I have seen it long time ago, but at least I can totally have my own opinion
Also I donot worry about ripping off, It does not mean I don't care about creativity. I feel like most people just want an excuse to eschew the difficulty of creation entirely (filled with doubt) while still robbing the crown of creation. I don't like pat on the back just because it make feel good when I don't deserve it. You are either creative or you are derivative. Sometimes both at the same times.
unrelated about that matrix video on the site (already seen but...)
I also like all matrix analysis miss the HUGE influence of hinduism which is much more significant (especially to understand how the movie is subtly edited) than all the western reference they pick up. Which skew the understanding a bit off the mark. Basically that matrix is made of ref is part of matrix subtext. It's bad example to eschew the concept of creativity (also more like de facto nerdy ref).
There is really only one game, the game in which each of us is a player acting out his role. The game is Leela, the universal play of cosmic energy. Leela is divine play. It is present in the nature of the Supreme Self. It is this playful nature which creates the world of names and forms - the phenomenal world. Leela is life itself, energy expressed as the myriad forms and feelings presented continuously to the self.
The essence of the player is his ability to become, to adopt a role. That which is the essence of the player can enter into any role. But once the player enters into the game, once he assumes the identity of the persona he adopts, he loses sight of his true nature, and gets caught by maya (illusion). He forgets the essence of what it is to play the game. His moves are decided by the karma die.
The purpose of this small game is to help the player gain this ability to withdraw from his identifications and see how he might become a better player. For this game is a microcosm of the larger game. Contained within the seventy-two spaces of the game- board is the essence of thousands of years of self-exploration, the heart of Indian tradition.
As the player moves from space to space, square to square, he begins to see patterns in his own existence, emerging with ever-deepening clarity as his understanding of the game broadens. His sense of detachment grows as he sees each stage as temporary, some thing to move beyond. And once the temporality of any space becomes a reality for the player, he can detach from that space, let it go as he seeks to discover ever more about the wonder that is Being.
As with all games, here too there is a goal, an object to be attained. Because the essence of the player is his ability to identify, his only chance of 'winning' the game is to identify with that which is his Source. This is Cosmic Consciousness, the essence of pure Being, which transcends time and space and knows no limits, is infinite, absolute, eternal, changeless, the All, without attributes, beyond both name and form. The game ends when the player becomes himself, the essence of play. This is Leela.
Neither the author nor the date of origin of the game we now call Leela is known. As a general rule in the Indian literary tradition, the name of the author is considered unimportant. He is but the pen in the hands of God, a tool of expression; and so the name has not been recorded. The influences apparent in the formulation of the game point to an age of at least 2,000 years. The creators of the game saw it foremost as a tool for understanding the relationship of the individual self to the Absolute Self.
"Imagine sitting in front of a television set, watching all sorts of pictures projected on the screen of the picture tube. Some of these pictures are of rain, murder, gun shots, romance, and so on. When the show is over, the screen neither becomes wet from the rain, nor has blood from the murder, nor bullet holes from the gun shots, nor emotions from the romance. The screen itself is clean and unchanging; for the projections are unreal, and the screen is real."