So if it were me, I'd leave the sprite as it is for now and return to it at a later time. Smiley

What some people do is to create a mockup in paint-shop-pro. ie, a composition of graphics that looks like a screenshot of your game would look. These can be very helpful to determine if your graphics are harmonious and work together. It can also be very useful to determine how your game screen will be set out and the sizes of different things.


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Veo
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« Reply #3 on: July 20, 2011, 02:19:16 PM »

It's pretty good. I don't think the sleeves are too wierd.


 

One thing I noticed is a lack of contrast in particular in the middle of the sprite so I made this real quick edit to show how I think you can improve some things the main points being contrast, definition, and colors. This may or not have been your intent for what it to look like but, take what you will from it. Hope it helps.
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Vanguard
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« Reply #4 on: July 20, 2011, 11:27:14 PM »

Thanks for the feedback so far!

Drawing a darker outline around part only part of the sprite looks a bit odd - I'd remove them altogether.

Hmm... I'll mess with that a little and see if I can figure out a way to make it work better.

What some people do is to create a mockup in paint-shop-pro. ie, a composition of graphics that looks like a screenshot of your game would look. These can be very helpful to determine if your graphics are harmonious and work together. It can also be very useful to determine how your game screen will be set out and the sizes of different things.

That sounds like a good idea.  I'll have to try that.



One thing I noticed is a lack of contrast in particular in the middle of the sprite so I made this real quick edit to show how I think you can improve some things the main points being contrast, definition, and colors. This may or not have been your intent for what it to look like but, take what you will from it. Hope it helps.

Oh, I see what you mean.  That does help.  Thanks!
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Vanguard
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« Reply #5 on: July 23, 2011, 05:25:52 PM »

Hey, I've been trying some changes based on what you guys recommended (don't have a mockup yet though) and I'd like to know if I'm headed in the right direction.



Better?
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JoGribbs
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« Reply #6 on: July 23, 2011, 08:07:18 PM »

Why no outline anymore Huh?? Looked good.

Colours still need more contrast as well methinks.

Also, there are some perspective issues if you're going for a top down type thing. The legs and arms are too 'head on'. Look at how you've curved the... skirt thing, and then how straight the legs are. Doesn't match up IMO.

Other than that looks okay.
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Vanguard
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« Reply #7 on: July 23, 2011, 09:52:35 PM »

Perspective is definitely something I need to work on.  The camera isn't supposed to be directly above the action, but it is supposed to be above eye level, sort of like Secret of Mana or Pocky & Rocky.  So should the limbs be shorter then?  I guess only the top part of the shoes should be visible too.
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Vanguard
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« Reply #8 on: July 26, 2011, 11:23:10 PM »

Okay, here's what I've got.  There's more color contrast, and the whole thing has an outline now.



I don't know what I was thinking with the low color contrasts on the last two I posted.  Even now I might want to increase that some more.

Also, do you think the red color scheme works better than the brown leather armor look?
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