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877362 Posts in 32860 Topics- by 24298 Members - Latest Member: SinnottSoundworks

May 19, 2013, 10:42:23 AM
TIGSource ForumsDeveloperFeedbackDevLogsLiege - a story driven, tactical RPG
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Author Topic: Liege - a story driven, tactical RPG  (Read 1809 times)
johnki
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« Reply #15 on: March 17, 2013, 08:06:50 PM »

Man, this looks fantastic. And it's an RPG to boot!
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jrhee
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« Reply #16 on: March 18, 2013, 07:23:11 AM »

Thanks johnki!
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hube
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« Reply #17 on: March 23, 2013, 07:09:25 AM »

wow - saw this in the ScreenshotSaturday thread. Amazing art. Following.
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jrhee
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« Reply #18 on: March 25, 2013, 03:19:09 PM »

Thanks Hube Smiley

Also, if anyone else is here at GDC, let me know! Here for the first time all by my lonely so would love to meet up with some of you to chat  Toast Right
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jrhee
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« Reply #19 on: April 22, 2013, 12:26:52 PM »

Quick update: I've been working away at the combat engine for the last few weeks and will be demoing the latest build at the NY Gaming Meetup on 4/30. For anyone in the NY area, come by and say hi! Eat some pizza! Drink a beer!

I'll be posting a video update with lots more details on the combat engine soon after the meetup, but in the meantime, here's a screenshot of the WIP combat UI:

« Last Edit: April 22, 2013, 12:42:35 PM by jrhee » Logged

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jrhee
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« Reply #20 on: May 11, 2013, 02:39:01 PM »

Hey! So here's some concept artwork of the playable cast. They're still a bit rough, but they'll do as an intro for now. I may share some more details on each of the characters over time, but I'll probably save most of that for you to discover in the game  Wink



















Also, here's a bit of (very poor) video from the 4/30 meetup which shows some recent progress and a basic example of the combat engine in action. Excuse the video quality (filmed/cropped from an iPhone)... will try to get some better footage up with more details soon.




Coming up: a new (castle) environment!

Stay tuned!
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