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Author Topic: Unity C# and Shader Text Tutorials  (Read 79929 times)
flwns
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« Reply #80 on: August 26, 2014, 09:31:45 AM »

I just wanted to say thank you for these tutorials.  Toast Right
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Jasper Flick
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« Reply #81 on: September 01, 2014, 12:06:07 AM »

@flwns: You're welcome!

The noise tutorial is now done. I ended up including textures, Value noise, and Perlin noise.



Noise, being a pseudorandom artist
In this tutorial you will create your own procedural texture, filling it with pseudorandom noise.
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Jasper Flick
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« Reply #82 on: September 30, 2014, 07:49:29 AM »

Last month you got noise, this month you get its analytical derivatives! And meshes. And Curl noise.



Noise Derivatives, going with the flow
Create a procedural mesh, using noise to turn it into a terrain. Then compute analytical noise derivatives to define surface normals and create particle flows with Curl noise.
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Jasper Flick
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« Reply #83 on: October 28, 2014, 01:51:22 AM »

There's a new tutorial for you to discover! This one has been commissioned by Binpress, so it's published on their website.

Octahedron Sphere
Create an approximation of a sphere by subdividing the faces of an octahedron. This tutorial was commissioned by Binpress.
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BigThink
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« Reply #84 on: November 04, 2014, 02:31:12 PM »

Thanks for the tutorials. Will definitely try some of these out later!
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Hey there! Just opened an YouTube channel about various game development topics! Check it out https://www.youtube.com/channel/UCGCv7wwpwETEH0kkd_CYlfQ
Jasper Flick
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« Reply #85 on: November 06, 2014, 04:55:44 AM »

Thanks! Have fun! Think Big!

By the way, I have released yet another tutorial.

Simplex Noise
Discover how to create alternatives for Perlin and Value noise, based on a simplex grid.
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Jasper Flick
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« Reply #86 on: December 01, 2014, 05:04:49 AM »

I have started a new series of tutorials, centering around the Marching Squares algorithm. Here's the first one.

Marching Squares
Build an editable 2D voxel grid, then triangulate it with the Marching Squares algorithm.
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oahda
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« Reply #87 on: December 01, 2014, 08:57:59 AM »

These noise tutorials are great. Amazing job.
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Jasper Flick
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« Reply #88 on: December 01, 2014, 10:55:46 AM »

Thanks! I try fit some useful bits in between all the noise.
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pottering
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« Reply #89 on: December 02, 2014, 10:43:56 AM »

Thank you for these tutorials, been learning a lot with them!

I may have found a small error, not sure though.
In the Simplex Noise one, in the part that says:
"...
Then remove the checks for Value noise from TextureCreator, SurfaceCreator, and SurfaceFlow. After taking a noise sample we now always half it.

            NoiseSample sample = …;
            sample = sample * 0.5f;
..."

Maybe it is " sample = sample * 0.5f + 0.5f; ", at least in the TextureCreator.cs?

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Jasper Flick
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« Reply #90 on: December 02, 2014, 11:29:47 AM »

Thank you pottering, you are absolutely right! I included adding 0.5 for TextureCreator.
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M3gaMan1ac
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« Reply #91 on: December 20, 2014, 06:10:35 AM »

Great tutorials! Big thanks!))
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Jasper Flick
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« Reply #92 on: January 06, 2015, 01:28:39 AM »

You can now make your way through the second Marching Squares tutorial!

Marching Squares 2
Add vertex sharing and flexible edge crossings to Marching Squares.
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Jasper Flick
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« Reply #93 on: February 10, 2015, 10:21:29 AM »

Another part of the Marching Squares series is available!

Marching Squares 3
Enhance Marching Squares with Hermite data, then reconstruct sharp features and resolve ambiguous cases.
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Jasper Flick
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« Reply #94 on: March 02, 2015, 01:47:13 AM »

And here's part four!

Marching Squares 4
Refactor Marching Squares a bit, then add walls to give it some depth.
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Jasper Flick
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« Reply #95 on: March 31, 2015, 05:30:49 AM »

I have completed the Marching Squares tutorial series! Here is the last part.

Marching Squares 5
Make Marching Squares more colorful by adding support for multiple materials.
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tupikp (Studio5113)
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« Reply #96 on: April 09, 2015, 09:19:29 PM »

Man, I registered to this forum so I can say thank you so much for your text tutorial! Personally I'm not a fan of video tutorials that seem to be the trend nowadays.

Again thank you so much for your tutorials!  Gentleman
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Jasper Flick
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« Reply #97 on: April 10, 2015, 12:42:20 AM »

You are very welcome!
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Jasper Flick
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« Reply #98 on: May 06, 2015, 05:16:36 AM »

Here's a new tutorial! It is the spiritual successor of the old Runner tutorial, and the first one specifically for Unity 5.

Swirly Pipe
Create a prototype racing game where you move through endlessly twisting pipes.
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indie11
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« Reply #99 on: May 06, 2015, 05:30:10 AM »

great tutorial! thanks a lot
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