Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075821 Posts in 44145 Topics- by 36117 Members - Latest Member: jessicarutch30

December 29, 2014, 08:06:07 AM
TIGSource ForumsPlayerGeneralHow many horrible games did you have to make before you made a good one?
Pages: 1 [2]
Print
Author Topic: How many horrible games did you have to make before you made a good one?  (Read 2068 times)
Daiz
Level 2
**



View Profile
« Reply #20 on: July 31, 2011, 11:07:44 PM »

Dozens. Luckily for the mental health of everyone, most of them weren't finished or even released. I have to say, though, while there's a lot of crap in the old stuff, there's also some solid ideas to be found there: Every now and then I go through tons of the old stuff I have lying around and end up having fun with something primitive made back in the day. There's especially one thing I'd really like to remake some day as a proper game, but we'll see if I'll ever find time for that.
Logged
J. Kyle Pittman
Level 5
*****


PostCount++;


View Profile WWW Email
« Reply #21 on: August 01, 2011, 09:27:29 AM »

I made dozens of terrible BASIC games as a kid. Not sure what I'd say my first good game was, though. My first two C++ games were competent enough, but they were both smaller in scope than I wanted them to be since I had to make cuts to meet deadlines, and I've mostly just been doing tiny little compo games since then. I'm hoping to be able to take my time with my next game and make it something really enjoyable.
Logged

Richard Kain
Level 10
*****



View Profile WWW Email
« Reply #22 on: August 01, 2011, 10:48:35 AM »

I have only finished two games. Both were for competitions of one sort or another. The first was an entry for the Zero Punctuation: Stonking Great Game contest. I learned a lot from that title, but it couldn't really be called a "good" game. I wouldn't have quite labeled it "horrible" but it was leaning in that direction.

I made another game for the Global Game Jam earlier this year. It was a fairly basic Canabalt clone. It also wasn't "horrible" but was far from what could be consider good. I'm still kind of proud of it, partially due to the time constraints we worked under, and largely because I was the only programmer on our team. (programming any game, in those time constraints, by yourself is an accomplishment to be proud of)

There's nothing wrong with cranking out some not-so-good games. It's all part of experimenting, and learning about what makes game development tick. As long as you recognize and learn from your mistakes then everything is happening as it should.
Logged
Shawny
Level 5
*****


<3

ShawnPwns@gmail.com
View Profile Email
« Reply #23 on: August 01, 2011, 10:50:04 AM »

i haven't made a good one yet  Sad
Logged

Nitromatic
Guest
« Reply #24 on: August 01, 2011, 02:22:16 PM »

I finished 3 games and they all were horrible, because I copied all nice ideas from other games. (hey, I was a kid!) and now there's many unfinished, horrible projects I wish to never work on, again.

I wish my first, actually polished and well-thought game will be successful... if I'll finish it, that is.
Logged
Matt Thorson
Level 7
**

c'est la vie


View Profile WWW Email
« Reply #25 on: August 02, 2011, 09:40:06 PM »

5 or 6 terrible games, within the span of about a year and a half.
Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic