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1065138 Posts in 43447 Topics- by 35464 Members - Latest Member: TeaTotalin

November 20, 2014, 08:23:05 PM
TIGSource ForumsFeedbackDevLogs5734L3R / Please help with robot's references/ideas
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Author Topic: 5734L3R / Please help with robot's references/ideas  (Read 66681 times)
knightSquared
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« Reply #180 on: October 12, 2012, 10:08:13 PM »

I love what I'm seeing here.  Keep up the good great work!
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snares
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« Reply #181 on: October 17, 2012, 04:04:40 PM »

in love with this
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08--n7.r6-79.84
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« Reply #182 on: November 09, 2012, 11:21:54 PM »




meditation on "ambientwoooo" track by ShinnyMetal


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verticalvertex
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« Reply #183 on: November 10, 2012, 01:17:30 AM »

Editor looks great.
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It's all good.
SoulSharer
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« Reply #184 on: November 10, 2012, 02:23:20 AM »

Editor looks great.

Thanks  Wink
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Drevlin
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« Reply #185 on: November 10, 2012, 03:08:53 AM »

I just read the whole devlog thread. It looks (and sounds) great. Any ETA?
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kamac
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« Reply #186 on: November 10, 2012, 03:42:12 AM »

Damn. Hot. Sexy.

What was the editor developed with? And the game, what is it being developed with?
 Durr...?
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SoulSharer
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« Reply #187 on: November 10, 2012, 12:05:08 PM »

I just read the whole devlog thread. It looks (and sounds) great. Any ETA?

Can't say for sure right now. When its ready. =p

What was the editor developed with? And the game, what is it being developed with?
 Durr...?

Game is on C++/DirectX9 (soon will add OpenGL to the list as well to make our way to Linux and Mac OS X)
And editor using Qt framework on top of that. (for graphical interface ofc)

Thanks for the interest Wink
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kamac
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« Reply #188 on: November 10, 2012, 01:12:30 PM »

Quote
Game is on C++/DirectX9 (soon will add OpenGL to the list as well to make our way to Linux and Mac OS X)
And editor using Qt framework on top of that. (for graphical interface ofc)

 Addicted

Nice. I rather suspected that you guys would go for something like Game Maker or something like C#... Jees, nice again.
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08--n7.r6-79.84
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« Reply #189 on: November 11, 2012, 01:12:58 AM »




What secrets keep the world of XN-1BR.9c?

« Last Edit: November 11, 2012, 01:37:10 AM by Winged Doom » Logged

kamac
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« Reply #190 on: November 11, 2012, 02:00:34 AM »

Quote
/snip/
What secrets keep the world of XN-1BR.9c?

Damn! I don't know. But they sure are cool.  WTF
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zede05
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« Reply #191 on: November 11, 2012, 06:00:54 AM »

What secrets keep the world of XN-1BR.9c?

I'm not sure what's going on, but it looks hella cool!
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moi
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« Reply #192 on: November 11, 2012, 06:17:29 AM »

wow, you're really on fire with those cinematics  Hand Thumbs Up Left Who, Me? Hand Thumbs Up Right
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subsystems   subsystems   subsystems
Nu-Type
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« Reply #193 on: November 11, 2012, 09:50:00 AM »




What secrets keep the world of XN-1BR.9c?



I have detected large quantities of WIN in this sector.
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SolarLune
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Hmm.


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« Reply #194 on: November 11, 2012, 11:21:22 AM »

I think the blinking lights should have some blue in there over the red crosses. Otherwise, it's looking beautiful.
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Esti
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« Reply #195 on: November 11, 2012, 12:39:32 PM »

Holy shit, the art , the music, the aesthetics. H O L Y S H I T
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08--n7.r6-79.84
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« Reply #196 on: November 15, 2012, 07:15:27 AM »



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rivon
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« Reply #197 on: November 15, 2012, 11:20:26 AM »

Looks a bit like Shodan Smiley
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Ant
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« Reply #198 on: November 15, 2012, 02:53:37 PM »

Hmm... I can barely make out those reds. At first I thought it was two red eyes on an otherwise black image.
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kleiba
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« Reply #199 on: November 15, 2012, 02:57:39 PM »

Hmm... I can barely make out those reds. At first I thought it was two red eyes on an otherwise black image.

Same here.
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