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876862 Posts in 32834 Topics- by 24276 Members - Latest Member: Emiya Shirou

May 17, 2013, 11:13:21 PM
TIGSource ForumsDeveloperCreativeArtascii animator
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Author Topic: ascii animator  (Read 13271 times)
jabbyjim
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« Reply #45 on: August 26, 2011, 06:39:08 AM »

I love this program!!!!!!! but all of you are much more talented than I am.

Would anyone be interested in contributing to a game I am making that needs ASCII graphics?
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eigenbom
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« Reply #46 on: August 28, 2011, 04:20:35 AM »

Tested full screen and that worked okay except for some reason the <--> slider UI for dragging numeric values (grid width and height) seemed to be glitching out a bit, it would jump to one and then not move, and/or the cursor would teleport?

File loading/saving seemed to work for me.  Is the format documented anywhere?  It'd be nice to have a spec in case I want to write a loader for them.

Cheers dude, I'll take a look at the slider issue. And yes, I plan on documenting the file format soon (once I add multiple layer support.)
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eigenbom
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« Reply #47 on: August 30, 2011, 01:28:56 AM »

Bump, program updated, see OP.

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rogerlevy
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« Reply #48 on: August 31, 2011, 08:27:39 PM »

Cool.  Add a keyboard shortcut that scrolls the canvas to the next "frame" in the animation automatically, and I will make something awesome with this.
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Zaphos
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« Reply #49 on: August 31, 2011, 08:40:30 PM »

Sweet to have layers Smiley

Possible bug: It seems like, with the save dialog -- if you don't type .apf at the end of the file name, it doesn't output a file?
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eigenbom
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« Reply #50 on: August 31, 2011, 08:43:56 PM »

Cool.  Add a keyboard shortcut that scrolls the canvas to the next "frame" in the animation automatically, and I will make something awesome with this.

I was thinking of implementing an 'animation' mode which shows just the current frame, has a timeline, keyboard shortcuts for changing frames, etc. I've got a few things to fix first..

Sweet to have layers Smiley

Possible bug: It seems like, with the save dialog -- if you don't type .apf at the end of the file name, it doesn't output a file?

Cheers thanks, and I'll log the issue and take a look when I can. Smiley
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eigenbom
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« Reply #51 on: September 06, 2011, 05:10:10 PM »

minor update to 0.4.1 (see OP)
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priomsrb
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« Reply #52 on: September 06, 2011, 05:18:55 PM »

Hi. I was the original author of ascii paint. I have to say I was quite surprised when I heard about this program today.

@eigenbom: Wow this is really cool. It never occured to me to add animations to ascii paint. But you pulled it off and it works great. I also like how you made parts of the UI simpler (especially getting rid of the primary and secondary color system). Also I really like the copy and paste. Finally the layers are also an awesome addition. It feels like a real painting app now Wink. One thing I did get confused about was the color bar. I found it tricky to select a background color. I was also confused the letters underneath the color bar like BFS, FBS etc. It would be nice to have a tooltip for that text to explain what it does. Anyway great work. It's really nice to see how much everyone likes it so far.

For people using the program, I just have a small tip: You can press <CTRL+Left Mouse Button> to drag the canvas around. <CTRL+Right Mouse Button> to reset the canvas view. Also press <TAB> to hide/unhide the UI.

« Last Edit: September 06, 2011, 05:29:24 PM by priomsrb » Logged
eigenbom
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« Reply #53 on: September 06, 2011, 05:44:30 PM »

Hi. I was the original author of ascii paint. I have to say I was quite surprised when I heard about this program today.

@eigenbom: Wow this is really cool. It never occured to me to add animations to ascii paint. But you pulled it off and it works great. I also like how you made parts of the UI simpler (especially getting rid of the primary and secondary color system). Also I really like the copy and paste. Finally the layers are also an awesome addition. It feels like a real painting app now Wink. One thing I did get confused about was the color bar. I found it tricky to select a background color. I was also confused the letters underneath the color bar like BFS, FBS etc. It would be nice to have a tooltip for that text to explain what it does. Anyway great work. It's really nice to see how much everyone likes it so far.

For people using the program, I just have a small tip: You can press <CTRL+Left Mouse Button> to drag the canvas around. <CTRL+Right Mouse Button> to reset the canvas view. Also press <TAB> to hide/unhide the UI.

Hey! (Shafqat is it?) Great to hear from you, and awesome work with the software design of the original ascii-paint! It was not too tough to implement the new features. Smiley (although you mustn't look at my source, its now too overly coupled for my liking, but does the job!)

I bet it was weird to hear that your project had been resurrected and took on a new life! I've been chatting to Jice, throwing around some ideas about its relationship to libtcod, but I also should have contacted you just to let you know what I was up to. My Word!

Yeh, the documentation and how-tos are sort of scattered between the overview, guide, and the changelog in this thread, making it a bit tricky to get used to the program. I'll add some more tooltips and help stuff to it when I get the chance.

Anyways, I'm glad you like what I've been doing. Smiley

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jice
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« Reply #54 on: September 07, 2011, 02:14:10 PM »

This little jewel is now tightly coupled with libtcod  Beer!
http://doryen.eptalys.net/2011/09/libtcod-ascii-animator-win/

Just an idea : what about using the layer system for animation instead of a single tiled frame ? would make both frame navigation and transparent frame overlapping easy to code and use.
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eigenbom
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« Reply #55 on: September 07, 2011, 02:26:53 PM »

This little jewel is now tightly coupled with libtcod  Beer!
http://doryen.eptalys.net/2011/09/libtcod-ascii-animator-win/

Just an idea : what about using the layer system for animation instead of a single tiled frame ? would make both frame navigation and transparent frame overlapping easy to code and use.

Yay Smiley

My initial goal, that led to this gif mayhem, was to use ascii-paint to build a sprite sheet, and to be able to specify multiple animations in the one image. As most games engines probably support sprite sheets.

The layers thing sounds good (and I believe the gimp supports animation this way), but I would like to have multiple layers per frame (as in my mech animation).

If there's enough interest in furthering the animation stuff, I'll add what was suggested in this thread - an animation mode which shows just the current frame, possibly an overlay of the last frame, and keys for navigation between them. I could still use the underlying layer tech to provide the transparent overlay..





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UberSprode
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« Reply #56 on: September 29, 2011, 11:00:16 PM »

I'm an avid reader of Game Developer Magazine, and guess what I found when I opened up this month's issue!


They even included my badly made nyan cat!
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eigenbom
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« Reply #57 on: September 29, 2011, 11:06:22 PM »

I'm an avid reader of Game Developer Magazine, and guess what I found when I opened up this month's issue!

Haha, that's awesome. Those pics look nice printed out big. Smiley Thx for posting!
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kyn
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« Reply #58 on: September 30, 2011, 02:25:56 AM »

Nice, my monster's there as well.



Another munching face to celebrate.
« Last Edit: September 30, 2011, 02:33:25 AM by kYn » Logged
14zerozero
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« Reply #59 on: June 30, 2012, 10:05:00 PM »

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