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878249 Posts in 32910 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 12:24:37 PM
TIGSource ForumsDeveloperCreativeArtascii animator
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Author Topic: ascii animator  (Read 13292 times)
handCraftedRadio
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« Reply #30 on: August 18, 2011, 09:06:55 PM »

Haha awesome, I love these animations. Making a game with these kinds of graphics would be so cool.
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Nugsy
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« Reply #31 on: August 19, 2011, 06:10:31 AM »

Check out Dig-N-Rig, that uses ASCII. So does Chaos Stream.

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« Last Edit: August 19, 2011, 06:25:16 AM by Nugsy » Logged


Nix
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« Reply #32 on: August 19, 2011, 02:36:25 PM »

Check out Dig-N-Rig, that uses ASCII. So does Chaos Stream.

Edit:


Dig-N-Rig is ascii-ish. I think they may have made some custom "letters" for the graphics.

My
super secret project, on the other hand, is pure-ascii. yum
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Droqen
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« Reply #33 on: August 19, 2011, 08:59:13 PM »

<3
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antymattar
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« Reply #34 on: August 20, 2011, 11:11:45 AM »

Saint status achieved.
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increpare
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« Reply #35 on: August 20, 2011, 11:14:55 AM »

superb
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green
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« Reply #36 on: August 21, 2011, 01:16:33 PM »

hmm nice. I need to try this out.
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eigenbom
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« Reply #37 on: August 23, 2011, 03:05:28 AM »

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Nugsy
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« Reply #38 on: August 23, 2011, 06:27:43 AM »

That's great eigenbom! Big Laff
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Tanner
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« Reply #39 on: August 23, 2011, 07:47:31 PM »

Is there a way to blow up the window? I have a high resolution screen and poor eyesight...
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« Reply #40 on: August 23, 2011, 08:00:39 PM »

Is there a way to blow up the window? I have a high resolution screen and poor eyesight...

Zoom is on my list of TODOs. But until then notice that in ascii-paint.cfg you can change the font-file entry. just manually make a font bitmap that is bigger.

cheers,
b
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kyn
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« Reply #41 on: August 24, 2011, 12:49:54 AM »

Is there a way to blow up the window? I have a high resolution screen and poor eyesight...

Press +

It might save your life someday.
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Accidental Rebel
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Go ahead and discuss,I'll just masticate over here

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« Reply #42 on: August 24, 2011, 01:59:52 AM »

GASP!   Hand Shake LeftEpileptic Hand Shake Right

You are so awesome, sir.
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« Reply #43 on: August 24, 2011, 10:20:34 PM »

I've implemented a new file format into ascii-paint, the Ascii Paint Format, which uses an .apf extension. This format  is more flexible than the .asc format. As well as storing the image, it can store program settings (like grid width), and will be able to handle future additions to ascii-paint, like layers. (It also conforms to the RIFF standard.)

But it needs testing! If you want to help, please download the latest 0.3.3 release, from here (https://bitbucket.org/bpio/ascii-paint/downloads/ascii-paint-bpio-0.3.3-beta.zip). Then try and load "animtest.apf", does it work? Good! Now try to make an image, with custom grid settings (visible,width,height), save it with an ".apf" extension, then change all the settings and image, reload the file, and hopefully your old grid settings (and image) should load. Thanks! Smiley Oh, and while you're at it, you can test fullscreen mode. (ALT+ENTER)
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Zaphos
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« Reply #44 on: August 25, 2011, 09:16:49 PM »

Tested full screen and that worked okay except for some reason the <--> slider UI for dragging numeric values (grid width and height) seemed to be glitching out a bit, it would jump to one and then not move, and/or the cursor would teleport?

File loading/saving seemed to work for me.  Is the format documented anywhere?  It'd be nice to have a spec in case I want to write a loader for them.
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