This is my devlog of
Delve, a top-down sci-fi miner/exploration game.
It's being made in Construct. I'm hoping that making a devlog will motivate me
to finish this. Finishing is always good.
Here's some brief outlines of what I want in the game;
-Lots of stuff to mine. Currently, there's 6 planned matrices(Rock, dirt, ect),
16 production goods and 20 trade goods, along with artifacts and relics. Will change.
-Rival mining factions! You can trade with them, or fight them off.
-Building bases. Build em' up, then defend them from your rivals.
-Equipment. You can equip different fuselages, wings, weapons, armors, power plants, engines, and more!
-Crafting. Lots of crafting. This will be how you get better weapons and vehicles.
-Research. Lots of that too. This is how you get the blueprints to make better stuff.
When you research something, you'll get a scan telling you about the item. This leads to...
-A story. It would be implemented like Metroid Prime did it- Not outright, not forcing it
on you, but it would be there if you ever wanted to know about it.
-Multiplayer? We'll see.
What's done right now;
-Floor generation. It's rough, but servicable for now. Needs a little bit of work.
-Movement. Nice and flexible, and very smooth. Looks great in motion, and plays very well.
-Some lighting, although I need to make my own graphics for it.
Close enough to a game, right? Anyway, time for pictures!
Some vehicles, namely the ones I've drawn so far. They need a little polish.
You can even
make horrible bastardizations customize them!
In-game, without lighting. Floors are nice and big, and there's 5 different sizes.
They range from kinda big to huge, and I always get horribly lost in the really big ones.
This is the limestone matrix, 1 of 6.
Blue tiles are placeholders. Man, getting the tiles solved
for their correct frames was a huge pain, but it looks fantastic.
Also needs a proper backdrop, so everything doesn't look so floaty.
Same spot, but with lighting turned on.
A little cheap, but it works.
The light is a placeholder, from one of the construct tutorials.
It's going to change.
Something that really bugged me about other 2D miners was that you
could see light sources through walls. Not so here!
Here, you have line of sight to the source. But if it gets blocked...
It fades out. I'm hoping this helps create a feeling of exploration and discovery,
something I haven't really felt with other 2D miners.
That's all I have to show for now. Please keep in mind that that graphics ARE a bit rough,
and I know that. I made them fast so I didn't have to stare at blue blocks all day.
I'm hoping to get a demo out soon, as soon as there's a little bit more substance to what
I have now.
Please, leave a comment or criticism, any kind of feedback is nice
Thanks for reading!