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879810 Posts in 33007 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 01:56:10 AM
TIGSource ForumsDeveloperFeedbackDevLogsFor the Medicine! - Level system design choices
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Tumetsu
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« Reply #45 on: August 30, 2011, 12:05:04 PM »

Okay thanks. I have to check if my dev machine's vibrancy is too low or is it the problem with other computers.

Day 91 - 30.8.2011
Turned out that I didn't have day off from school after all so my plans for longer programming sessions kinda withered. However, I "charted" my battle system code and for now it looks it's not actually that hard to modify for my new plans. I suppose that in practice it will turn out to be big task but now I think I know basic things I have to do. There is likely to remain some of the current system's structure without use after I'm finished but probably it doesn't matter or I try to clean all deprecated stuff away.

Along with looking my code I also made some changes to card graphics. Now each card has different background color related to it's elemental. They also have only one place for one number which will show card's number.

What's next?
Tomorrow I have looooooong school day and I expect to be rather tired when I get home, but I'll try to think and finish design I have in my mind for new battle system. I might also make some programming but that's not sure at the moment.
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ANtY
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« Reply #46 on: August 31, 2011, 10:17:23 AM »

Game looks like it's gonna be fun, also I like your art style very much  Smiley
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Tumetsu
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« Reply #47 on: August 31, 2011, 11:43:49 AM »

Thanks ANty Smiley

Day 92 - 31.8.2011
I actually had some time to work on game today and started great modification process. The core of the battle system (controller) is kinda messy, but good news is that I figured I could steer clear most of the horrifying code thanks my more clever enemy object. It uses code which I should be able to integrate into player object, which in practice nullifies need for the most messy code in battle system's control unit Smiley I'll do that tomorrow.

Today I managed to remove Decrease Phase and instead player can now play three cards in row. Next I have to make code which shows related animations after all cards are selected. Like I above I said, I hope it will be rather easy task thanks my similar enemy code Smiley

What's next?
Tomorrow I'll change way attacks are animated, and make them executed only after player has chosen all her turn's cards. After that I'll strip out remains of decrease and increase system and start laying ground work for new bonus system. However, before that I have to make final decisions how it will work which I have not decided yet.

What I'm little worried is this changing process will leave lots of deprecated code in the engine with perhaps some misleading named variables. They may or may not cause bugs and I try to clean as much out as possible after I'm done with coding new system.
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Tumetsu
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« Reply #48 on: September 02, 2011, 08:49:01 AM »

Yesterday's devlog entry a bit late.
Day 93 - 1.9.2011
I hopped in my battle code and managed to change it so that player chooses cards first and then animations are shown. Defense mode is still like before which I'm not going to modify now. Only thing it lacks now is timer and perhaps some bug fixing.

What's next?
I try to think bonus system and perhaps cut down elements a bit. I should then build bonus system into game, change graphics fitting for it, and remove final things related to CP thing.s
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ANtY
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« Reply #49 on: September 02, 2011, 09:20:21 AM »

Maybe add more media to your updates, would be more interesting to read (and probably many users don't even read them because there is too much text and no images). Just my two pennies.  Smiley
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Tumetsu
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« Reply #50 on: September 04, 2011, 01:08:39 AM »

Your probably right, but right now I'm midst of programming tasks and making some design choices so there isn't really much to show right now :/ Also I mostly write to myself to keep my thoughts in order Smiley

Been a bit busy so haven't updated devlog, so here is quick summaries:

Day 94 - 2.9.2011
Time was mostly spent with bug tracking one game crashing bug in new battle system. I managefd to fix it I think Tongue

Day 95 - 3.9.2011
I didn't have much time to do game, but I spent most of my devtime thinking new bonus system and some design choices related to it. There is one rather difficult problem I have to decide how to address.
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antymattar
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« Reply #51 on: September 04, 2011, 11:58:00 AM »

This makes me cry.   Tears of Joy
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Tumetsu
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« Reply #52 on: September 04, 2011, 12:28:49 PM »

Day 96 - 4.9.2011
Got around and did some stuff finally! I figured a solution for my design problem and also programming solution which was required for it to work. Now each card is made unique by their number, which player can use to build up bonuses in battle. Each card you get, has randomly generated number 1-6.

