increpare
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« on: July 17, 2011, 03:35:52 AM » |
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Post your games here! : D They can also be uploaded to cambridgeindies for archival purposesss
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dertom
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« Reply #1 on: July 17, 2011, 03:37:44 AM » |
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Ok, not really a game but a 3d-model of the cb2-location (at least one part) with some "stolen" characters: It was fun again! Have fun and cu at bigjam :D (Blendfile here: http://dl.dropbox.com/u/11752001/CB2.blend )
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« Last Edit: July 19, 2011, 05:06:58 AM by dertom »
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Stoney
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« Reply #3 on: July 17, 2011, 10:31:15 AM » |
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Draknek
Level 6
"Alan Hazelden" for short
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« Reply #4 on: July 18, 2011, 02:03:17 AM » |
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Inside a Starfield SkyA 2 player game. Collaboration with Mincus.
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Draknek
Level 6
"Alan Hazelden" for short
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« Reply #6 on: July 18, 2011, 05:33:26 AM » |
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Ironed out all the bugs in the gem-merging code yesterday, maybe going to start making levels on the train. Will post when there is gameplay.
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Alistair Aitcheson
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« Reply #7 on: July 18, 2011, 05:55:44 AM » |
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Ironed out all the bugs in the gem-merging code yesterday, maybe going to start making levels on the train. Will post when there is gameplay.
Can't wait! EDIT: Just put up a write-up of the event. Please let me know if I've spelt your names wrong, got your identities mixed up, or linked to the wrong pages! http://aitchesongames.blogspot.com/2011/07/tigjam-uk-5-we-came-we-jammed-we.html
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« Last Edit: July 18, 2011, 07:45:21 AM by Alistair Aitcheson »
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randomnine
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« Reply #8 on: July 18, 2011, 08:03:13 AM » |
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BugsNThings, a superquick arcade game of ants, bears and exploding cherries: Play hereAnd here's an action shot of Reels of Steel, a game I spent most of the weekend on with Adam Vian: You'll have to wait a bit while we finish this one off though
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Alistair Aitcheson
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« Reply #9 on: July 18, 2011, 08:22:41 AM » |
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Ooh, I like BugsNThings! I hadn't had a go at that one during the jam! I like the risk/reward mechanics in play. The trail of juice means you really have to be careful of the enemies when you're grabbing the cherries. And also the explosions of the cherries means you have to be careful of your timing. Simple, neat and elegant stuff Can't wait for the finished version of magnetic fishing! Also, does anyone know Paul's surname and a link to his website? I mention him in my article, and I'd like to add a link to his work.
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Alistair Aitcheson
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« Reply #11 on: July 18, 2011, 12:52:47 PM » |
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That's the guy! Blog post updated - thanks, Alan
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paulmcgg
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« Reply #12 on: July 19, 2011, 04:59:27 AM » |
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Cool, thanks Ali. Here's a picture of that game, my third stab at a theme (rhythm-action box unpacking game), and what I spent most of Saturday and Sunday on. "120 BPM" or "Boxes per Minute" I just have to polish a wee bit and make another half dozen or so levels (plus drum patterns, n bass lines D: ), which I'll do over the next few evenings, then I'll post a link/upload! I just hope the rough durty bass and drums aren't offputting to everyone. Twas a bloody fun/inspiring/great weekend with loads of cool, interesting, friendly indies and I'm definitely down for it next time if I can make it. Thanks to Stephen, Terry, Alan and everyone for all the organizating. :CB2coffee:
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« Last Edit: July 19, 2011, 05:49:58 AM by McG »
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LeFishy
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« Reply #13 on: July 19, 2011, 06:47:47 AM » |
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Reels of Steel looks amazing, I mean visually. It's a fishing game so it defaults to amazing on all other counts.
Also the name is fantastic.
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Draknek
Level 6
"Alan Hazelden" for short
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« Reply #15 on: July 19, 2011, 03:58:53 PM » |
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Needy Bankers is not playable yet, but I have a much better idea about the gameplay now, and Ash has been working on graphics.
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Loitercraft
Level 0
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« Reply #16 on: July 20, 2011, 11:53:43 AM » |
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This stuff looks awesome! Too bad I couldn't show up due to running out of cash.
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« Last Edit: July 20, 2011, 12:22:16 PM by Loitercraft »
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