Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879339 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 08:19:44 PM
TIGSource ForumsDeveloperFeedbackDevLogs-BEEP-
Pages: 1 ... 16 17 [18] 19 20 ... 41
Print
Author Topic: -BEEP-  (Read 40934 times)
mokesmoe
Level 10
*****



View Profile Email
« Reply #255 on: February 06, 2012, 05:38:36 PM »

7 on a keypad.
Logged
thatshelby
Level 10
*****



View Profile WWW
« Reply #256 on: February 06, 2012, 05:45:46 PM »

Why not this?



It's the second one (2 on a numpad) but with a black ring
Logged
Taugeshtu
Level 2
**


Dr. Red, your everything.

3965569
View Profile Email
« Reply #257 on: February 07, 2012, 12:33:49 AM »

Quote
Which one?
White and black and purple, obviously!
I meant numpad4
Logged

We LOVE you. We MADE you.
W3REWOLF
Level 0
***


View Profile Email
« Reply #258 on: February 07, 2012, 10:04:26 AM »

You should chop up that train and have the engine follow a path, then have the cars behind it just follow along. It'll give it some wiggle and make it a bit more dynamic.

I work with gamemaker as well, and I don't see it as being very difficult.

just an idea?

oh and I'm new too this thread, but I just read through the entire thing in one sitting...soooo

W3REWOLF??
Logged

Garrent
Level 0
**


View Profile
« Reply #259 on: February 08, 2012, 05:51:51 AM »

Trippy stuff! I prefer the bottom right one.
Logged
eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #260 on: February 08, 2012, 06:11:25 AM »

More weird, please. Smiley
Logged

Nate_G
Level 1
*



View Profile WWW
« Reply #261 on: February 08, 2012, 07:14:42 AM »

Nate obviously Wink
Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
---
DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
---
@Poxican
Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #262 on: February 08, 2012, 01:10:34 PM »

Droqen?
Logged

C
Level 9
****



View Profile WWW
« Reply #263 on: February 08, 2012, 01:17:39 PM »

Connor
Logged

Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #264 on: February 08, 2012, 02:28:01 PM »

Vlad the Impaler
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #265 on: February 08, 2012, 03:06:36 PM »

Imp the Invader
Logged

blufgar
Level 0
**


SMARJGNZYVRN FOR ALL


View Profile
« Reply #266 on: February 08, 2012, 03:35:21 PM »

BLUFGAR
Logged
namragog
Level 10
*****


Humans are La La La~♪


View Profile WWW Email
« Reply #267 on: February 08, 2012, 06:31:11 PM »

Would you guys want to have a cutscene type thing at the beginning? (It'll mean that the demo comes out a week or two later)
Logged

C
Level 9
****



View Profile WWW
« Reply #268 on: February 08, 2012, 06:38:28 PM »

Would you guys want to have a cutscene type thing at the beginning? (It'll mean that the demo comes out a week or two later)

No, fuck you
Logged

todd
Level 7
**


msmymo


View Profile WWW Email
« Reply #269 on: February 08, 2012, 07:07:29 PM »


You should hide out for a few days.




I wouldn't mind waiting. You might catch some things in that week or two that could be beneficial to the demo.
Logged

Pages: 1 ... 16 17 [18] 19 20 ... 41
Print
Jump to:  

Theme orange-lt created by panic