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878894 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 22, 2013, 11:03:53 PM
TIGSource ForumsDeveloperCreativeTIGS Community Project
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Jasmine
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« on: August 03, 2011, 10:20:58 AM »

Have people here ever created a community project, where a game is developed by collaboration of forum users?

Would anyone be interested in taking part in something like this in the future?

- The game should probably be open source, and eventually be released as freeware / CC licensed.

- The design would be through open discussion, where anyone is free to offer suggestions or pitch ideas, and hopefully we'd come to agreements.  Wink

- The project should have enough diverse parts that many people can contribute content.

- Artists/musicians/story writers/translators could volunteer their time, and tasks can be allocated for them as they become apparent.

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MaloEspada
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« Reply #1 on: August 03, 2011, 10:23:16 AM »

indie brawl: http://forums.tigsource.com/index.php?board=29.0
balding's quest: http://forums.tigsource.com/index.php?board=28.0
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Jasmine
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« Reply #2 on: August 03, 2011, 10:32:42 AM »

okay. How about we start another? One that will be epic. Grin
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Paul Eres
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« Reply #3 on: August 03, 2011, 02:12:26 PM »

there were also a few secret ones; most of the ones named and unnamed are ongoing or semi-abandoned, so you could join/revive one of them rather than start a new one
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Jasmine
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« Reply #4 on: August 04, 2011, 01:53:11 AM »

I can't take a look at the secret ones if they're secret. How do I get to see them?
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Zaphos
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« Reply #5 on: August 04, 2011, 02:55:43 AM »

Balding's Quest is public and also semi-abandoned, we could try to re-organize that.  Though it's not as open / clearly licensed as you'd like I think.  Might require summoning BmcC back from the void to do it ...

It would be nice to come up with a project idea that's simultaneously smaller scale and more able to take disparate contributions ... with previous projects it seems it's been hard to sustain interest.  Something designed to only take a month to create could be nice ...
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Jasmine
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« Reply #6 on: August 04, 2011, 03:04:43 AM »

I do have an idea for a new project, and I'm tempted to make it myself, but it'd be lots more fun if it were a community project. Smiley

I was thinking of a Gauntlet type game.... but more epic. 
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Makai
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« Reply #7 on: August 04, 2011, 02:10:48 PM »

I'd say the best way to get started with something like that is to just start it yourself and invite people to contribute. If you have the drive to see it through, then:

 1) Best case - people will slowly trickle in as they see the direction the project is heading.
 2) Worst case - you finish a game by yourself.

Either way you win in the end.
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baconman
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« Reply #8 on: August 07, 2011, 09:30:18 PM »

I do have an idea for a new project, and I'm tempted to make it myself, but it'd be lots more fun if it were a community project. Smiley

I was thinking of a Gauntlet type game.... but more epic. 

I'd be interested in hearing about this. And there is this strange disparity here about team-based projects - some like the idea, some hate it. Some say it can work, and some say it doesn't. One project idea I was going to roll with combines Gauntlet and Zelda aspects, maybe some ProcGen elements, and possibly a touch of Samurai Warriors influence as well.

Theoretically, it may take a little poking/prying and reassurance that you aren't "taking over," but some of the projects in "Feedback" are often open to help that extends beyond simple feedback.
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Paul Eres
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« Reply #9 on: August 07, 2011, 10:29:37 PM »

I can't take a look at the secret ones if they're secret. How do I get to see them?

i can't tell you that, obviously

but i can say that the longer you stay around the forums, the more secrets are revealed to you
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Jasmine
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« Reply #10 on: August 08, 2011, 02:18:13 AM »

how inefficient. Sad
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