Oh, I was making a game called Solipsius last year, which put the player in the role of a suburban kid in the 80s who's into playing video games at the arcade... It's kind of a point & click adventure style game without much emphasis on puzzle solving, but more emphasis on interacting with your environment and being immersed in the game's ambiance. In the game, you'd start out in your house, go outside, ride the bus, and end up at the arcade downtown...
Then you'd play different mini-games that are in the vein of retro arcade classics (that's actually where the concept for my current project, Spunk, came from), until you eventually got a chance to play the forbidden Solipsius cabinet that was sitting unplugged in a dusty corner of the arcade...
From that point on, the game was going to collapse into a sheer mind-fuck on so many levels, and the tricks I had planned for it were extremely clever and 4th-wall breaking shit. Thing is, the project got put on hold when I decided to collab with a friend because he was a really good 3D artist and the game was using 3D backgrounds. He ended up homeless, then he moved away, now he's just constantly working. But we are both hoping to get back to working on that game someday. When cactus was here, he was quite impressed with it and said it would probably have a better chance at an IGF nomination than any of my other games (I guess it's kind of an art game
EDIT: some screenshots:
Sorry if this doesn't help you get your fix right now, but know that there ARE games just like the kind you want to play in development