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890916 Posts in 33517 Topics- by 24758 Members - Latest Member: sakuyo

June 18, 2013, 12:49:47 PM
TIGSource ForumsDeveloperFeedbackDevLogsASTLAN [Win32 & Android v.0.9.0]
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Author Topic: ASTLAN [Win32 & Android v.0.9.0]  (Read 9416 times)
astrofra
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« Reply #75 on: April 14, 2012, 05:04:34 AM »

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Franklins Ghost
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« Reply #76 on: April 14, 2012, 07:01:06 AM »

Really liking these. Could totally see a series of artworks with this theme and style.
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astrofra
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« Reply #77 on: April 14, 2012, 07:09:01 AM »

Hey. Thanks Smiley
Actually, I didn't found a direct connection with the game so far, but I'm having fun with the old stereo cards, so .... :p
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EtiennePerin
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« Reply #78 on: April 16, 2012, 07:06:41 AM »

He he nice render !
Mmm In fact the photos and drawings are almost more appealing than the game itself, you should try to put a bit of their "personality" into the game. Wink
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astrofra
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« Reply #79 on: April 17, 2012, 09:31:53 PM »

Yup, that's correct.
I was afraid that the "marketing" stuff could overwhelm the game itself.
It's happening Smiley

Back to the game, then :



Started to write a simple "AI" for a homing mine that chase the player when he gets too close.
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astrofra
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« Reply #80 on: April 21, 2012, 12:36:33 AM »

'Improved it :

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astrofra
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« Reply #81 on: April 21, 2012, 09:07:11 AM »

Question, people :
what does this look like, in your opinion ?

« Last Edit: April 21, 2012, 12:18:59 PM by astrofra » Logged

Franklins Ghost
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« Reply #82 on: April 22, 2012, 10:26:49 PM »

Is it a save point?
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astrofra
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« Reply #83 on: April 22, 2012, 10:51:19 PM »

Hey Smiley
Well, er, not really.
It's meant to be a part of the body that the player is trying to reassemble.
This is the background story of the game, but there's no real implication with the gameplay (except that you have to collect items to complete a level).

I tweaked the mesh, as I found out it looked a bit like a water mine.



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Franklins Ghost
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« Reply #84 on: April 22, 2012, 11:01:00 PM »

Looking nice and forgot that the aim is to collect pieces so with that in mind it definitely is a lot clearer.

I did think of a mine also because of the look but thought the hand symbol meant the player is meant to touch it so got confused. Seeing the other symbols and knowing that the player is trying to reassemble the body, it's more obvious.
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astrofra
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« Reply #85 on: April 25, 2012, 10:27:07 PM »

Thanks for the feedback Smiley
I just noticed that the last level is impossible to complete.
I need to fix this :D
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mbalestrini
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« Reply #86 on: April 26, 2012, 06:18:32 AM »

Hi
I've made a quick test on Android because I didn't have much time... but I'll play more later.
I wanted to give you feedback on a couple of things... maybe you already have some or all of these on your to-do list...

- The first it's about the controls. I like the feeling and responsiveness (I tried on a Galaxy S2), but one place where the game didn't responded as I expected was when I was pressing both buttons and released one of them. I felt the one button that was steel pressed should keep thrusting.
- There's no way to quit the app?
- I pressed the Home button and saw the app was still running (I think if there's another way to quit this wouldn't be a problem), and when I returned (I was on the game main screen) and went to "OPTIONS", the screen looked like this:

if I do: BACK > OPTIONS it's stilll broken.
if I do: BACK > LEADERS > BACK > OPTIONS it's fixed

- It would be good if the phone's BACK button worked besides the APP back button.
- Some minor graphical tip: the locked levels could have the locks shown on the button directly

Hope some of this helps!


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astrofra
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« Reply #87 on: April 26, 2012, 09:33:41 AM »

Hi
I've made a quick test on Android because I didn't have much time... but I'll play more later.
I wanted to give you feedback on a couple of things... maybe you already have some or all of these on your to-do list...
Thanks a billion for your time Smiley It's great to have a feedback from an Android user.

Quote
- The first it's about the controls. I like the feeling and responsiveness (I tried on a Galaxy S2), but one place where the game didn't responded as I expected was when I was pressing both buttons and released one of them. I felt the one button that was steel pressed should keep thrusting.

Yup, I noticed this one. It seems to be related to the low level of the engine I'm using. It's cool to have your description here because I couldn't find the exact path that led to this situation.

Quote
- There's no way to quit the app?

Indeed, it's coded but not working yet for some reasons :s

Quote
- I pressed the Home button and saw the app was still running (I think if there's another way to quit this wouldn't be a problem), and when I returned (I was on the game main screen) and went to "OPTIONS", the screen looked like this:

if I do: BACK > OPTIONS it's stilll broken.
if I do: BACK > LEADERS > BACK > OPTIONS it's fixed

Typically, this is a "GL Context Loss", specific to Android. I have to deal with it on every texture of the game, and there are still pieces of the game where it doesn't work Smiley

Quote
- It would be good if the phone's BACK button worked besides the APP back button.
- Some minor graphical tip: the locked levels could have the locks shown on the button directly

Nice idea about the 'start' button, I'm going to change this as you suggested.

Quote
Hope some of this helps!

Oh yes, it helps Smiley
Thanks!
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Udderdude
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« Reply #88 on: April 26, 2012, 09:49:06 AM »

Hey, I talked with you about this game on IRC.  Nice to see it's still in production.
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astrofra
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« Reply #89 on: April 26, 2012, 09:51:01 AM »

Haha,
yes,

your remarks still are in my todolist :

<Udderdude> it's neat .. enter should skip the end level screen
<Udderdude> narrow corridor full of damaging cogs isn't very interesting to me
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