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TIGSource ForumsCommunityJams & EventsBIGJam 2011 - the games!
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tametick
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Could take weeks, sir!


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« on: August 26, 2011, 08:06:07 AM »

First game of BIGJam 2011 by yours truly:

Sigmund Jähn vs. Evil Capitalist Space-Acrobats!

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brog
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« Reply #1 on: August 27, 2011, 07:51:38 AM »

From the theme Free/Cat: Feline Feeling

edit: my best score is 2100.  but even getting past 1000 seems to be quite hard.
« Last Edit: August 28, 2011, 04:32:46 AM by brog » Logged
qubodup
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« Reply #2 on: August 27, 2011, 03:27:16 PM »

Soenke + I's "Free/Cat" submission: http://iplayif.com/?story=http%3A//open-projects.net/~shahn/freecat2.zblorb
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Pishtaco
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« Reply #3 on: August 28, 2011, 12:57:43 AM »

For the theme "Delicious suicide": Raindrops (press space to start)
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Johan Peitz
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« Reply #4 on: August 28, 2011, 01:23:46 AM »

Here's some more:

Zero Gravity / Acrobatics: Alien Circus
Graphics by Marek, code by me.

Free / Cat: Cat Escape
Graphics by SquirrelSquid, code by me.

Delicious / Suicide: Eat and/or Die!
Just me.
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volando
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« Reply #5 on: August 28, 2011, 12:22:02 PM »

Hello!

very freee cat

http://gamejolt.com/freeware/games/other/cateyes/5990/
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qubodup
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« Reply #6 on: August 28, 2011, 05:02:33 PM »

Silence on the boards and on twitter... did today's jam make you die? Sad (good thing I left then though)
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brog
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« Reply #7 on: August 29, 2011, 03:08:15 AM »

Resistance Revolution - 5 hour jam on theme "album cover of your choice".  Did the obvious thing with this Muse cover:

(it has no soundtrack, but you could listen to the album in the background!)
Arrows to move, Space to jump.

Delicious Cake - 3 hour jam, very small text adventure on theme Delicious/Suicide.

And the last one, from Monday's 3 hour jam, more of a 2 hour jam for me because I had a train booked (which I then missed).  Theme was Mysterious Enemy: Mysterious Sniper
« Last Edit: August 29, 2011, 01:56:51 PM by brog » Logged
qubodup
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« Reply #8 on: August 30, 2011, 05:09:15 AM »



I took all the fun out of our DELICIOUS SUICIDE game by censoring it for the video:



And here's our mod of our Nikki and the Robots game for "zero gravity acrobats":




Me: ugly art
Soenke: ugly code

All game sauces (haskell, haskell, inform) available here (15MB .7z)
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the_awkwardness
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« Reply #9 on: August 30, 2011, 02:04:33 PM »

So hi, I swear, this is totally sohnemann speaking (this tweet should confirm it)
I made the following shenanigans during the TIGJam:



If you've been at the jam you have almost certainly seen all of this horrible screen-cap madness.
Also, during my train ride back to Hamburg I made this little song because I was in a jammin' mood but also tired of my sucky won't-compile-for-windows game framework: http://sohnemann.org/mp3/trainmusic.mp3
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This is smn speaking.
Pishtaco
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« Reply #10 on: August 30, 2011, 11:57:25 PM »

For the five hour album cover jam: the white game

Overlap red, green and blue to make white.
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Pietepiet
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hello <3


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« Reply #11 on: August 31, 2011, 01:58:44 AM »

For the five hour album cover jam: the white game

Overlap red, green and blue to make white.

This one is really, really great. Gonna make a polished version? This has a lot of potential Smiley
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Bezzy
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« Reply #12 on: August 31, 2011, 04:37:29 AM »

Friday:
http://bezzy.net/BadPong/

Saturday:

http://bezzy.net/CatTree/ (SoundFX @sohnemann, Music @c418)
http://bezzy.net/Shit'EmUp/ (SoundFX @sohnemann @c418, stolen pixel art: @c418)

Sunday:
Nada (Finished a separate project called SkyTank, but haven't made a final web build yet).

Monday:
Only had about 2 hours because I got the shits. Tried making an homage to Unfinished Swan where you punch invisible ghosts, but basically unplayable.
« Last Edit: August 31, 2011, 08:51:44 AM by Bezzy » Logged

Johan Peitz
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« Reply #13 on: August 31, 2011, 08:08:26 AM »

My last two games:

Album cover:
Chicago IX

Mysterious Enemy:
Shooting Range
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dertom
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« Reply #14 on: August 31, 2011, 10:28:30 AM »

Even tough I don't have a game to present I tried to model the upper floor of St.Oberholz in the last 3h jam using blender. Rendering needed a "bit" too long (about 8h :D) for presenting it in berlin.

Actually I have to admit I added a character and some music that are not made by me...
So check out the z-fighting and shadow-chaos:




blender file: http://dl.dropbox.com/u/11752001/stoberholz.blend
« Last Edit: August 31, 2011, 11:12:04 AM by dertom » Logged

Check out my game "Wood Games 3D" |  TrailerAndroid |
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the_awkwardness
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« Reply #15 on: September 01, 2011, 02:12:32 AM »

Good stuff! That's verrry accurate Smiley
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Miss T-Rex
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« Reply #16 on: September 01, 2011, 10:17:50 AM »

it was a very awesome weekend with you guys. i'll have to prepare for the next one.
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TobiasW
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« Reply #17 on: September 01, 2011, 11:58:27 AM »

Space Jump

by TobiasW
An update of interest.

Zero Gravity: Cooperation was never more vital.
A co-op game in which you need to reach The Yellow Circle.


Savior Cat

by Dominik, Tanja T-Rex and TobiasW
An update of interest.

Snake with a twist. Also with cats.
Save cats from scientists by throwing them out of windows.


Valley of Sweet Death

by Dominik, Tanja T-Rex and TobiasW

Eat sweets, don't move too much.
A philosophical game about life, death and food.


Ghost Huntress

by Dominik, Tanja T-Rex and TobiasW

Hunt ghosts without actually seeing them.
A deduction/reaction game about happy children.



« Last Edit: September 06, 2011, 07:55:09 AM by TobiasW » Logged

ratrogue
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« Reply #18 on: September 01, 2011, 01:37:15 PM »

Our uber game "Smelly Cat" can be played on Kongregate. (This is a version with bugfixes.)
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TobiasW
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« Reply #19 on: September 06, 2011, 07:53:04 AM »

A wild update appears!
Wild update uses "Make prototypes 20% more awesome!"
It's super effective!!
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