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1055719 Posts in 42872 Topics- by 34801 Members - Latest Member: sambirdgames

October 21, 2014, 08:48:09 PM
TIGSource ForumsFeedbackDevLogsFinished7 Grand Steps
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Author Topic: 7 Grand Steps  (Read 15901 times)
Musenik
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« Reply #40 on: February 11, 2013, 03:59:46 PM »

That is a bug. The GainPoints is code that gives you three legend points. But the CODE tag wasn't properly assigned. This is a problem with thousands of lines of game script. I'll probably never weed out off of the typos, but every one found makes the game better.

thanks.
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Ailea
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« Reply #41 on: February 11, 2013, 08:18:43 PM »

Another of not sure if it's a bug or not. Maybe a code is missing for the name?

And no problem. Glad I could help, although... the demo and the game is probably of different build...

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Musenik
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« Reply #42 on: February 13, 2013, 01:22:35 PM »

Check your PMs. I sent a code for the beta to you.

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Ailea
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« Reply #43 on: February 14, 2013, 12:00:26 AM »

Yay ^^ Much thanks. Got it. Today is a work day though (as opposed to yesterdays and the few days before yesterdays) so it might take a while before I have anything.

Question: if I find any bug and the likes do I continue to post it here or should I pm you?


[Edit]Ah, found two somethings. I'll just post it here first. Both happens in tutorial mode by the way.

Code:
Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 90, in RunFaces
  File "begatAround.pyo", line 195, in Core
  File "fnfEvents.pyo", line 107, in PumpEvents
  File "fnfEvents.pyo", line 250, in HandleTimedEvents
  File "scoring.pyo", line 77, in ScoreBeads
  File "scoring.pyo", line 95, in ChangeScore
  File "family.pyo", line 86, in AddScore
  File "goals.pyo", line 306, in AddPoints
  File "goals.pyo", line 421, in Reached
  File "tales.pyo", line 1215, in StartHeroicChallenge
  File "faceEngn.pyo", line 195, in UpstageFaces
  File "tales.pyo", line 758, in Core
  File "fnfEvents.pyo", line 108, in PumpEvents
  File "fnfEvents.pyo", line 145, in HandleTheEvents
  File "faces.pyo", line 187, in DoLitAction
  File "tales.pyo", line 1471, in DoHeroChoice
  File "<string>", line 1, in <module>
TypeError: choice() takes exactly 2 arguments (1 given)

And the below, when I got knocked down the ruler class to noble, I can't seem to see the other neighbours of the noble class until I play on a different track.




[Edit 2] !!! I sawww on the website.
« Last Edit: February 14, 2013, 06:55:46 PM by Ailea » Logged
Musenik
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« Reply #44 on: February 15, 2013, 09:28:21 AM »

Its best to post your bugs here. I may not be as responsive, as I'm struggling to promote and work on the game.

Thank you, yet again.
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Ailea
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« Reply #45 on: February 16, 2013, 03:47:00 AM »

Alright, here's some more ^^

I got it in the hero quest about that strange dream, chosen to see high priest and then the option that the cities are killing the animal nature of the gods or something along that line...

Code:
Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 90, in RunFaces
  File "begatAround.pyo", line 195, in Core
  File "fnfEvents.pyo", line 107, in PumpEvents
  File "fnfEvents.pyo", line 250, in HandleTimedEvents
  File "scoring.pyo", line 77, in ScoreBeads
  File "scoring.pyo", line 95, in ChangeScore
  File "family.pyo", line 86, in AddScore
  File "goals.pyo", line 306, in AddPoints
  File "goals.pyo", line 421, in Reached
  File "tales.pyo", line 1215, in StartHeroicChallenge
  File "faceEngn.pyo", line 195, in UpstageFaces
  File "tales.pyo", line 758, in Core
  File "fnfEvents.pyo", line 108, in PumpEvents
  File "fnfEvents.pyo", line 145, in HandleTheEvents
  File "faces.pyo", line 187, in DoLitAction
  File "tales.pyo", line 1460, in DoHeroChoice
  File "tales.pyo", line 1525, in ConcludeHeroicTale
  File "<string>", line 1, in <module>
  File "tales.pyo", line 2077, in LoseRulingPower
  File "family.pyo", line 153, in LoseRulingPower
ValueError: list.remove(x): x not in list

And some more names missing in hero quests:

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Kolnikov
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« Reply #46 on: February 17, 2013, 08:13:43 AM »

Loving the game! I have something that might be a bug or might just be something I can fix from my end.

Usually, my games end like this:

Quote
The logfile 'C:\Program Files (x86)\7 Grand Steps\7 Grand Steps.exe.log' could not be opened:
 [Errno 13] Permission denied: 'C:\\Program Filmes (x86)\\7 Grand Steps\\7 Grand Steps.exe.log'

Usually, this is after I've been entirely eaten by the crocodiles with either a very young heir or no heirs. (I've also had the game backtrack to my next possible heir, so I assume it's not Game Over.)

I'm on Windows 8. Don't know if this is something I can fix myself or if there's a workaround.
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Musenik
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« Reply #47 on: February 17, 2013, 08:57:03 AM »

Kolnikov,

The game is crashing, but the message is saying the game isn't allowed to write the crash log file. If you run the game in administrator mode, it will write out the crash log. Post the log here, and I should be able to fix it for the next build. (next month)

It also helps if you can describe what was happening in the game before it crashed.

glad you're enjoying the game, otherwise,
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Kolnikov
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« Reply #48 on: February 17, 2013, 09:07:29 AM »

Here's what I've got:

Quote
Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 90, in RunFaces
  File "begatAround.pyo", line 195, in Core
  File "fnfEvents.pyo", line 108, in PumpEvents
  File "fnfEvents.pyo", line 144, in HandleTheEvents
  File "faces.pyo", line 204, in ClickPtToFeature
  File "ftrePicts.pyo", line 148, in ClickPoint
  File "begatAround.pyo", line 880, in DoNextTurn
  File "familyPC.pyo", line 254, in NewTurn
  File "familyPC.pyo", line 1760, in NewTurn
  File "familyPC.pyo", line 301, in ParentsDead
AttributeError: 'NoneType' object has no attribute 'shadow'

What's happening immediately before is that I'm on the last square before the crocodiles, with one junior heir. Pushing the next turn button leads to everyone else making their move, the wheel revolving, the crocodiles eating me, the sound effect, then that message displaying. It's happened in the past under similar circs - young or no heirs and all adults eaten.

Thanks for your help!
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FinnegansFather
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« Reply #49 on: February 17, 2013, 09:41:26 AM »

Played the beta for hours without any technical problems.  As the Iron Age ended, the game crashed and reloading did not help.

I then started a new game, and got another non-recoverable crash during the first generation.

In case this helps you, I am posting my log. 

Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 90, in RunFaces
   
  File "begatAround.pyo", line 195, in Core
    &
  File "fnfEvents.pyo", line 108, in PumpEvents
   
  File "fnfEvents.pyo", line 144, in HandleTheEvents
   
  File "faces.pyo", line 204, in ClickPtToFeature
   
  File "ftrePicts.pyo", line 148, in ClickPoint
   
  File "begatAround.pyo", line 890, in DoNextTurn
   
  File "tales.pyo", line 1215, in StartHeroicChallenge
   
  File "faceEngn.pyo", line 195, in UpstageFaces
   
  File "tales.pyo", line 758, in Core
   
  File "fnfEvents.pyo", line 108, in PumpEvents
   
  File "fnfEvents.pyo", line 145, in HandleTheEvents
   
  File "faces.pyo", line 187, in DoLitAction
   
  File "tales.pyo", line 1460, in DoHeroChoice
   
  File "tales.pyo", line 1528, in ConcludeHeroicTale
   
  File "tales.pyo", line 1543, in FinalizeConclude
   
  File "saveGame.pyo", line 1005, in SaveEndOfGame
   
  File "tokTray.pyo", line 330, in GetEndTokens
   
TypeError: 'list' object is not callable
Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 104, in RunFaces
   
  File "begatAround.pyo", line 728, in TransitionIn
   
NameError: global name 'GameEndFace' is not defined
Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 90, in RunFaces
   
  File "begatAround.pyo", line 195, in Core
    &
  File "fnfEvents.pyo", line 108, in PumpEvents
   
  File "fnfEvents.pyo", line 144, in HandleTheEvents
   
  File "faces.pyo", line 204, in ClickPtToFeature
   
  File "ftrePicts.pyo", line 148, in ClickPoint
   
  File "tales.pyo", line 571, in DoGuidance
   
  File "faceEngn.pyo", line 195, in UpstageFaces
   
  File "tales.pyo", line 758, in Core
   
  File "fnfEvents.pyo", line 108, in PumpEvents
   
  File "fnfEvents.pyo", line 145, in HandleTheEvents
   
  File "faces.pyo", line 187, in DoLitAction
   
  File "tales.pyo", line 991, in DoChoice
   
  File "tales.pyo", line 1015, in ConcludeTale
   
  File "<string>", line 1
    Goodwill('PARENTS') if random.randrange(2) else pass
                                                      ^
SyntaxError: unexpected EOF while parsing
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Ailea
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« Reply #50 on: February 18, 2013, 04:13:18 AM »

Hmmmm.... not entirely sure what triggered this one, but I was in bronze age, ruling class (am at the topmost tier - that's the ruling class right?), just had a discovery, and... I think all other discoveries has been discovered and I got the choithe challenge of the age didn't occured right after that. I was given the choice of either heroic or power so I chose heroic and ended the turn. The error came after the neighbours made their play.

I have the save game right before this happened too (that is to say after I made my choices and right before clicking the end turn button), so if you need that do tell me.


Code:
Traceback (most recent call last):
  File "main.py", line 94, in <module>
  File "main.py", line 43, in main
  File "main.py", line 69, in gamemain
  File "faceEngn.pyo", line 90, in RunFaces
  File "begatAround.pyo", line 195, in Core
  File "fnfEvents.pyo", line 108, in PumpEvents
  File "fnfEvents.pyo", line 144, in HandleTheEvents
  File "faces.pyo", line 204, in ClickPtToFeature
  File "ftrePicts.pyo", line 148, in ClickPoint
  File "begatAround.pyo", line 890, in DoNextTurn
  File "tales.pyo", line 1188, in StartHeroicChallenge
KeyError: ('Bronze', 'R', 'challengeNobel4')
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Musenik
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« Reply #51 on: February 18, 2013, 01:49:30 PM »

More great bugs!  Thanks. I think I've fixed them. Now to run the game by myself for a while. Then back to working on the stories. (really haven't spent much time on them, even though they are my priority... sigh)
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Musenik
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« Reply #52 on: February 19, 2013, 02:35:22 PM »

7 Grand Steps is up for an audience award. Go vote!

http://www.igf.com/audience.php
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Peanutterz
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« Reply #53 on: February 25, 2013, 09:54:08 AM »

A bug or two:

The logfile 'C:\Program Files (x86)\7 Grand Steps\7 Grand Steps.exe.log' could not be opened:
[Errno 13] Permission denied: 'C:\\Program Files 9x86)\\7 Grand Steps\\7 Grand Steps.exe.log'

It happens whenever I try to advance past the Iron Age. When I try to run it as administrator it glitches again but this time says:
See the logfile 'C:\Program Files (x86)\7 Grand Steps\7 Grand Steps.exe.log' for details.

Also, sometimes the text for the choices in the story line get mixed up. The words will overlap, run off the screen, or appear out of alignment.
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Musenik
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« Reply #54 on: February 25, 2013, 08:13:03 PM »

Hi Peanutterz, thanks for the report. That's a bug hiding a bug, that you see. The game engine can't write the log file for the real bug. It's okay. I'm pretty sure your description matches a bug I've already fixed. It should be fixed in the next build, next month.

I'm sure a lot of the iron age stories need editing. It's an important issue, I'm also trying to clear up for the next build.
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Musenik
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« Reply #55 on: March 19, 2013, 07:42:34 PM »

Important news! Purchasers of the 1st beta of 7 Grand Steps can now download the 2nd beta, using their Humble Store code/link.
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Musenik
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« Reply #56 on: April 26, 2013, 12:47:01 PM »

Important news! Purchasers of early betas of 7 Grand Steps can now download the 3rd beta, using their Humble Store code/link.

And we're now at 90% finished with the game. Final version should ship in May.


see you all then,
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Musenik
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« Reply #57 on: May 30, 2013, 07:48:01 AM »

Finished the game. It will release on Steam and mousechief.com on June 7th. (just a week from now!)

Other good news, IndieCade selected 7 Grand Steps for their showcase at E3!

http://www.indiecade.com/2013/E3_Games_2013/


cheers, everyone!
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Alexrok
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« Reply #58 on: June 12, 2013, 07:05:52 PM »

Hello! Just bought the game on steam after reading about it on Rock Paper Shotgun.
You have created an amazing and intriguing game. I love it!

Hopefully this is the place to make bug reports. Tongue

My family's heir was unable to find a spouse, and I chose the "prefers the company of men" option. Then I was told that my heir paid a woman to bear him a child. So I played that generation with a single adult and a single child. That generation is now over, but I still receive the message "This family's tales will be available when the next generation has begun" when I click on the grave. I tried waiting another generation just in case, but I still can't read the story of that family.

Here's a picture to illustrate:
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moi
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« Reply #59 on: June 12, 2013, 07:12:04 PM »

that's not a bug, that's called living in hell forever
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