Want to learn C# scripting in Unity? Prefer text tutorials?Check out Catlike Coding's Unity C# Tutorials!Clock, a simple time display
This tutorial introduces you to Unity and creating C# scripts. You will create a simple clock that always shows the current time.Graphs, visualizing data
This tutorial introduces you to more advanced C# concepts, including arrays, loops, and delegates. You will create a collection of increasingly complex graphs, from a simple line to a tiny voxel system.Runner, a minimal side-scroller
This tutorial is about creating a very simple endless 2D side-scroller. It involves physics, object queues, a GUI, user input, and a simple event manager.Constructing a Fractal, using recursive logic, coroutines, and randomness
Use recursion, a coroutine, and randomization to grow your own 3D fractal.Maze, building your own randomized place
Generate a maze with different room types, then walk around in it.Curves and Splines, making your own path
This tutorial will take you from creating a simple line all the way to editing your own Beziér splines.Noise, being a pseudorandom artist
In this tutorial you will create your own procedural texture, filling it with pseudorandom noise.Editor TutorialsCustom Data, an introduction to serialized classes and property drawers
This tutorial shows how to create a custom data type and how to write a property drawer for it.Custom List, displaying data your way
This tutorial shows how to create custom editors and list visualizations.Star, an introduction to custom editors
This tutorial shows how to manage a dynamic mesh in edit mode and support WYSIWYG editing.Old Star, an introduction to custom editors in Unity 3
This is an old tutorial about editor scripting, for those who still use Unity 3.
Found these tutorials useful? Want more?Support me by becoming a patron!(Here's the original opening post bit.)
I decided to make these because I prefer text tutorials myself and I might not be the only one. I made two so far, spending a lot of time on them. I hope to get a few donations, then I'll make more.