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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:45:12 AM
TIGSource ForumsPlayerGamesDotA 2 Thread
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Author Topic: DotA 2 Thread  (Read 202311 times)
davidp
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« Reply #460 on: December 05, 2011, 09:42:12 AM »

Anyone who says dota is unbalanced in any way clearly has no idea what he's talking about
also skill scalling in dota Cheesy
also "clunky shop"

my brain is so full of fuck Crazy

this aint lol guise, this is dota, best game ever made, don't, please don't compare dota to lol or other mobas, just don't, it's wrong.

dota is super fine as it is, other games are broken. the faster you realize it the better.

srsly, dota > all
« Last Edit: December 05, 2011, 09:49:03 AM by davidp » Logged

Nillo
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« Reply #461 on: December 05, 2011, 10:06:56 AM »

I don't even know who's being serious ITT and who's pretending to have the opposite opinion anymore.

There are counterpicks to Weaver in the current pool, it's just that they're not played that often and most people don't seem to realize that Weaver is OP so they don't pick them as counters. Bloodseeker is an example of a hero who can easily kill Weaver at any point of the game unless he has a Linken's Sphere, in which case he needs to pop the linkens before using his bloodrage/rupture combo. Still, it is a very strong counter.
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« Reply #462 on: December 05, 2011, 10:14:46 AM »

Items take a long time to get in this game.  Sad
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Trevor Dunbar
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« Reply #463 on: December 05, 2011, 10:26:34 AM »

I like to use SpiritBreaker to finish off those invisible assholes. Charging someone to reveal them to an ally is super effective.
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« Reply #464 on: December 05, 2011, 10:46:54 AM »

Is spiritbreaker already in the game? LOLLL


I got an invite for this by Valve themselves, my Steam Id is monsoonmoonson


About denying: Denying EVERYTHING is bad for you as it pulls the lane into your tower, making you miss lasthits and killing the enemy wave superfast, thus building up a strong wave for you and pushing far into enemy territory next automatically


Also also I suck so bad at this game I had to get carried by a Zeus bot when I tried the bots, just because of the differences in attack animations and items compared to HoN
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Nillo
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« Reply #465 on: December 05, 2011, 11:17:04 AM »

Items take a long time to get in this game.  Sad
Yeah, they do, if you don't take any last hits and get killed all the time.  Tongue
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« Reply #466 on: December 05, 2011, 11:19:35 AM »

I get terrible lag when I play with Nillo, I blame Justin Bieber.
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Nillo
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« Reply #467 on: December 05, 2011, 11:22:08 AM »

He bullies me into playing Dota 2 when I should be doing other things, and then he complains about the server. Pretty ungrateful if you ask me.
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« Reply #468 on: December 05, 2011, 11:27:31 AM »

too many raccoons
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« Reply #469 on: December 05, 2011, 11:45:36 AM »

Items take a long time to get in this game.  Sad
Yeah, they do, if you don't take any last hits and get killed all the time.  Tongue

I die less now, ask Dragonmaw and Bobo. Both times, I did the best on the team.
9/2/9
7/5/4
(we still lost)

I usually play Windrunner and get an Orchid (i don't really know why), and that takes about 30-40 minutes (after shoes and two of those pendant thingys). In League, you can get RoA by 15 min, and a Rabadons by 30, on top of shoes and pots.

Also Blink Dagger is the coolest fucking item.

Cool
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JOBA
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« Reply #470 on: December 05, 2011, 12:01:10 PM »

It's good you felt you could share that with us, joba.

I hope you feel welcome to post more meaningless canting in other threads as well, because I expect it will happen anyway.



In other news, DOTA 2 is cool but difficult; perhaps more heroes will bring more balance. I hope so because Weaver is pretty overpowered, at least as it is.
Maaan, your post is so MEANINGFUL.
The wealth of information is staggering.
Are you perhaps a sage?
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« Reply #471 on: December 05, 2011, 12:12:48 PM »

The thing about the matchmaking is, it doesn't seem like it's completely random.
If it were random teams, I would expect that the win:loss ratio would eventually even out at 1:1 assuming i'm not bringing my team down (which i'm not most of the time).

