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1034432 Posts in 41724 Topics- by 33328 Members - Latest Member: PinkLisa

August 20, 2014, 08:20:24 PM
TIGSource ForumsFeedbackDevLogs5734L3R / Please help with robot's references/ideas
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Author Topic: 5734L3R / Please help with robot's references/ideas  (Read 62554 times)
08--n7.r6-79.84
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« Reply #330 on: April 02, 2013, 12:57:45 PM »

Found a level concept/mockup that was not published anywhere:



Just for lulz comparison - the same thing, but assembled in Stealer Map Editor:



Click on preview for full view of picture.
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kleiba
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« Reply #331 on: April 02, 2013, 07:19:46 PM »

Still looking cool :-)
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alts
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« Reply #332 on: April 02, 2013, 09:04:20 PM »

I was holding on on replying because of the request last page, but this game would have looked beutiful. Good luck on MAZE.
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08--n7.r6-79.84
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« Reply #333 on: April 08, 2013, 12:36:00 AM »

I was holding on on replying because of the request last page, but this game would have looked beutiful. Good luck on MAZE.

Thank you! ^__^
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Whiteclaws
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« Reply #334 on: April 08, 2013, 01:57:48 PM »

why...
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Polar bears are fun ! * Mah Blog *
Ben_Hurr
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« Reply #335 on: April 08, 2013, 04:48:28 PM »

I saw the start of this thread, then I came to the end.

My hopes have been dashed sir, dashed.  My Word!
Oh well.
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rek
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« Reply #336 on: April 22, 2013, 10:02:28 AM »

new logotype\ print for t-shirt:



+ alt.version

Your image is way too big, with way too much white space around it, to see in the forum. (Update your link and I'll erase this post.)
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08--n7.r6-79.84
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« Reply #337 on: July 15, 2013, 04:54:24 AM »

new logotype\ print for t-shirt:



+ alt.version

Your image is way too big, with way too much white space around it, to see in the forum. (Update your link and I'll erase this post.)

Ok!



One question, guys! Does this robot fits into the 5734L3R's style?



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mokesmoe
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« Reply #338 on: July 15, 2013, 05:16:03 AM »

The black outlines are a little out of place.
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rivon
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« Reply #339 on: July 15, 2013, 11:32:08 AM »

No. Seems way too cartoonish, vivid... Needs to be darker, more minimal I'd say.
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08--n7.r6-79.84
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« Reply #340 on: July 16, 2013, 02:08:13 AM »

The black outlines are a little out of place.
Well, remove the outlines is not a big problem.

No. Seems way too cartoonish, vivid... Needs to be darker, more minimal I'd say.
All right, thanks for the answer!
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kleiba
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« Reply #341 on: July 16, 2013, 08:22:54 AM »

One question, guys! Does this robot fits into the 5734L3R's style?

What does it matter: the project is officially dead!

...or is it?
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moi
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« Reply #342 on: July 16, 2013, 09:44:49 AM »

08--n7.r6-79.84 is a tease
just look at that avatar
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subsystems   subsystems   subsystems
08--n7.r6-79.84
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« Reply #343 on: July 17, 2013, 01:21:26 AM »

One question, guys! Does this robot fits into the 5734L3R's style?

What does it matter: the project is officially dead!

...or is it?

officially is not dead

08--n7.r6-79.84 is a tease
just look at that avatar


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08--n7.r6-79.84
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« Reply #344 on: July 28, 2013, 10:51:12 AM »

08--n7.r6-79.84 is a tease
just look at that avatar

i like your new avatar, moi ^_^



Before I start drawing, I need to think about the visual images of robots - how is it better to implement robots in terms of gameplay (stealth+puzzles metroidvania) and in terms of player and (player's) logic.

Here are some thoughts:

Loader must be large in two or three sizes of Stealer. Tank tracks is best support for lifting a heavy load rather than legs.
The Hunter may take the form of a predator, such as a tiger. Or fly, due he does not will depend of landscape's features and will be able to get into all kinds of places and be  more maneuverable (like flyer from Abe Exodus maybe).
Guard may have a humanoid form.
Builder (like Builder in "Blame!") has been repairing damaged locations. He needs to move on walls and ceilings, or on special rails. Therefore, it can take the form of an insect, such as a spider.

I'll be happy to see/hear any thoughts, ideas, references or suggestions on this matter.

« Last Edit: July 28, 2013, 10:59:37 AM by 08--n7.r6-79.84 » Logged

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