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1075996 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 11:14:17 PM
TIGSource ForumsPlayerGamesDiablo 3 O_o !!
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Dragonmaw
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« Reply #360 on: May 17, 2012, 12:38:14 PM »

100% wrong. Roughly half of each act is randomized. I've played through the first act three times now, and each time I've had vastly different field set-ups and random dungeons.

I only noticed one field in Act 1 (which was disappointing because I really like the open areas) and it generally had the same outline each time I fired up the game. The beta bit was also identical to the beta I played - only the odd feature being different.

I'll take your word for it and try to give Nightmare decent mileage.

There's roughly four significantly large fields in Act 1, and they are randomized. Field layout, dungeons that spawn in the fields, events which occur, etc. are all randomized. I think the fields are the Northern Fields (on the way to the Graveyard), Fields of Misery, Southern Highlands, Northern Highlands.
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« Reply #361 on: May 17, 2012, 12:40:34 PM »

1) is it worth retail price to play through it once or twice?

2) how long did the download take?
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« Reply #362 on: May 17, 2012, 12:51:47 PM »

1) is it worth retail price to play through it once or twice?
It highly depends. If you liked D2 (or Torchlight or Titan Quest) you will definitely like this one too, but if 'diablo-likes' aren't your type of game, this one probably won't convince you. If you are not rushing stuff, enjoying all side stuff etc., getting a playthrough with single character on Normal should take around 15-20 hours (it's just my estimation, I've not done it yet). But in Diablo, you progress difficulties, it's not a case of choosing easy, medium or hard, but you start on Normal, when you finish the game you unlock Nightmare and continue from there. Locations, quests etc. are the same but most encounters with enemies are a whole different story. The game has 4 difficulties, last one Inferno being an endgame mode, where every mob has higher level than character's cap and is more geared toward hardcore co-op.
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2) how long did the download take?
It took me around 4 hours to download on a crap wireless, it's 7gb and servers were giving me fullspeed (on the infamous release day).
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Pandara_RA!
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« Reply #363 on: May 17, 2012, 12:58:22 PM »

I'm with sinclair, if the game I bought and own has a good feature I can mod onto it/hack into it, it's going to happen.

If it's against the EULA?

EULA's are complete bullshit contracts that don't hold much ground in courts anyways. (Hey welcome to Sony, signing this EULA prevents ALL LAWSUITS magically, or Hey little guy I'm Apple, it's cool if I invade your privacy because you ticked a box right?)

If you buy software and there is some rights-waving contract after running the game that isn't told to you on the box itself, then only after you buy a product that you can now never return do you find this EULA that explains how your no longer a valid citizen/human being then

F.T.P.

I'm patching the game I bought anyways.
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« Reply #364 on: May 17, 2012, 01:05:17 PM »

http://www.torchlight2game.com/news/2012/05/17/beta-update-upcoming-weekend-stress-test/
Been playing the tl2 beta for a week, it's definitely an improvement over the first. It's gorgeous and fast paced. And much like the transition from Diablo 1 to Diablo 2, they're taking the game out of a large tower and moving it out into a series of fields. Path of Exile beta is loads of fun as well. The shop mechanics are weird but pretty cool when you get used to them.

http://i.imgur.com/0c9Uv.jpg
I think this picture has a couple fields of info that are off but for the most part it's accurate.
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« Reply #365 on: May 17, 2012, 01:41:26 PM »

What I played of D3 during the stress test was a lot of fun but it mostly made me want to replace my lost D2 key.

Of D3, Torchlight II and PoE I like PoE's atmosphere the most.  Reminds me of classic Diablo, which is awesome.  That reminds me, I never installed the copy of Hellfire I found at a flea market recently...
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« Reply #366 on: May 17, 2012, 01:52:39 PM »

I literally don't get why people keep calling Diablo 3's art style 'cartoony'.  There's quite a few descriptors they'd have to have skipped over when trying to differentiate it from "stark realism".
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« Reply #367 on: May 17, 2012, 02:13:46 PM »

Cartoony

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st33d
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« Reply #368 on: May 17, 2012, 03:02:20 PM »

I'm running D3 on the lowest graphics settings and it still feels like I'm running through a painting.

I will say however that their treatment of colour is like looking into the maw of a horse vomiting after eating nothing but rainbow crayola crayons for a month. Way too much saturation. It's like they don't understand the concept of brightness and contrast - "oh, but brightness and contrast doesn't exist! We can only communicate object-environment relationships by full-force fucking colour into your eyes."
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st33d
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« Reply #369 on: May 17, 2012, 03:03:11 PM »

Also, what's with the Monk being powered by a ball of semen?
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Dragonmaw
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« Reply #370 on: May 17, 2012, 03:34:53 PM »

I'm running D3 on the lowest graphics settings and it still feels like I'm running through a painting.

I will say however that their treatment of colour is like looking into the maw of a horse vomiting after eating nothing but rainbow crayola crayons for a month. Way too much saturation. It's like they don't understand the concept of brightness and contrast - "oh, but brightness and contrast doesn't exist! We can only communicate object-environment relationships by full-force fucking colour into your eyes."

...are you even playing the same game as everyone else
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« Reply #371 on: May 17, 2012, 03:35:15 PM »

okay it's downloading

$60 grumble grumble
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« Reply #372 on: May 17, 2012, 03:57:40 PM »

I'm running D3 on the lowest graphics settings and it still feels like I'm running through a painting.

I will say however that their treatment of colour is like looking into the maw of a horse vomiting after eating nothing but rainbow crayola crayons for a month. Way too much saturation. It's like they don't understand the concept of brightness and contrast - "oh, but brightness and contrast doesn't exist! We can only communicate object-environment relationships by full-force fucking colour into your eyes."

...are you even playing the same game as everyone else

He's talking about how all of the areas basically have a color filter over them.  Tristram's dungeon is blue and grey, the torture dungeon is red, etc.  Nevermind that Diablo 1's levels were basically grey, brown, something I can't remember, and red.  It's literally the opposite argument of "ugh everything's all realistic and brown and grey and samey-looking"-- only completely inarticulate in terms of expressing why it's bad. 

Maybe people feel that running a color filter is cheap and simple and low-class or whatever, but who cares, it's pretty effective at setting a tone.
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« Reply #373 on: May 17, 2012, 04:38:10 PM »

http://i.imgur.com/0c9Uv.jpg
I think this picture has a couple fields of info that are off but for the most part it's accurate.

Wait. What exactly are they doing for PvP where it isn't released at launch? Or do they mean like, PvP ladders/ranking aren't launched, but you can still PvP?
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« Reply #374 on: May 17, 2012, 05:35:52 PM »

man being a wizard sucked ass

rerolling a barby
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« Reply #375 on: May 17, 2012, 07:44:59 PM »

All I can say is if I was going to buy a Diablo it'd be Torchlight 2 rather than this, but there's time for reviews to change my mind I suppose
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Dragonmaw
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« Reply #376 on: May 17, 2012, 07:52:18 PM »

I went into it with reservations, but I've been pleasantly surprised so far. Really enjoying playing with Invaderace, running around and punching/slashing enemies to death.
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« Reply #377 on: May 17, 2012, 07:59:29 PM »

dont listen to dragonmaw, he likes (and owns [legitimately]) literally every videogame
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Dragonmaw
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« Reply #378 on: May 17, 2012, 11:48:29 PM »

don't listen to bobo he's a duck
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« Reply #379 on: May 17, 2012, 11:50:37 PM »

Hey Dragonmaw what dudes do you have
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