The thing is, i'm being put in a team with players a whole skill level below that of enemy team most of the time.

So my win:loss ratio is ~1:3. Which leaves an impression as if matchmaking has OPPOSITE effect of what it is supposed to do.
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Glaiel-Gamer
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« Reply #472 on: December 05, 2011, 12:13:46 PM »

invite me someone Sad
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Nillo
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« Reply #473 on: December 05, 2011, 12:13:54 PM »

Everyone thinks like that when they lose a few times in a row. You're just unlucky. Trust me.
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« Reply #474 on: December 05, 2011, 12:51:16 PM »

beta matchmaking (or lack thereof) makes DOTA 2 extremely beta.
Heck even playing vanila DOTA on garena with various retards is a lot less beta. Now if that doesn't tell how much DOTA 2 matchmaking is beta i dont know what does.
beta



also fuck you blackpeoplemeet.com. you aren't dota 2 invites at all.
trade ya
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Dragonmaw
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« Reply #475 on: December 05, 2011, 02:19:45 PM »

The thing is, denies and gold loss on death aren't really conducive towards making DotA a good game. Denies (along with the STR/AGI/INT system, which is also clunky) is a relic of Warcraft 3's engine, not actual, purposeful design. And it shows in just how weird and annoying the mechanics are. Denies are extremely punishing to melee players, who already have a shit deal in DotA. I never did like denies when I played DotA, and I agree with the notion of gold loss on death being a bit excessive. As mentioned, when you die, youa re out of lane and out of thought for a fairly long time. They don't really need to have a 250 gold penalty for death on top of it.

The one thing that I feel LoL did better than DotA was that it's harder for a team to snowball to the point of unkillable status. It's pretty easy in DotA; just get 3 or 4 kills without dying and you are on your way to ridiculous town. In LoL a team has to consistently dominate both kills and last hits in order to get the advantage in gold.

However, DotA has a much more diverse metagame thanks to more interesting champions, the jungle is far more useful and entertaining, and pushing into bases is more fruitful since buildings don't respawn.

TL;DR DotA gets the heroes right, LoL does some much needed house-cleaning on shitty mechanics.
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« Reply #476 on: December 05, 2011, 02:30:38 PM »

you might personally think the mechanics are shitty but now that they are porting dota to its own engine they could do anything they wanted but they arent going to remove those things
why do you think that is
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Nillo
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« Reply #477 on: December 05, 2011, 02:35:32 PM »

You do know melee heroes are less affected by denies, right? They also usually have higher attack damage and a better animation than ranged heroes.

When a creep is denied, a ranged hero only gets half as much experience from it as a melee hero would. Assuming that a melee hero purchases Quelling Blade (which gives +32% bonus damage only to melee heroes) and is able to deal with the enemy harassment, they should be able to take any last hit/deny simply because they deal more damage faster. Realistically though, they often have to abandon some last hits because they can't attack the creeps as safely as a ranged hero can. In short, melee heroes are potentially better at last-hitting than ranged heroes, but ranged heroes can last hit more safely than melee heroes.
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Dragonmaw
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« Reply #478 on: December 05, 2011, 02:36:41 PM »

you might personally think the mechanics are shitty but now that they are porting dota to its own engine they could do anything they wanted but they arent going to remove those things
why do you think that is

because neckbearded nerds like you want it that way
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JOBA
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« Reply #479 on: December 05, 2011, 02:36:59 PM »

Denies are extremely punishing to melee players, who already have a shit deal in DotA. I never did like denies when I played DotA, and I agree with the notion of gold loss on death being a bit excessive.
Denies doesn't really affect the melee players that much, because it's a lot easier to lasthit with melee than to deny with ranged hero. (especially if you have a quelling blade)

The problem is that a somewhat decent ranged player (or two) wont let you even near the creeps.
Unless you have a dedicated babysitter (which doesn't happen to often in pubs).
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