Falmil
Level 6
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« Reply #330 on: November 22, 2011, 07:03:31 PM » |
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According to reviewer, the real game kick after the 3 first dungeons, up to there it's about making the casual up to speed. Basically There is a lot of complain about the 10 first hour (3 dungeons) but then there is 30hour left of main quest (not counting minor quest). Let me know (my copy isn't there yet  ) The idea of this game being 40 hours is baffling. I've done the first three dungeons in 10 hours and I would swear by the story and Zelda formula that I am half done. I want to look up a walkthrough (if there are any) just to see how many other locations there are or what things there are to do, but I really don't want to spoil anything. Its beginning to get to me 
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Atnas
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« Reply #331 on: November 22, 2011, 07:14:04 PM » |
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I wish to salute nintendo for their work on the ghirahim boss battle. I think that was the most fun I've had with a zelda boss to date.
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Mr. LL
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« Reply #332 on: November 22, 2011, 08:02:09 PM » |
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I wish to salute nintendo for their work on the ghirahim boss battle. I think that was the most fun I've had with a zelda boss to date.
The first fight? Or however many after that? (I'm presuming there are more fights, I've only just beaten the third dungeon so what do I know.) Also I love this game. That's all I really have to say on the subject. (Gust Bellows is my favorite item right now for some reason.)
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BlueSweatshirt
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« Reply #333 on: November 22, 2011, 08:24:25 PM » |
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You know you're playing a vastly different game when a dekubaba kicks your ass.
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Geeze
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« Reply #334 on: November 22, 2011, 09:28:39 PM » |
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Ghirahim is my favorite first boss in zelda games this far (or in any game)
My list of Zelda first boss appreciating: Ghirahim Odolwa the jungle warrior (from Majoras mask; not a typical expose weak point & hack away) Six knights (LttP) That weird giant cactus (Minish cap) And last is Gohma because it's too easy IMHO
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Gimym TILBERT
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« Reply #335 on: November 22, 2011, 10:01:07 PM » |
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Majora had good boss, most of them had multiple strategy to deal with them, and there was the most obvious one, generally limited by resource, and stealthy lateral thinking one. The last boss was great about this, many time I was force to reconsider the fight as I run out of resource (wait no more pot to refill mana/arrow)!
Plus they were plain fun and use the fun movement of characters.
Ganon TW (after beast form) is the "could have been" fight. I wish the revisit that fight one day, the darknut fight was better and that fight against the bat death looking mini boss in majora's last dungeon.
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Gimym TILBERT
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« Reply #336 on: November 23, 2011, 06:20:00 PM » |
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« Last Edit: November 23, 2011, 06:56:51 PM by Gimmy TILBERT »
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C.A. Sinner
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« Reply #337 on: November 23, 2011, 06:41:52 PM » |
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you should prob put a spoiler warning in your post lol
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jotapeh
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« Reply #338 on: November 24, 2011, 04:52:07 AM » |
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I am totally enjoying the crap out of this game (finally got my preordered copy in the mail last night.)
I do find the dialogues a touch verbose though, not sure why you can't skip them super fast like you used to be able to especially if you've already read them once. Discourages talking to people more than once.
Also I threw the headmasters cat off the edge of the skyloft islands because it was pissing me off at night not sure if I should feel bad about that.
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Adamski
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« Reply #339 on: November 24, 2011, 06:10:15 AM » |
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I am totally enjoying the crap out of this game (finally got my preordered copy in the mail last night.)
I do find the dialogues a touch verbose though, not sure why you can't skip them super fast like you used to be able to especially if you've already read them once. Discourages talking to people more than once.
Also I threw the headmasters cat off the edge of the skyloft islands because it was pissing me off at night not sure if I should feel bad about that.
it will just fly back...
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Aloshi
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« Reply #340 on: November 24, 2011, 07:41:28 AM » |
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I went to the store to buy the golden wiimote bundle yesterday (I don't have the motion plus adapter). They took it up to the checkout, scanned it, and it said "SELL NOT AVAILABLE." For some reason their computer system won't let them sell it. I'm not sure if I should bother going back tomorrow to see if they fixed it. 
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Atnas
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« Reply #342 on: November 24, 2011, 02:01:41 PM » |
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Encountered my first motion control problem today... the cursor would skip around when it was towards the center of the screen in the pause menu and map. made placing beacons terribly frustrating. Also affected the sword and net, but not much else. I tried all my WM+ controllers and they all had the same problem... But it worked itself out? Kinda frustrating because I had to fool around for 20 minutes before it got working again.
But then again, out of my 18 hours played only 20 minutes have been frustrated at the controls not working.
beat the 3rd dungeon, this game rocks.
Commentary on first three bosses with very few spoilers:
1st - super fun, difficult, made ME feel helpless. Successful in every way. Lasted much longer than I expected, very satisfying
2nd - Easy. But surprising when it gets to the weak spot stage at first. Even though I wasn't in much danger, I still really enjoyed the battle and the terrain was very unique. If it had another stage to it it would have been perfect
3rd - Dangerous, but too short. Did a lot of damage, but was kind of too easy to hit, would have liked the weak spots to not only change angles but to also maybe not remain open for so long. With baby versions of the boss all over the dungeon, why not include some of them in the fight?
That said, I like these bosses more than any other zeldas so far.
Question for those of you past the third dungeon: Fun fun island needs its wheel back, and I'm looking at it in the desert and trying EVERYTHING on it, and its not coming out of the sand. Why doesn't the gust jar blow the sand away?
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BlueSweatshirt
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« Reply #343 on: November 24, 2011, 03:08:21 PM » |
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@Atnas For the cursor problem, press down on your wiimote to center the cursor and that'll fix it. That's fixed it for me at least.
I had a difficult time with the third boss. If you let him go underground after chopping off his pincers he will start spawning out his mini-me's. As for your wheel, just advance on in the story. Soon enough you'll get a "tool" to help you carry stuff around. You'll know what it is when you get it.
===============
I'm now past the sixth temple and I'm really enjoying this. Some things have frustrated me, like the constant "one more thing before you can do <x>"'s in the story. But the content of such is always good, so I'm not too bugged by it. In some ways I feel like this game is heavily lacking in exploration. Being fair, the extraneous islands in skyloft are pretty bland. I was hoping Nintendo meant tighter content with less white space in-between the meat, but really there's very little meatyness outside of the main story and Skyloft, which is kind of a shame. But maybe I just haven't found it yet. I'm going to find the Triforce soon, so I'm assuming those will be the last temples/dungeons I face before the boss. A total of 9 temples in a way is kind of a disappointment, but at the same time it's kind of awesome considering how the non-temple parts of levels were also their own challenge. The main adventure of this game has been very satisfying! However I am kind of disappointed by the underutilization of some tools. I feel like there could have been more creative uses for them in the dungeons, but it was simply never done. I feel like the whip was pretty much only used in the waterfall temple and that was it, which is a shame because I thought it was a really neat item. Also, I really love the bamboo cutting minigame. And I think this game's use of motion controls is friggin' superb and this is how it should be done. Swordplay is fantastic in my opinion. No game has ever had such a real connection to me-- In this game I feel like I'm practically there. It's exciting.
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« Last Edit: November 24, 2011, 03:15:53 PM by Jakman4242 »
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