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890642 Posts in 33509 Topics- by 24748 Members - Latest Member: CherrySlug

June 17, 2013, 09:06:34 PM
TIGSource ForumsDeveloperFeedbackDevLogsASTLAN [Win32 & Android v.0.9.0]
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Author Topic: ASTLAN [Win32 & Android v.0.9.0]  (Read 9415 times)
Franklins Ghost
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« Reply #60 on: January 23, 2012, 12:49:22 AM »

Was talking mainly about the main title screen ones, but think the in-game HUD ones could be altered slightly also.

Love the look of the game and just think these red elements need to be made to work with it more.
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astrofra
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« Reply #61 on: January 23, 2012, 01:29:11 AM »

Was talking mainly about the main title screen ones, but think the in-game HUD ones could be altered slightly also.
Love the look of the game and just think these red elements need to be made to work with it more.

Mmmh, ok. I agree about the HUD.
Regarding the rest of the UI, I really wanted these buttons to be obvious, especially on a phone screen :S
However, I admit the initial version of the UI only features blue & yellow shades & colors.

Btw, a video capture I made this morning : http://www.youtube.com/watch?v=LFsQN5LcNUg
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Franklins Ghost
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« Reply #62 on: January 23, 2012, 01:57:28 AM »

Nice video capture, game is looking great and love how you ease the player in with very straightforward first levels.

What video capture program did you use?
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astrofra
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« Reply #63 on: January 23, 2012, 02:03:13 AM »

Nice video capture, game is looking great and love how you ease the player in with very straightforward first levels.

What video capture program did you use?

Thanks!!!!!  Kiss
I really wanted the 2 or 3 first levels to be some sort of tutorial areas.
Video cap was made with Fraps Smiley
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verticalvertex
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« Reply #64 on: January 23, 2012, 02:14:14 AM »

A great game you got here. Cute and straightforward. Have to agree with the first levels; great way to ease the player in.
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astrofra
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« Reply #65 on: January 23, 2012, 02:23:34 AM »

 Beer!

I still have LOADS of balancing to do on the following levels Smiley
And the save is not meant to work yet, on the PC version ...  Embarrassed
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sonicblastoise
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« Reply #66 on: January 24, 2012, 05:17:02 PM »

Really looking forward to a PC or Android release Smiley
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astrofra
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« Reply #67 on: January 25, 2012, 12:34:38 AM »

@Sonicblastnoise Thanks Smiley There's an alpha Windows Binary on the first post of this thread, btw Smiley
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CEDE
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« Reply #68 on: January 25, 2012, 10:00:03 AM »

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astrofra
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« Reply #69 on: January 25, 2012, 10:09:45 AM »

8-) ? Fan art or coincidence ?
I love it, no matter what!!!
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sonicblastoise
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« Reply #70 on: January 27, 2012, 11:17:07 AM »

CEDE's done some amazing random fanart on TIGsource. There's also some great pieces for reprisal here

http://forums.tigsource.com/index.php?topic=22508.msg678932#msg678932
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astrofra
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« Reply #71 on: February 19, 2012, 12:51:57 AM »

'Working on the multi-language version Smiley

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astrofra
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« Reply #72 on: March 24, 2012, 04:02:30 AM »





#ScreenshotSaturday Smiley
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Goodis
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« Reply #73 on: April 12, 2012, 12:07:00 AM »

I like the animated wind turbines in the background and I dont know if it is intentional or not but they make sense with the sustainability/resource sparing theme which underlies the gameplay.
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astrofra
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« Reply #74 on: April 12, 2012, 06:31:07 AM »

Thanks @Goodis Smiley
The windmills choice is purely incidental. It's easy to animate Smiley

In the meantime, enjoy some lol-stuff on AstroLander :



« Last Edit: April 14, 2012, 05:05:26 AM by astrofra » Logged

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