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TIGSource ForumsDeveloperAudio2d shooter needs sound for IGF (position taken)
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Author Topic: 2d shooter needs sound for IGF (position taken)  (Read 957 times)
Jeltron
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« on: August 12, 2011, 07:31:34 AM »

Hey guys, We're working on a 2d shooter that we're planning to submit to IGF.  The game itself is fairly far along but we don't have any sound!  The IGF build is going to have 2 levels so what we'll need by October are 2 level tracks, maybe boss music, and sound for the effects.  The music we'll need is pretty over-the-top type music because that's the game's general aesthetic.  The music should be like a modern version of Thunder Force IV.

If you want to work with us on this project, we'll need music and sound for the rest of the game as well but the IGF build is the most pressing issue.  Please provide examples of your previous work.

Here's the devlog- uberhitzen.blogspot.com
Here is an early build of the gamplay from April-

« Last Edit: September 07, 2011, 04:21:56 AM by Jeltron » Logged

Teo
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« Reply #1 on: September 06, 2011, 08:16:20 PM »

Hey!

I'm a professional composer and sound designer, I'd love to get involved with this project. Here's my soundcloud, and website. Your art style is so awesome.

http://www.teoacosta.com

http://soundcloud.com/teoacosta
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Pangolin Audio offers professional caliber game music for small and independent game studios as well as bigger budget projects.<br />www.pangolinaudio.com
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