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1075735 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:29:04 PM
TIGSource ForumsPlayerGamesLords of Uberdark: Voxel-based terrain editing
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Author Topic: Lords of Uberdark: Voxel-based terrain editing  (Read 4689 times)
Ness Kain
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« on: July 18, 2011, 04:26:40 PM »

YouTube
Kickstarter

I didn't think this had any real chance of getting funded, but apparently Notch put a link on Twitter, and that seems to have given it some kind of start, at any rate.
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
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« Reply #1 on: July 18, 2011, 06:01:30 PM »

Oh shit, grappling hooks? Durr...? I'm hoping it makes it, but it's really hard to gauge... I guess getting 1000 bucks in a single day has a pretty high chance of getting it on the front page of kickstarter, which'll probably cover what ever is left after Notch's followers die down. Shrug
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #2 on: July 18, 2011, 06:18:38 PM »

This is basically what I wanted to make after first playing Minecraft, but lack the skills to do so.

And now a year later and I see someone making it happen. I'm both very happy and sad.
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C.A. Silbereisen
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« Reply #3 on: July 19, 2011, 04:20:21 AM »

The creator is the guy behind Egoboo and Soulfu. Shame he's now going to be known as one of many devs who jumped on the Minecraft bandwagon, sorry "made an open-world block building game."
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« Reply #4 on: July 19, 2011, 04:41:23 AM »

Shame he's now going to be known as one of many devs who jumped on the Minecraft bandwagon, sorry "made an open-world block building game."
If he succeeds and is known for this, that will only bring more exposure to him and his previous projects.  I really don't see a problem with taking minecraft ideas and extending/changing it in an interesting way like this appears to ... ?
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« Reply #5 on: July 19, 2011, 05:21:49 AM »

The creator is the guy behind Egoboo and Soulfu. Shame he's now going to be known as one of many devs who jumped on the Minecraft bandwagon, sorry "made an open-world block building game."

This could be so much more than that with a bit of vision.  Hopefully he has that.
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C.A. Silbereisen
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« Reply #6 on: July 19, 2011, 06:40:56 AM »

Oh I have no doubt it's going to be good, in fact it's the first Minecraft clone that looks interesting to me (sorry Terraria) and the dev isn't just some random kid either, he knows his shit judging from his previous games. The problem is that even (or maybe especially) if he succeeds he's going to be forever known as "a guy who jumped the Minecraft bandwagon," a poor man's  Notch. Idk maybe he's OK with that. I wouldn't be if I was him but I guess I'm just projecting.
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« Reply #7 on: July 19, 2011, 02:54:45 PM »

If his future works are fantastic and unique enough, then he'll be able to break out of 'notch's shadow' with no problem. it doesn't really matter what game gets your name out there as long as it's out and it isn't a terrible game, imo.
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« Reply #8 on: July 19, 2011, 03:14:11 PM »

The technology is cool but being based in "cubes" is one of the reasons I think Minecraft works so well, makes everything simpler and more accessible. Building stuff with that much freedom looks a little too complicated for most people to get used to. Let´s see if this end up being more than just Minecraft with round stuff.
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Gimym JIMBERT
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« Reply #9 on: July 19, 2011, 03:51:08 PM »

But minecraft is the open gate, people train with minecraft would jump effortlessly and import their skill.
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Ness Kain
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« Reply #10 on: July 29, 2011, 03:12:04 PM »

It doesn't look like he's going to make it with Kickstarter, but he seems to be OK with that; it sounds like he's going to move along all the same without the advance funding. Smiley
I didn't say anything in my original post, so I'd like to make it more obvious that I'm very excited about this!

The creator is the guy behind Egoboo and Soulfu. Shame he's now going to be known as one of many devs who jumped on the Minecraft bandwagon, sorry "made an open-world block building game."
I doubt he really cares. In my sporadic communication with him over the years, he has struck me as a fairly laid-back guy. My impression is that he's just interested in making cool stuff and getting people to buy it.
I could be totally wrong about that, though.
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
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« Reply #11 on: July 29, 2011, 04:52:38 PM »

Yeah I read your interview with him.  Wink

I appreciate his attitude but if he's really planning to sell games, he probably needs to do a bit more promotion/marketing. Did anyone actually buy Soulfu?

Anyway, I'm not (yet) registered on Kickstarter but planning doing so and pledging some $15-20 in the next couple days. I heard KS is only for US citizens though. Is this true?
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« Reply #12 on: July 29, 2011, 05:26:41 PM »

Why do game developers keep setting ridiculous Kickstarter goals
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The Monster King
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« Reply #13 on: July 29, 2011, 05:33:21 PM »

hes still a fourth of the way
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« Reply #14 on: July 29, 2011, 06:28:50 PM »

Why do game developers keep setting ridiculous Kickstarter goals
Yeah, what are they even going to do with twenty thousand dollars?
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« Reply #15 on: July 29, 2011, 06:31:47 PM »

Well, I can imagine if he wants to make it his living wage while he works on the game, but people need to be more realistic with Kickstarter's all-or-nothing model. Who knows, though. It looks like a neat concept (VOXEL TERRAIN), so maybe he'll get it.
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« Reply #16 on: July 29, 2011, 08:09:58 PM »

Doesn't look like he's going to make it, $20k for a kick-starter, really?
 
He would have made it if he had set the goal to $6-7k.


Can you just make another kick-starter if the one you make doesn't reach it's goal?
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« Reply #17 on: July 29, 2011, 08:13:01 PM »

Yea but you need to start all over
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« Reply #18 on: July 29, 2011, 08:14:45 PM »

@CA: You can pledge from anywhere but only start a project from the US.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Ness Kain
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« Reply #19 on: July 30, 2011, 03:22:10 AM »

Well, I can imagine if he wants to make it his living wage while he works on the game, but people need to be more realistic with Kickstarter's all-or-nothing model. Who knows, though. It looks like a neat concept (VOXEL TERRAIN), so maybe he'll get it.

Yeah, goals like that are not at all unreasonable; work takes time, people need to eat, et cetera. But if hardly anybody has heard of you or your project yet, hoping to get so much money in so short an amount of time is not very realistic.
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
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