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879484 Posts in 32983 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 07:19:37 AM
TIGSource ForumsDeveloperFeedbackZed and Ginger v0.4.0 (beta)
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Author Topic: Zed and Ginger v0.4.0 (beta)  (Read 5370 times)
Spooner
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« Reply #15 on: August 11, 2011, 07:14:47 AM »

In fairness, when originally released, this game only had a one-player mode and you could only play using WASD, which is not the de facto standard for single-player games (arrows is, I guess). I added key-configuration and a second player (that used arrows by default, as I'd planned) a few days later. I wouldn't worry about it for your game; it makes perfect sense in a 2-player game to default to those key settings.

Still, that original comment was perhaps one of the most unhelpful I've had so far :D
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moi
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« Reply #16 on: August 11, 2011, 08:16:31 AM »

WASD is simply unplayable on a non-qwerty keyboard
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lelebęcülo
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« Reply #17 on: August 11, 2011, 11:11:23 AM »

Ah, that makes perfect sense, now you have explained your comment. I was on entirely the wrong track, thinking it was just anti-FPS snobbery or something equally silly! In any case, it is moot now since I added a controls-editor, since I'm aware people don't like to have keys imposed for a variety of reasons; naively, I didn't immediately associate use of WASD with internationalisation issues.

Sorry for the confusion and I hope you've been able to play the game since I added the settings page!

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Sketcz
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« Reply #18 on: August 11, 2011, 12:08:11 PM »

WASD is simply unplayable on a non-qwerty keyboard

That's... actually a brilliant point. Apologies for the misunderstanding. By your username I take it you're on AZERTY? Living in France I've always found using them frustrating because I'm so used to QWERTY, so keep a UK keyboard handy (personally I think both systems are stupid, and would rather have an ABCDE keyboard!).

But I'd never considered this problem before. In that case I shall attempt to remedy the situation in my game. Thanks for pointing it out.

How does ESDF sound? Smiley
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Spooner
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« Reply #19 on: August 11, 2011, 12:11:46 PM »

I don't think the default matters hugely, since it is likely to not be ideal for everyone, whatever you pick. Key-settings in-game (or, until you've implemented that, via a really easily edited text file) are pretty much required if you want to be taken seriously, I think.
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moi
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« Reply #20 on: August 11, 2011, 01:30:31 PM »

ESDF is good
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lelebęcülo
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« Reply #21 on: December 09, 2011, 09:58:46 AM »

v0.4.0 released Friday, 9th December 2011

Downloads page - Windows executable & OS X/Linux Ruby source

Changelog

  * Stopped lasers from moving, since they forced the player to stop and destroyed the flow of the game. Now you can jump over low beams and walk under high beams.
  * Added glue on the floor (prevents jumping).
  * Added hyper-speed pill (increases run-speed, but forces you to run as fast as you can).
  * Hover-board now imposes a minimum speed.
  * Added venus fly traps.
  * Added 5th level (The Garden).
  * More clearly showed keyboard shortcuts for buttons by highlighting the key required (shortcuts have always been there, but most people didn't think of using them).
  * Added tool-tips.
  * Reduced speed of the really fast camera panning when you die.
  * Merged high-scores for each level (get bonus for inversion/hardcore, rather than storing separate scores).
  * Added online high scores for each level.
  * Fixed: Player can move at a different speed to the animation of the conveyor it is moving on.
  * Fixed: Time remaining added to score after death in Hardcore mode.
  * Fixed: Time remaining added at much to great a rate after completion of a course.


EDIT: Congratulations to "SPA", the first person to play the game since release! I know this because they're busy filling high scores as I write this Addicted Incidentally, I am "BIL" on the list.
« Last Edit: December 09, 2011, 01:15:08 PM by Spooner » Logged

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