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879722 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:51:49 PM
TIGSource ForumsPlayerGeneralWhich one is the most important role in game development
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Question: Which one is the most important role in game development  (Voting closed: July 31, 2011, 09:59:43 PM)
Game Designer - 18 (29%)
Artist(2D/3D/Sound/Music) - 7 (11.3%)
Programmer - 26 (41.9%)
Others - 11 (17.7%)
Total Voters: 56

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Author Topic: Which one is the most important role in game development  (Read 6446 times)
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« Reply #120 on: August 01, 2011, 11:42:28 AM »

The problem is that most people here think that 13 year old "ideas guys" are the same as industry directors, producers, and planners.

Think of the industry guy as more like a director; he's got to work with the set designers, costume people and other stuff to make sure it works. In the end, the overall theme of the game is his, but individual elements are more down to other people.

Note I'm mostly talking about AAA games here, for most indie games it's radically different, as people often don't have such well defined "roles".
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Richard Kain
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« Reply #121 on: August 01, 2011, 01:33:09 PM »

The problem is most "idea guys" have really bad ideas

I wouldn't say that. Sure, some people who aspire to such a career do have bad ideas. But I've heard plenty of good ideas as well. At the end of the day, the quality of the ideas on offer isn't the real issue.

The problem is that there IS NO career path for "idea" guys.

If you are a game designer/director, you are not simply an idea guy. Your primary function is as a manager/organizer of a team of creative individuals. Even if you came up with the original idea behind a title, you are spending 90% of your time keeping everyone else on task, setting priorities, documenting the work being done, and doing a lot of talking and communicating. You'll probably spend a decent chunk of your time just ironing out relationships between the various members of your team. (one of the most common duties of all authority figures)

There has never been a career path in video games where all you do is come up with ideas. There probably never will be. As many professional game designers will tell you, an idea by itself is worth nothing. The practical execution of the idea is what truly has value. Without that, it's nothing but words.
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