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879634 Posts in 32994 Topics- by 24374 Members - Latest Member: Krall

May 24, 2013, 01:47:52 PM
TIGSource ForumsDeveloperFeedbackDevLogs-BEEP-
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eyeliner
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« Reply #495 on: June 30, 2012, 07:19:27 AM »

-Any words on sound design?

-Toe nails grow four times slower than finger nails, the nail of the index finger grows faster than that of the little finger. Care to debate that?

-How will death be dealt?

-What is the recommended SPF index of the sunblock we should use in case the sun was to explode?

-How long has your game been in development?

-Do you share the idea that we become babies when we get old? We loose hair, teeth, blabber and lose control of our bladder and intestines.

-Will your game have puzzles or will be a game about exploration and advancement?

-Tommy and Anne go to Pasadena on holiday to eat cotton candy. Pink cotton candy. He leaves at 0900 from San Francisco and she leaves the tip of Mount Kilimanjaro at 0725. How fast should each of them travel to arrive at Pasadena at 2100 the same day, before the cotton candy shop closes? Post results with formulas. Failure to do so will invalidate your test and the answer will be considered incorrect.
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namragog
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« Reply #496 on: June 30, 2012, 04:31:44 PM »

-Any words on sound design?

-Toe nails grow four times slower than finger nails, the nail of the index finger grows faster than that of the little finger. Care to debate that?

-How will death be dealt?

-What is the recommended SPF index of the sunblock we should use in case the sun was to explode?

-How long has your game been in development?

-Do you share the idea that we become babies when we get old? We loose hair, teeth, blabber and lose control of our bladder and intestines.

-Will your game have puzzles or will be a game about exploration and advancement?

-Tommy and Anne go to Pasadena on holiday to eat cotton candy. Pink cotton candy. He leaves at 0900 from San Francisco and she leaves the tip of Mount Kilimanjaro at 0725. How fast should each of them travel to arrive at Pasadena at 2100 the same day, before the cotton candy shop closes? Post results with formulas. Failure to do so will invalidate your test and the answer will be considered incorrect.

1. Yes

2. No.

3. Easily.

4. There would be no sunblock available at that time.

5. Since the beginning of this devlog.

6. What? No.

7. N/A

8. Blue cotton candy.
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namragog
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« Reply #497 on: July 03, 2012, 10:58:00 AM »

WHAT'S THIS!?! AN UPDATE!?



Yes. Now there are BUSES! Also a big cross thingy that took way too long to make.

See how the neon sign lights up the cross? Fancy.
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namragog
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« Reply #498 on: July 03, 2012, 01:51:57 PM »



Improved.
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rdein
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« Reply #499 on: July 03, 2012, 01:58:45 PM »

looks really good namada!! keep up
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namragog
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« Reply #500 on: July 06, 2012, 07:56:49 AM »

Alright people, this past week that I have been working on the game, I've added many things that contribute to the gameplay and design overall. Many of these things, however, are not very easy to see, as they impact movement and directional bouncing and stuffs.

For the next two weeks, I will be away at a game design thingy, but I'll still be working on the game's story, creature concepts, scenery, level design, puzzles, and so on by writing and drawing stuff in a journal or some such similar thing.
During this time, I may post pictures of the journal and/or type some of the stuff down here for everyone to see, however now is the time for everyone remotely interested in the game to comment here and ask questions or suggest things that I may have missed, or things that you want to see.

This way, I can get a rough estimate of how many people are willing to play this once it's finished, and put a little more effort into everything for each person.

I'm not promoting myself or asking people to help, I just want to see who's interested and see if some people want more bleeding eyeballs and less crosses, and stuff like that.

Also, my handwriting is absolute butt, so when/if I post pictures of the journal, pay more attention to the drawings, unless you are able to read ancient languages.

Thanks~

namragog
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PKBT
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« Reply #501 on: July 06, 2012, 09:49:24 AM »

That sounds really neat Namada.

I have been closely following this, but I have not prepared any questions to ask, so here is a temporary one put bluntly.

Can we expect a playable demo of this game any time soon?

I wish to you the best of luck at the game design thingy.
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eyeliner
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« Reply #502 on: July 09, 2012, 02:52:47 AM »

I want to see something moooovvveee. And the playable character.
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namragog
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« Reply #503 on: July 22, 2012, 05:39:13 AM »

So, I'm back. Thank you all for your overwhelming support over the two weeks I was gone, and stuff. Yeah.

That sounds really neat Namada.

I have been closely following this, but I have not prepared any questions to ask, so here is a temporary one put bluntly.

Can we expect a playable demo of this game any time soon?

I wish to you the best of luck at the game design thingy.

Thank you, Pekibits! As one of the two people who replied, I can not thank you enough. Also,
...yes...

I want to see something moooovvveee. And the playable character.

Teach me how to .gif, and I will do this.
The playable character is the ball. Plot twist!

Also, now it's time to work on this game. With no idea what to do to please the audience.

Wish me luck!
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eyeliner
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I'm afraid of americans...

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« Reply #504 on: July 22, 2012, 09:15:47 AM »

A ball... A project around this place also has a ball as it's main character...

How nice. Tongue
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namragog
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« Reply #505 on: July 22, 2012, 09:32:29 AM »

I don't quite understand...  Concerned
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happymonster
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« Reply #506 on: July 22, 2012, 09:50:58 AM »

I also once did a game with inertia in a frictionless space, but that was a shooter with 8 way movement and shooting. It does let you do some cool movement patterns though. Smiley
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Jasper Byrne
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« Reply #507 on: July 22, 2012, 11:47:56 AM »

That latest artwork looks incredible man.
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namragog
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« Reply #508 on: July 22, 2012, 11:48:46 AM »

Thank you <3
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namragog
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« Reply #509 on: July 22, 2012, 11:56:55 AM »

Some logos...

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