I think I'm in a bit of a slump, trying to figure out what to focus on... momentum has slowed. I was at a 10 hour game jam this weekend and burnt too much time on the satellite/selection UI stuff, I think it needs to be simplified. I did get some eyes on what I'm doing, most people were satisfyingly confused/wtf
This evening I took post-it notes and wrote down all the important level themes, montages/scenes or key moments I could think of, and stuck them on the wall. That helped give an overview of what I'm dealing with and I can move them around as needed, I haven't tried ordering them just yet.http://twitpic.com/5zoomn
The level themes seems like a good idea though, there are six total at the moment, well seven if you count the potential final one.
I think my goal for this week is to get a skeleton of the game in place, even if it means absolutely placeholder box levels, I think having all the pieces I can think of, in-place and linked, will help me balance the actual content creation / building process, along with identifying what is lacking etc.... what do you think?