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Ailea
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« Reply #45 on: February 16, 2013, 03:47:00 AM » |
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Alright, here's some more ^^ I got it in the hero quest about that strange dream, chosen to see high priest and then the option that the cities are killing the animal nature of the gods or something along that line... Traceback (most recent call last): File "main.py", line 94, in <module> File "main.py", line 43, in main File "main.py", line 69, in gamemain File "faceEngn.pyo", line 90, in RunFaces File "begatAround.pyo", line 195, in Core File "fnfEvents.pyo", line 107, in PumpEvents File "fnfEvents.pyo", line 250, in HandleTimedEvents File "scoring.pyo", line 77, in ScoreBeads File "scoring.pyo", line 95, in ChangeScore File "family.pyo", line 86, in AddScore File "goals.pyo", line 306, in AddPoints File "goals.pyo", line 421, in Reached File "tales.pyo", line 1215, in StartHeroicChallenge File "faceEngn.pyo", line 195, in UpstageFaces File "tales.pyo", line 758, in Core File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 145, in HandleTheEvents File "faces.pyo", line 187, in DoLitAction File "tales.pyo", line 1460, in DoHeroChoice File "tales.pyo", line 1525, in ConcludeHeroicTale File "<string>", line 1, in <module> File "tales.pyo", line 2077, in LoseRulingPower File "family.pyo", line 153, in LoseRulingPower ValueError: list.remove(x): x not in list
And some more names missing in hero quests:   
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Kolnikov
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« Reply #46 on: February 17, 2013, 08:13:43 AM » |
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Loving the game! I have something that might be a bug or might just be something I can fix from my end. Usually, my games end like this: The logfile 'C:\Program Files (x86)\7 Grand Steps\7 Grand Steps.exe.log' could not be opened: [Errno 13] Permission denied: 'C:\\Program Filmes (x86)\\7 Grand Steps\\7 Grand Steps.exe.log' Usually, this is after I've been entirely eaten by the crocodiles with either a very young heir or no heirs. (I've also had the game backtrack to my next possible heir, so I assume it's not Game Over.) I'm on Windows 8. Don't know if this is something I can fix myself or if there's a workaround.
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Musenik
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« Reply #47 on: February 17, 2013, 08:57:03 AM » |
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Kolnikov,
The game is crashing, but the message is saying the game isn't allowed to write the crash log file. If you run the game in administrator mode, it will write out the crash log. Post the log here, and I should be able to fix it for the next build. (next month)
It also helps if you can describe what was happening in the game before it crashed.
glad you're enjoying the game, otherwise,
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Kolnikov
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« Reply #48 on: February 17, 2013, 09:07:29 AM » |
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Here's what I've got: Traceback (most recent call last): File "main.py", line 94, in <module> File "main.py", line 43, in main File "main.py", line 69, in gamemain File "faceEngn.pyo", line 90, in RunFaces File "begatAround.pyo", line 195, in Core File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 144, in HandleTheEvents File "faces.pyo", line 204, in ClickPtToFeature File "ftrePicts.pyo", line 148, in ClickPoint File "begatAround.pyo", line 880, in DoNextTurn File "familyPC.pyo", line 254, in NewTurn File "familyPC.pyo", line 1760, in NewTurn File "familyPC.pyo", line 301, in ParentsDead AttributeError: 'NoneType' object has no attribute 'shadow' What's happening immediately before is that I'm on the last square before the crocodiles, with one junior heir. Pushing the next turn button leads to everyone else making their move, the wheel revolving, the crocodiles eating me, the sound effect, then that message displaying. It's happened in the past under similar circs - young or no heirs and all adults eaten. Thanks for your help!
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FinnegansFather
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« Reply #49 on: February 17, 2013, 09:41:26 AM » |
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Played the beta for hours without any technical problems. As the Iron Age ended, the game crashed and reloading did not help.
I then started a new game, and got another non-recoverable crash during the first generation.
In case this helps you, I am posting my log.
Traceback (most recent call last): File "main.py", line 94, in <module> File "main.py", line 43, in main File "main.py", line 69, in gamemain File "faceEngn.pyo", line 90, in RunFaces File "begatAround.pyo", line 195, in Core & File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 144, in HandleTheEvents File "faces.pyo", line 204, in ClickPtToFeature File "ftrePicts.pyo", line 148, in ClickPoint File "begatAround.pyo", line 890, in DoNextTurn File "tales.pyo", line 1215, in StartHeroicChallenge File "faceEngn.pyo", line 195, in UpstageFaces File "tales.pyo", line 758, in Core File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 145, in HandleTheEvents File "faces.pyo", line 187, in DoLitAction File "tales.pyo", line 1460, in DoHeroChoice File "tales.pyo", line 1528, in ConcludeHeroicTale File "tales.pyo", line 1543, in FinalizeConclude File "saveGame.pyo", line 1005, in SaveEndOfGame File "tokTray.pyo", line 330, in GetEndTokens TypeError: 'list' object is not callable Traceback (most recent call last): File "main.py", line 94, in <module> File "main.py", line 43, in main File "main.py", line 69, in gamemain File "faceEngn.pyo", line 104, in RunFaces File "begatAround.pyo", line 728, in TransitionIn NameError: global name 'GameEndFace' is not defined Traceback (most recent call last): File "main.py", line 94, in <module> File "main.py", line 43, in main File "main.py", line 69, in gamemain File "faceEngn.pyo", line 90, in RunFaces File "begatAround.pyo", line 195, in Core & File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 144, in HandleTheEvents File "faces.pyo", line 204, in ClickPtToFeature File "ftrePicts.pyo", line 148, in ClickPoint File "tales.pyo", line 571, in DoGuidance File "faceEngn.pyo", line 195, in UpstageFaces File "tales.pyo", line 758, in Core File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 145, in HandleTheEvents File "faces.pyo", line 187, in DoLitAction File "tales.pyo", line 991, in DoChoice File "tales.pyo", line 1015, in ConcludeTale File "<string>", line 1 Goodwill('PARENTS') if random.randrange(2) else pass ^ SyntaxError: unexpected EOF while parsing
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Ailea
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« Reply #50 on: February 18, 2013, 04:13:18 AM » |
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Hmmmm.... not entirely sure what triggered this one, but I was in bronze age, ruling class (am at the topmost tier - that's the ruling class right?), just had a discovery, and... I think all other discoveries has been discovered and I got the choithe challenge of the age didn't occured right after that. I was given the choice of either heroic or power so I chose heroic and ended the turn. The error came after the neighbours made their play. I have the save game right before this happened too (that is to say after I made my choices and right before clicking the end turn button), so if you need that do tell me. Traceback (most recent call last): File "main.py", line 94, in <module> File "main.py", line 43, in main File "main.py", line 69, in gamemain File "faceEngn.pyo", line 90, in RunFaces File "begatAround.pyo", line 195, in Core File "fnfEvents.pyo", line 108, in PumpEvents File "fnfEvents.pyo", line 144, in HandleTheEvents File "faces.pyo", line 204, in ClickPtToFeature File "ftrePicts.pyo", line 148, in ClickPoint File "begatAround.pyo", line 890, in DoNextTurn File "tales.pyo", line 1188, in StartHeroicChallenge KeyError: ('Bronze', 'R', 'challengeNobel4')
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Musenik
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« Reply #51 on: February 18, 2013, 01:49:30 PM » |
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More great bugs! Thanks. I think I've fixed them. Now to run the game by myself for a while. Then back to working on the stories. (really haven't spent much time on them, even though they are my priority... sigh)
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Peanutterz
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« Reply #53 on: February 25, 2013, 09:54:08 AM » |
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A bug or two:
The logfile 'C:\Program Files (x86)\7 Grand Steps\7 Grand Steps.exe.log' could not be opened: [Errno 13] Permission denied: 'C:\\Program Files 9x86)\\7 Grand Steps\\7 Grand Steps.exe.log'
It happens whenever I try to advance past the Iron Age. When I try to run it as administrator it glitches again but this time says: See the logfile 'C:\Program Files (x86)\7 Grand Steps\7 Grand Steps.exe.log' for details.
Also, sometimes the text for the choices in the story line get mixed up. The words will overlap, run off the screen, or appear out of alignment.
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Musenik
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« Reply #54 on: February 25, 2013, 08:13:03 PM » |
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Hi Peanutterz, thanks for the report. That's a bug hiding a bug, that you see. The game engine can't write the log file for the real bug. It's okay. I'm pretty sure your description matches a bug I've already fixed. It should be fixed in the next build, next month.
I'm sure a lot of the iron age stories need editing. It's an important issue, I'm also trying to clear up for the next build.
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Musenik
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« Reply #55 on: March 19, 2013, 07:42:34 PM » |
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Important news! Purchasers of the 1st beta of 7 Grand Steps can now download the 2nd beta, using their Humble Store code/link.
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Musenik
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« Reply #56 on: April 26, 2013, 12:47:01 PM » |
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Important news! Purchasers of early betas of 7 Grand Steps can now download the 3rd beta, using their Humble Store code/link.
And we're now at 90% finished with the game. Final version should ship in May.
see you all then,
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