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891106 Posts in 33521 Topics- by 24766 Members - Latest Member: karlari84

June 18, 2013, 10:09:39 PM
TIGSource ForumsDeveloperFeedbackDevLogsASTLAN [Win32 & Android v.0.9.0]
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Author Topic: ASTLAN [Win32 & Android v.0.9.0]  (Read 9420 times)
astrofra
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« Reply #30 on: October 18, 2011, 12:06:37 AM »

Yes, indeed. The game is being developped on PC, but the same build runs on a (high end, so far) Android phone Kiss.
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astrofra
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« Reply #31 on: October 22, 2011, 03:45:17 AM »

Saturday update : (download the latest build here).

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astrofra
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« Reply #32 on: October 24, 2011, 10:13:15 PM »

Morning update.
Here's a level I made with my bitmap-based generator, then finished manually, adding some items, obstacles and various props.

It seems to be a rather good compromise :
- not too heavy (even if my level generator tends to spawn way too many blocks Smiley)
- allows me to design rapidly an originaly-shaped level
- quick to build (half an hour for this level).

NB. The colors are a bit too yellowish, because of F.Lux ^^






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Ninomojo
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« Reply #33 on: October 25, 2011, 03:48:40 AM »

This looks amazing.
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astrofra
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« Reply #34 on: October 25, 2011, 05:43:02 AM »

Hehe, thanks !
...Ruins, rusted cogs and a few bushes ... the ICO legacy is not so far, I guess Embarrassed
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rek
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« Reply #35 on: October 25, 2011, 06:58:01 AM »

I really like the look of your levels, but I think your lander avatar needs a stronger silhouette... maybe a visible pilot under that dome, a distinctive mark/logo, bolder colours, something like that.
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Ashking
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« Reply #36 on: October 25, 2011, 10:35:27 AM »

Wow, this looks nice! I love the environments you're using!
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astrofra
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« Reply #37 on: October 25, 2011, 09:33:12 PM »

Thanks Rek & Ashkin.

Yup, I'm happy enough regarding the environments, especially because it uses a few models and I re-used a lot -> quick dev cycle.

Regarding the main character, I don't really want to replace the brain that's under the dome by a human silhouete, mainly because that's what make the game a bit bizarre...

Maybe I should try to make it more obvious, during the main/loading screens maybe?
And maybe I should try to change to colors of the character to something more vivid, you're right. I'll try that Smiley
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allen
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« Reply #38 on: October 25, 2011, 10:55:46 PM »

hey astrofra!

the game looks really good so far. gonna have a go at the demo, I'll let you know what I think.
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Virion
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« Reply #39 on: October 25, 2011, 11:43:55 PM »

Looks great so far. I really like the smoke particle when the fire hits the ground.
By the way is that a brain in the spaceship?  Who, Me?
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astrofra
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« Reply #40 on: October 26, 2011, 12:04:11 AM »

Thanks Allen !
I might have a few minutes to update the build today, there are a few additional levels in it.

Looks great so far. I really like the smoke particle when the fire hits the ground.

Hehe. Thanks!
I stole the idea from Uchuusen -> http://www.afroboss.com/ Embarrassed

By the way is that a brain in the spaceship?  Who, Me?

It is Smiley
A giant and unheartly vilain took the body of the hero, something like that...
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astrofra
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« Reply #41 on: November 01, 2011, 04:50:54 AM »







3 new levels, working rather well (except the 'Lost Ship' one that needs to be refined regarding the way back to the homebase).
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astrofra
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« Reply #42 on: November 05, 2011, 12:15:27 PM »

Update : First attempt of aquatic level.





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astrofra
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« Reply #43 on: November 12, 2011, 05:48:27 AM »

Video.

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astrofra
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« Reply #44 on: November 13, 2011, 08:27:24 AM »

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