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Tuba
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« Reply #645 on: January 09, 2012, 10:11:34 AM » |
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Also, puzzles. Were there any in this game? The only time I remember getting stuck or having to think is when I had to figure out that you could stab those water fruits.
Stabbing the fruits.. that was a very clever use of the controls. I'm impressed how you find new ways to use your sword until very late in the game. In conclusion, it's a new zelda formula, it's great but would be more appropriate in a new franchise because zelda identity hold it back. If the game was named by any other name, it would be awesome
Nintendo should get all of their weird ideas that don't fit Zelda very well and make a new IP out of it.
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C.A. Sinner
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« Reply #647 on: January 12, 2012, 02:38:54 AM » |
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Dinofarm? Isn't that the guy who made 100 Rogues?
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Fallsburg
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« Reply #648 on: January 12, 2012, 06:34:21 AM » |
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Dinofarm? Isn't that the guy who made 100 Rogues?
I think it's multiple, but yes. I beat it last night and it is probably the most disappointed I have ever been with a game. It's a fine game, but it isn't a fine Zelda game. In a way it reminds me of the Dune books written by Brian Herbert, it hits all of the Zelda cues (Link, Triforce, Bow, Hookshot, Musical cues, etc.) but is lacking of the quintessence that made the series so great.
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #649 on: January 23, 2012, 03:01:25 AM » |
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I started playing this game a night or two ago. I'm currently exploring Eldin Volcano. Impressions:
- So far the game is good, not overwhelmingly so, but it's enjoyable enough to keep me coming back, which is good. It doesn't quite feel like a Zelda game to me, but instead it feels more like something fresh and new with some Zelda elements thrown in. The gameplay is about a 7/10 so far; pretty standard fare.
- The graphics are great; the game is visually interesting and I really like the style... Though it is easy to notice blurry textures up close and all of the environment art looks like it was run through a "paint daubs" Photoshop filter. Still, the character design is great and the facial expressions and character animations really sing. 8/10 for graphics.
- The music hasn't really spoken to me quite yet; I recall a particularly nice sounding flute theme near the end of the very first opening cinematic, but other than that nothing has really struck me beside the Harp of the Goddess. The music is well composed and fitting, so I would probably put it at 7.5/10.
- The input is pretty well integrated, but can feel a bit clunky if you aren't making a conscious effort to swing your sword articulately. The movement feels pretty good, and the ability to center the camera behind you is nice. However, with some enemies (notably the sword-carrying red guys) it's not very clear how you're supposed to hit them and it quickly turns into waggling the Wiimote just to strike them. 7/10 for the controls.
- The UI is probably the game's biggest drawback; the Fi NPC is often more annoying than she is helpful, and the character herself is nothing too short of grating. I mean, why is her manner of speaking so robotic and grandiloquent? It feels forced and out of place in a game with a mostly-medieval fantasy setting. There's a little too much hand-holding and hints available to make the game feeling challenging to veterans of Zelda, so the game falls short with a 6/10 here.
Overall, I think this is a good game and worthy update to the Ocarina of Time flavor of Zelda games, but my greatest Zelda memories come from playing the 2D games like the original, ALttP, and Link's Awakening. It would be nice to see Nintendo nod to the older generation of Zelda fans with a nice, New Super Mario Bros style iteration of Zelda... But I'm not holding my breath.
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Falmil
Level 6
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« Reply #650 on: January 23, 2012, 03:28:17 PM » |
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Would like to see how these impressions change near the end of the game.
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phubans
Indier Than Thou
Level 10
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« Reply #651 on: January 23, 2012, 10:22:13 PM » |
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Would like to see how these impressions change near the end of the game.
Do you think they will be more positive or more negative?
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SirNiko
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« Reply #652 on: January 24, 2012, 04:02:12 AM » |
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Your impressions of Fi are much more generous than I would give her.
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Falmil
Level 6
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« Reply #654 on: January 24, 2012, 12:10:51 PM » |
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Would like to see how these impressions change near the end of the game.
