Platform: PC
Cost: Free
What is it? An exploration platformer. Probably not involving combat, and maybe not even puzzles. It's focused on the agility of Trixie, so I'm trying to throw in as many core abilities as possible - running, wall jumping, crawling, rolling, sliding, vaulting over things, etc etc - so that traversing the world sort of becomes a puzzle in itself.
The name sounds familiar: It's a single-player sequel to Treasure Treasure (
PC,
Xbox 360. Trixie was one of the two playable characters in that game. The other character, Troy, will stay behind on the yacht in this game (there's a yacht!).
Features:Lotsa platforming and exploring.
Some Metroidvania style upgrades.
Some small cutscenes, dialogue, and a bit of plot.
A yacht.
Treasure.
Tech:Coded in C++, using the
Pixie engine.
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Original Post ----
So I don't do devlogs often, as I'm usually afraid of promising stuff and then never finishing it. Gonna try it this time though!
I played VVVVVV and Momodora 2 recently and got inspired to do some sort of explorey platformer. I'm ditching the Xbox, as releasing something on XBLIG just means that no-one plays it. Aiming for free and PC like the good old days.
I'm probably gonna use a ready-made engine to cut down on the work, but keep it in C++ so it's in my comfort zone.
So far I've just done some anims and a quick mockup.


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Notable Posts ----
If you're new to the thread and don't want to go through it all, here's some stuff of interest.
Videos:Very early wall-jump video.Early video showcasing a wide variety of movements.A video showing the level editor being used.A video showing off ladders.Tech-Tastic:A written overview of the classes involved in the gameplay world and editor.A bit of info about how XML is used to define the entities that can be placed in the editor.