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877152 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 04:00:23 PM
TIGSource ForumsPlayerGamesDotA 2 Thread
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Trevor Dunbar
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« Reply #765 on: December 24, 2011, 05:05:22 PM »

They gave Ursa BUFFS? H-h-h-holy shit- ULTRA KILL!

-Axe: (Holy Crap)
- Aghanim's Culling Blade cooldown from 10 to 6
- Base Int from 14 to 18
- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).

-Harbinger: (Holy WTF?)
- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment

-Spirit Breaker: (really good buffs)
- Charge of Darkness cooldown decreased from 40 to 35
- Charge of Darkness AoE knockback increased from 250 to 300
- Netherstrike damage increased from 100/200/300 to 150/250/350

-Fuzzy Wuzzy: Ursa Warrior
- Armor increased by 1
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP
- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30

-Jakiro:
- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
- Macropyre duration increased from 5 to 7 seconds


-Couriers:
- Couriers now give 150 to each enemy player, instead of 300 to the killer.
- Couriers no longer drop items when they die
- Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
- Flying courier no longer has invulnerability shield
- Basic courier is magic immune (like flying courier, most spells did not work on couriers already)
(Some troll is just going to kill the courier over and over again, denying your items, feeding gold even harder than before)
« Last Edit: December 24, 2011, 05:21:33 PM by Trevor Dunbar » Logged

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« Reply #766 on: December 24, 2011, 05:16:05 PM »

So many buffs and like, 3 nerfs  Epileptic

Axe looks amazingly cool now.

Good Spectre nerf imo.

Quote
Necrolyte
 - Death Pulse AoE increased from 375/425/450/475 to 475
 - Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
 - Sadist level 4 now restores 600 mana if you kill a hero
This is so cool  Cool
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Dragonmaw
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« Reply #767 on: December 24, 2011, 06:18:26 PM »

Skeleton King's Reincarnation cooldown from 140 to 60 seconds - holy shit. WTF

Be still my beating heart
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« Reply #768 on: December 24, 2011, 09:56:52 PM »

more like noob king

more like dragonoob

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Dragonmaw
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« Reply #769 on: December 25, 2011, 01:40:58 AM »

shut your whore mouth you bitch of babylon
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« Reply #770 on: December 25, 2011, 02:29:27 AM »

Someone pointed out that Gondar has a use in this patch: killing the enemy's chicken. He has invis and his passive will one-hit-kill both the normal and upgraded courier, and every time he manages to do it he'll give his team 750 gold. However, actually doing this will require some planning and maybe dropping some wards to know where the courier is moving.
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Trevor Dunbar
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« Reply #771 on: December 25, 2011, 02:32:40 AM »

I do believe I'm the only player in the world that actually does SOMETHING when playing Gondar.

Also, if you don't take the medallion on him, you are super dooper NEWB. It's a super cheap item and it's pretty effective.

I'm considering the medallion on other physical-based gank heroes too.


You know, I'd appreciate a new item that puts up a spell shield for like 4 seconds and only stops stun components from spells for like one or two casts on you. That'd be pretty nice. Something you could use to stop from getting perma-stunned against certain teams early game.
« Last Edit: December 25, 2011, 02:41:19 AM by Trevor Dunbar » Logged

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« Reply #772 on: December 25, 2011, 09:40:54 AM »

Don't you like laning against Tiny/Lion and dying every time you step away from the tower?
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Nillo
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« Reply #773 on: December 25, 2011, 09:51:20 AM »

Don't you like laning against Tiny/Lion and dying every time you step away from the tower?
Yeah, I hate it when the enemies coordinate their skills effectively and have teamwork while I don't too.
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« Reply #774 on: December 25, 2011, 01:53:04 PM »

From my time playing dota classic on WC3, there was really only one hero who could kill you early game in one motion from full or near full health and that was tinker. Any other hero, you had to mess up, or they had to just be better.
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« Reply #775 on: December 25, 2011, 02:38:31 PM »

Pretty much. And Tinker pays for that in that his power drops off hugely during the midgame. Most Tinker players I've seen get a bunch of early game kills, then simply fade away and become nothing or at least much worse than they were in the beginning.
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« Reply #776 on: December 25, 2011, 10:17:00 PM »

http://www.playdota.com/forums/604422/6-73-changes-implemented-dota-2-a/#post3767498

Can't wait! I also really hope they don't nerf AM, he's the only hero I'm kinda good with.  Embarrassed
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Trevor Dunbar
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« Reply #777 on: December 25, 2011, 10:35:55 PM »

AM can die in a fire on a zepplin...that's on fire.

Holy balls, why am I so good with Ursa? Fear the fuzz.
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« Reply #778 on: December 25, 2011, 10:54:22 PM »

naw you noobs just got carried by my fuckin' drow
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« Reply #779 on: December 25, 2011, 11:57:43 PM »

I almost had as many kills as you. Noob.

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