Do you think they will be more positive or more negative? Probably negative. At first it is great to explore the regions because everything is new. After multiple visits to a region and your umpteenth visit to Skyloft, you might not feel the same way.
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phubans
Indier Than Thou
Level 10
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« Reply #655 on: January 24, 2012, 02:24:17 PM » |
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The game gets much better on the area after Eldin Volcano  Yes, I really like the mechanic they employed for this area  Probably negative. At first it is great to explore the regions because everything is new. After multiple visits to a region and your umpteenth visit to Skyloft, you might not feel the same way.
Yeah, I've read some things about having to backtrack to areas you've already explored, and how it felt lazy and cheap to recycle these areas. Does this mean I shouldn't bother with doing backtracking for using newly acquired items on previously-closed paths (ie; going back to look for all weak walls so I can bomb them) just yet since I'll be coming back to these areas later anyways?
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Falmil
Level 6
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« Reply #656 on: January 24, 2012, 03:18:08 PM » |
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Definitely not. Especially considering bombs are one of the first items you get.
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DinofarmGames
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« Reply #657 on: January 24, 2012, 03:58:06 PM » |
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Hey all. Yeah, for those who didn't read my Skyward Sword review, I essentially say the the game is for babies. This is of course hyperbole for joke purposes, as in reality I think the game is actually just for very young children.
Essentially, I think if we weren't raised with "Zelda" games and if videogames didn't have this sort of rock-star status, there's no way in hell anybody over the age of 18 would waste their time with something like Skyward Sword. There is simply nothing there for an adult mind. The puzzles are all no brainers, the quests are all busy-work, the dialogue and story are flat and uninteresting, and in between it all is a bunch of holding UP or mashing A to win (sorry, waving your hands around instead, now).
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SirNiko
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« Reply #658 on: January 24, 2012, 04:17:56 PM » |
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I agree that the puzzles are easy, but the combat with the bosses is actually clever and difficult. I really enjoyed the bosses with swords, since you actually had to think about which swings to make and deliver them quickly. You need to learn to use the sword to defeat the boss of the first temple and most of his attacks require very specific swings to deflect. The final bosses required some quick thinking to pick the correct swings to damage them, towards the end you needed to string four or five correct attacks in a row to deal any damage at all. Random swinging would require you to carry a lot of healing items to defeat the early bosses, and would not be enough to ever defeat the final two bosses.
A couple of the areas were fun to explore, particularly the desert and its associated mechanic. Even though the puzzles were easy, they were fun to execute on account on account of getting to see how the timestone mechanic influences the environment. The other regions had fun themes, but were mechanically pretty shallow.
Otherwise yeah, I think a lot of the game was pretty low-intelligence play coupled with a hefty helping of in-game walkthroughs in case you got stuck anywhere.
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Fallsburg
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« Reply #659 on: January 24, 2012, 06:25:27 PM » |
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I agree that the puzzles are easy, but the combat with the bosses is actually clever and difficult. I really enjoyed the bosses with swords, since you actually had to think about which swings to make and deliver them quickly. You need to learn to use the sword to defeat the boss of the first temple and most of his attacks require very specific swings to deflect. The final bosses required some quick thinking to pick the correct swings to damage them, towards the end you needed to string four or five correct attacks in a row to deal any damage at all. Random swinging would require you to carry a lot of healing items to defeat the early bosses, and would not be enough to ever defeat the final two bosses.
A couple of the areas were fun to explore, particularly the desert and its associated mechanic. Even though the puzzles were easy, they were fun to execute on account on account of getting to see how the timestone mechanic influences the environment. The other regions had fun themes, but were mechanically pretty shallow.
Otherwise yeah, I think a lot of the game was pretty low-intelligence play coupled with a hefty helping of in-game walkthroughs in case you got stuck anywhere.
Is the combat really that clever? I'd wager that at least half of all battles come down to "Hey I'm blocking in this really awkward way that leaves me completely open to you swinging the sword in a specific way. What are you gonna do about it?"
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