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879770 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 10:32:56 PM
TIGSource ForumsDeveloperFeedbackDevLogsTrixie Treasure
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Author Topic: Trixie Treasure  (Read 24555 times)
ANtY
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here i am to save the day... or wreck it


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« Reply #285 on: January 31, 2012, 02:42:59 PM »

Wow, I can't imagine how she could survive this, such a cruel situation Sad

Don't worry, she does this every day. She's a pro.
Even if she'd survive where would she go, there are only tops of infinity high flowers that aren't much stable and void underneath  Shocked
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Destral
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« Reply #286 on: January 31, 2012, 04:13:51 PM »

RE: The problems with the camera following Trixie, rather than following the sprite directly you could have the camera only move when Trixie pushes against a certain boundary inside the screen (like Super Mario Bros does it).

So, if your screen resolution is 640x480, for example, you would have an x boundary of, say, 200 horizontal pixels and 150 vertical pixels, and if Trixie moves beyond it, you would move the camera so that Trixy stays inside the box.

This kind of explains it: http://www.youtube.com/watch?v=TCIMPYM0AQg

EDIT: well, not exactly, but those are two possibilities you might consider to fix your dilemma.
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Ishi
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« Reply #287 on: February 01, 2012, 12:38:26 AM »

Yeah I'll be doing something like that (I might have linked that video mysel in the early day of the thread Smiley ). The position that the camera behaviour is derived from still needs to be consistent though, otherwise when the sprite position jumps past the camera's boundary, it looks a bit dodgy.
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happymonster
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« Reply #288 on: February 20, 2012, 02:05:18 PM »

How's this going? Smiley
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SpaceHero Command ... In Development
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Ishi
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« Reply #289 on: February 21, 2012, 12:45:37 PM »

It's not really at the moment - I've been spending most of my dev time recently on another game. Trixie's still ticking over in my head though.

Thanks for asking - it means a lot to me. Smiley

In return here's a pic from a while ago of baby Trixie.

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happymonster
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« Reply #290 on: February 21, 2012, 12:59:25 PM »

Well, we are all eager to see the game develop!  Coffee
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SpaceHero Command ... In Development
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happymonster
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« Reply #291 on: April 24, 2012, 12:33:29 PM »

Have you had any more time to work on this Ishi? Smiley
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Ishi
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« Reply #292 on: April 24, 2012, 01:37:58 PM »

I haven't, sorry. Apart from Ludum Dare I've just been doing artwork for another project, and that one has to take priority as it's a team thing.
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Ishi
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« Reply #293 on: July 03, 2012, 02:15:49 PM »

Did a drawing of Trixie to show I've not forgotten about the game. Sorry for the total lack of progress!

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« Reply #294 on: July 03, 2012, 02:26:35 PM »

Just seeing this now. Totally love how it looks, absolutely up my alley. Great work so far bro, definitely don't leave it like it is! Would be shame
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lastabaka
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« Reply #295 on: September 11, 2012, 01:15:10 AM »

I want to believe.
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ANtY
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« Reply #296 on: September 12, 2012, 08:02:08 AM »

I want to believe.
I do believe, Ishi's too cool to disappoint us  Cheesy
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seagaia
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« Reply #297 on: September 12, 2012, 06:57:00 PM »

I still believe in the power of the trixie treasure
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rek
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« Reply #298 on: September 16, 2012, 06:58:24 AM »

I forgot to keep believing Sad
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Belimoth
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« Reply #299 on: September 16, 2012, 07:17:31 AM »

Yes.
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