What's next?
Because of that new feature, I need to modify deck editor a bit. I plan so that when player presses card s/he wants to add into their deck, game opens new window displaying all variations player has from that card. Lets say I would like to add/remove Short sword. I press it's card, and window opens displaying 10 short sword cards with each own number (1-6). Then I just click then to add or remove them from deck.

This requires some rather heavy modifying so I expected to have my hands full of it tomorrow and day after tomorrow, possibly longer depending possible problems and irl work which may come up in next week.
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Tumetsu
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« Reply #53 on: September 05, 2011, 01:17:50 PM »

Day 97 - 5.9.2011
I managed to program more than I expected. Now when player presses card in card editor, game shows all similar cards player has with varying card number. Like this:

Right now player can select cards from list and add and remove them to deck with one click. Colored cards are cards already in deck. Everything works in this aspect, and correct cards with correct numbers show up in battle Smiley

What's next?
There is still some minor things editor needs. Right now adding and removing won't update numbers which show how many of similar card you have overall in editor's mainscreen. New editor screen also needs back button for returning into main screen of the editor. I also need to add feature to destroy cards, since player can have only 12 similar cards at once. I need also mechanism to add new cards and their card numbers. After these are done, I can start programming actual bonus system.
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Tumetsu
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« Reply #54 on: September 06, 2011, 11:31:36 AM »

Day 98 - 6.9.2011
Things went rather well today too. I managed to finish most of the things I had left from yesterday except deleting mechanism for the cards. Otherwise new editor system works rather well. There is some things I might have to still think about usability though.

What's next?
Tomorrow I'll add deleting mechanic and probably start working on with new bonus system. It isn't yet fully planned so I'm likely to do more design than programming work tomorrow.
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Tumetsu
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« Reply #55 on: September 07, 2011, 11:27:43 AM »

Day 99 - 7.9.2011
Today I had very long school day and had some other important things to do, so I didn't manage to do much.

I managed to add deleting system for cards.It involved some debugging which took time more than I had expected. Everything is clear now though Smiley

What's next?
Tomorrow I should polish editor a bit to show different info texts in different editor windows and add some sounds for card select, deleting etc. After that editor is for now done (it needs some extending again when I have more different cards) Next part is designing the bonus sytem and program it in the game Smiley
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Tumetsu
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« Reply #56 on: September 08, 2011, 11:48:50 AM »

Day 100 - 8.9.2011
Wow, it's 100th development day already and game is still quite incomplete. Well, no matter.

Today I finished card editor by adding sounds and replacing some info texts. Was pretty tired because of school so couldn't accomplish much more than that.

What's next?
Designing bonus system. Right now I'm little worried about that game has slipped a bit too close Baten Kaitos' battle system due feedback. Well, I think I try to differentiate a bit with bonus system (though idea is similar) and more with setting, style and other styles.
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Inanimate
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« Reply #57 on: September 08, 2011, 01:47:33 PM »

Congrats on 100 days of development. It's great to see your dedication and hard-work; it's just a bit hard to find things to comment on sometimes to show my support. I'm still reading, promise!
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Tumetsu
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« Reply #58 on: September 10, 2011, 12:36:52 PM »

Thanks Inanimate! It feels great that some people are interested and follow the progress over time Smiley

Day 101 - 102 - 10.9.2011
I traveled to visit my parents and sister this weekend first time in couple of weeks and ended putting "family time" before development. I might have done some stuff on journey but I'm not very good at working on the go.

What little I managed to do yesterday and today was some notes abut new bonus system and how it will behave and laying out XML-file structure to store information needed for said system.

What's next?
Tomorrow I try to lock my design of bonus system and dive into programming. I should also revamp current elemental system and streamline it a bit.
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ANtY
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« Reply #59 on: September 10, 2011, 04:12:11 PM »

I'm also following this devlog!  Ninja
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