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891157 Posts in 33525 Topics- by 24767 Members - Latest Member: Stome

June 19, 2013, 04:18:51 AM
TIGSource ForumsPlayerGamesDotA 2 Thread
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Samtagonist
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« Reply #15 on: August 02, 2011, 02:14:47 PM »

I really hope they just charge a flat amount and give us all champions. But with TF2 going free it's hard to say what route they'll take with Dota2.

Don't forget that HoN just went F2P.  If DoTA2 isn't F2P I'll eat my promotional DoTA2 TF2 promotional hat. 
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Jasmine
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« Reply #16 on: August 02, 2011, 02:53:24 PM »

I really hope they just charge a flat amount and give us all champions. But with TF2 going free it's hard to say what route they'll take with Dota2.

The current gimmick is achievements with unlockable features. I won't be surprised if DotA-2 has these, and if it does they would probably take the form of unlockable heroes.
 
Achievements are implemented because they increase our sense of depth of a game, but without actually adding any extra content. They give us a reason to play/pay for longer than we would otherwise be interested doing.

Achievements also trigger dopamine highs, which is the same way that  addictions work. Achievements don't make a more enjoyable game; they just make a more addictive game. Psychological coercion.
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Samtagonist
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« Reply #17 on: August 02, 2011, 02:56:15 PM »

The current gimmick is achievements with unlockable features. I won't be surprised if DotA-2 has these, and if it does they would probably take the form of unlockable heroes.

You mean the same model Valve abandoned in TF2 for the sake of bullshit cash shop? 
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C.A. Sinner
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« Reply #18 on: August 02, 2011, 03:03:46 PM »

Achievements also trigger dopamine highs, which is the same way that  addictions work. Achievements don't make a more enjoyable game; they just make a more addictive game. Psychological coercion.
Doesn't work for me, apparently. Idk but I don't understand people when they say they're "addicted" to achievements. I couldn't bring myself to give a shit about a little icon with a number beside it if I tried. I yearn for the days when most games still had actual unlockables that were useful in-game.
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Nix
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« Reply #19 on: August 02, 2011, 03:04:48 PM »

There is nothing in the cash shop you can't get by other means. I don't see why people complain about it so much (except for the 12 year olds who's parents won't let them use their credit cards).
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Jasmine
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« Reply #20 on: August 02, 2011, 03:13:09 PM »

@AshfordPride: I have no idea. I don't really know who Valve are other than that they made Half Life, and are now making DotA2. I don't know what TF2 is either.

@CASinclair: I don't care for achievements either, and I'm often repelled by games that have them.

Dopamine is very powerful, and how it affects us is usually unnoticed.  eg, A person sees that they can have a new icon next to their character, and needs only need 7 more wins to earn it. Most people would think that icon doesn't matter to them that much, but many of those people would soon find themselves earning those 7 wins, and feeling satisfied with their-self for getting there. Wink We've all done that.
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allen
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« Reply #21 on: August 02, 2011, 03:15:14 PM »

Achievements are implemented because they increase our sense of depth of a game, but without actually adding any extra content. They give us a reason to play/pay for longer than we would otherwise be interested doing.

Achievements also trigger dopamine highs, which is the same way that  addictions work. Achievements don't make a more enjoyable game; they just make a more addictive game. Psychological coercion.

speak for yourself. I also don't know why you are bringing up achievements, I mentioned nothing of achievements. I seriously doubt Valve would make you do stupid achievements to unlock characters. if that is what you're implying, otherwise shut the fuck up, because what you are saying has no relevance to what I am saying.

the cash shop in tf2 is different than the shop in hon/lol where you have to pay individually (or grind) for characters which are the meat of the game. the game can not exist without those characters. not stupid ass guns that really don't add anything to gameplay or cosmetic hats such as in tf2.

please stop speaking for anyone but yourself, it makes you sound like an asshole.
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Samtagonist
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« Reply #22 on: August 02, 2011, 03:19:51 PM »

There is nothing in the cash shop you can't get by other means. I don't see why people complain about it so much (except for the 12 year olds who's parents won't let them use their credit cards).

I still don't have a Sydney Sleeper.  Nearly a full year and I still don't have it.  It took me a week, at most, to get items that were tied to achievements.  So, there's the short answer.  Do I really need to go into detail about why paying more for a single gun, that is also a terribly conceived weapon compared to the other options this classes slot would have, than I payed for the game is a bad thing?  How relying on random chance is terrible?  How there is a cap on how much someone who doesn't want to spend money can find through free drops?  

As always, I am extremely courteous and will if pressed to do so.
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Samtagonist
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« Reply #23 on: August 02, 2011, 03:27:25 PM »

Also, here's a point I want to bring up that has been nagging at me for the longest time.  Valve isn't good at making games that have a good competitive scene at all.  I could give less shits about the competitive FPS realm, but I think it's very important that DOTA games are able to support higher level play, which is just something I don't see from Valve anymore.

Quote
But what ab-

No.

Quote
But they ma-

That was a mod.

Quote
But surely y-

No.
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Nix
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« Reply #24 on: August 02, 2011, 03:32:21 PM »

They are good at balance, which is the most important thing in dota-likes.
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Samtagonist
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« Reply #25 on: August 02, 2011, 03:40:16 PM »

They are good at balance, which is the most important thing in dota-likes.

For Valve, balance means the inability for anyone to have fun.  Look at the poor, poor Detonator.  I think something inside me died when they said that flarejumps were removed from the final version because they were just an unintended glitch.

Get ready for a DoTA game with conditional critical and items that don't supply crits but give some other fantastic ability so that makes them balanced.
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Glaiel-Gamer
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« Reply #26 on: August 02, 2011, 04:12:18 PM »

Quote
But what ab-

No.

Quote
But they ma-

That was a mod.

Quote
But surely y-

No.

Counter Strike, and yes its a mod, so is tf2, the original portal, left 4 dead, and pretty much every other not-halflife2 game valve has ever made

your point?

course the only one of those that even TRIES to be competitive is counter strike, and well it seems to do a good job of it...
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« Reply #27 on: August 02, 2011, 04:18:39 PM »

I know an ex-pro CS player who says that CS:Source sucks though.
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InfiniteStateMachine
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« Reply #28 on: August 02, 2011, 05:18:10 PM »

true, there is still a very large pre-valve-version CS community

I also much prefer quakeworld TF. That's based off feel and handling though. I'm not a hugely competitive player.
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Paul Eres
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« Reply #29 on: August 02, 2011, 05:23:59 PM »

@AshfordPride: I have no idea. I don't really know who Valve are other than that they made Half Life, and are now making DotA2. I don't know what TF2 is either.

i think i've finally found someone who knows less about the games industry than i do

anyway valve owns steam, that's probably what they're most famous for nowadays; their games also include the portal series. tf2 is probably the most popular game on steam (team fortress 2), it's a multiplayer online shooting game
« Last Edit: August 02, 2011, 05:30:55 PM by Paul Eres » Logged

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