flwns
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« Reply #80 on: August 26, 2014, 09:31:45 AM » |
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I just wanted to say thank you for these tutorials.
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Jasper Flick
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« Reply #81 on: September 01, 2014, 12:06:07 AM » |
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@flwns: You're welcome! The noise tutorial is now done. I ended up including textures, Value noise, and Perlin noise. Noise, being a pseudorandom artistIn this tutorial you will create your own procedural texture, filling it with pseudorandom noise.
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Jasper Flick
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« Reply #82 on: September 30, 2014, 07:49:29 AM » |
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Last month you got noise, this month you get its analytical derivatives! And meshes. And Curl noise. Noise Derivatives, going with the flowCreate a procedural mesh, using noise to turn it into a terrain. Then compute analytical noise derivatives to define surface normals and create particle flows with Curl noise.
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Jasper Flick
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« Reply #83 on: October 28, 2014, 01:51:22 AM » |
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There's a new tutorial for you to discover! This one has been commissioned by Binpress, so it's published on their website. Octahedron SphereCreate an approximation of a sphere by subdividing the faces of an octahedron. This tutorial was commissioned by Binpress.
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BigThink
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« Reply #84 on: November 04, 2014, 02:31:12 PM » |
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Thanks for the tutorials. Will definitely try some of these out later!
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Jasper Flick
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« Reply #85 on: November 06, 2014, 04:55:44 AM » |
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Thanks! Have fun! Think Big! By the way, I have released yet another tutorial. Simplex NoiseDiscover how to create alternatives for Perlin and Value noise, based on a simplex grid.
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Jasper Flick
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« Reply #86 on: December 01, 2014, 05:04:49 AM » |
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I have started a new series of tutorials, centering around the Marching Squares algorithm. Here's the first one. Marching SquaresBuild an editable 2D voxel grid, then triangulate it with the Marching Squares algorithm.
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oahda
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« Reply #87 on: December 01, 2014, 08:57:59 AM » |
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These noise tutorials are great. Amazing job.
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Jasper Flick
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« Reply #88 on: December 01, 2014, 10:55:46 AM » |
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Thanks! I try fit some useful bits in between all the noise.
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pottering
Guest
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« Reply #89 on: December 02, 2014, 10:43:56 AM » |
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Thank you for these tutorials, been learning a lot with them!
I may have found a small error, not sure though. In the Simplex Noise one, in the part that says: "... Then remove the checks for Value noise from TextureCreator, SurfaceCreator, and SurfaceFlow. After taking a noise sample we now always half it.
NoiseSample sample = …; sample = sample * 0.5f; ..."
Maybe it is " sample = sample * 0.5f + 0.5f; ", at least in the TextureCreator.cs?
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Jasper Flick
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« Reply #90 on: December 02, 2014, 11:29:47 AM » |
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Thank you pottering, you are absolutely right! I included adding 0.5 for TextureCreator.
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M3gaMan1ac
TIGBaby
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« Reply #91 on: December 20, 2014, 06:10:35 AM » |
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Great tutorials! Big thanks!))
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Jasper Flick
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« Reply #92 on: January 06, 2015, 01:28:39 AM » |
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You can now make your way through the second Marching Squares tutorial! Marching Squares 2Add vertex sharing and flexible edge crossings to Marching Squares.
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Jasper Flick
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« Reply #93 on: February 10, 2015, 10:21:29 AM » |
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Another part of the Marching Squares series is available! Marching Squares 3Enhance Marching Squares with Hermite data, then reconstruct sharp features and resolve ambiguous cases.
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Jasper Flick
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« Reply #94 on: March 02, 2015, 01:47:13 AM » |
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And here's part four! Marching Squares 4Refactor Marching Squares a bit, then add walls to give it some depth.
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Jasper Flick
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« Reply #95 on: March 31, 2015, 05:30:49 AM » |
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I have completed the Marching Squares tutorial series! Here is the last part. Marching Squares 5Make Marching Squares more colorful by adding support for multiple materials.
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tupikp (Studio5113)
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« Reply #96 on: April 09, 2015, 09:19:29 PM » |
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Man, I registered to this forum so I can say thank you so much for your text tutorial! Personally I'm not a fan of video tutorials that seem to be the trend nowadays. Again thank you so much for your tutorials!
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Jasper Flick
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« Reply #97 on: April 10, 2015, 12:42:20 AM » |
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You are very welcome!
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Jasper Flick
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« Reply #98 on: May 06, 2015, 05:16:36 AM » |
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Here's a new tutorial! It is the spiritual successor of the old Runner tutorial, and the first one specifically for Unity 5. Swirly PipeCreate a prototype racing game where you move through endlessly twisting pipes.
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indie11
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« Reply #99 on: May 06, 2015, 05:30:10 AM » |
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great tutorial! thanks a lot
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