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game_hater
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« Reply #460 on: May 22, 2012, 09:49:35 AM » |
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Anyone got a spare guest pass ? Would love to try b4 I buy Sorry 4 beg 
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nekokoneko
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« Reply #461 on: May 22, 2012, 12:48:09 PM » |
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100 Hours in on a Monk (playing with an assortment of classes)
The game is merciless on Inferno, we are still mostly stuck on Act II.
I have a lot i like about the game and a few pet peaves which could really do with resolving to make it into something truelly amazing.
> There are so many skill based movement mechanics that are a lot of fun, be it spinning arcane death beams or frost globes that you have to dodge. These are great and they keep you on your toes and they put the emphasis on the PLAYER not the gear/numbers, so i dont really understand their need to put in anti-skill counters to these which aren't telegraphed in anyway. One such example is "Vortex" which will instantly suck you in with no warning, this almost breaks any of the ranged based classes in a rock/scissors scenario and it can also mean a one hit kill to any if its paired with an aura (poison/fire) affliction.
> By binding the content to the singleplayer structure theyre essentially gimping the entire point of randomization AND inducing an endgame. Act I Inferno is easier than Act IV, which means that if you want to continue farming gear once you reach Act IV... thats the only place thats worth your time. Also, there are quite a lot of areas in each act with about 20-40% repeated layout due to either the directional dialog or story.
I'd love to see these little things fixed up, Torchlight did the latter thing excellently with the infinite floor dungeon which would have almost an entirely different tileset every time.
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Moczan
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« Reply #462 on: May 22, 2012, 01:31:03 PM » |
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> There are so many skill based movement mechanics that are a lot of fun, be it spinning arcane death beams or frost globes that you have to dodge. These are great and they keep you on your toes and they put the emphasis on the PLAYER not the gear/numbers, so i dont really understand their need to put in anti-skill counters to these which aren't telegraphed in anyway. One such example is "Vortex" which will instantly suck you in with no warning, this almost breaks any of the ranged based classes in a rock/scissors scenario and it can also mean a one hit kill to any if its paired with an aura (poison/fire) affliction.
How often do they suck you in on Hell or Inferno? From what I get on Normal and Nightmare, it's rarely enought that you can escape it with escape skill (DH can vault, Wizard can teleport or do armor and gtfo of they melee range). It puts emphasis and having at least 1 defensive skill in your build, but if they suck you in indefinitely on Hell and Inferno, it's sucks. That's why I imagine that Spear will be a really powerful PvP skill. > By binding the content to the singleplayer structure theyre essentially gimping the entire point of randomization AND inducing an endgame. Act I Inferno is easier than Act IV, which means that if you want to continue farming gear once you reach Act IV... thats the only place thats worth your time. Also, there are quite a lot of areas in each act with about 20-40% repeated layout due to either the directional dialog or story.
Yeah, the original design for the Inferno was that every Act had same level of monsters, so you could farm them all equally, it would probably add up a lot of variety to endgame. I'm still far from Inferno, would love to spend 15 hours a day on playing games 
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nekokoneko
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« Reply #463 on: May 22, 2012, 02:28:36 PM » |
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Depends, thats what annoys me though as theyve suddenly moved it from skill > luck as to whether or not you will get past something. I'm fine with having some packs that are arbitrarily more of a challenge due to the amount you have to dodge to deal damage... but when it gets to a point where some packs are unkillable because of a cointoss id argue that its artificial difficulty.
Blizzard say they wanted to make it a challenge but its not "difficult" its "luck", as the easier mechanics can still occur so it doesnt change the fact that someone may get the "easy" route through the game.
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Trevor Dunbar
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« Reply #464 on: May 22, 2012, 03:57:48 PM » |
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For inferno act II + it's accepted that you just corpse-hop to the next boss. This is because the normal trash monsters in Act II+ in inferno are not really balanced correctly at all, i.e: they can one-two shot anyone, no matter what(!).
Also- go back and farm secret level in hell difficulty.
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Toucantastic.
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Nillo
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« Reply #465 on: May 25, 2012, 04:19:55 AM » |
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How many people here play HC? I'll probably give it a try after I've finished the game in normal mode.
I like how the artisans and the stash/gold provide some account-wide progression. It would make me feel better if I lose a high-level HC guy and at least ended up with a nice stack of gold and an upgraded smith to make the life of my next guy a bit easier.
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Mittens
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« Reply #466 on: May 25, 2012, 07:22:15 AM » |
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I don't know if you do keep your stash or artisan upgrades for hardcore characters, I just started my first one today to find that my previous non-hardcore upgrades worn't there, I assumed that means I lose them when the HC char dies
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Nillo
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« Reply #467 on: May 25, 2012, 07:24:51 AM » |
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I don't know if you do keep your stash or artisan upgrades for hardcore characters, I just started my first one today to find that my previous non-hardcore upgrades worn't there, I assumed that means I lose them when the HC char dies
Nah, I'm pretty sure that just means you'll have to re-do the upgrades in HC. Hardcore and Softcore are two entirely separate communities, so it makes sense to have a smith for each one.
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J-Snake
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« Reply #468 on: May 25, 2012, 07:29:03 AM » |
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Fans of Diablo 1 and 2 say D3 is a soulless flashy piece of garbage, made for the casual teenager crowd.
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Nillo
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« Reply #469 on: May 25, 2012, 07:37:04 AM » |
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People say that whenever a new D&D edition comes out, whenever a movie based on a book comes out, whenever a band makes a new album, and whenever pretty much anything based on any old thing is created. It is human nature to be resistant to change, so I wouldn't judge D3 until we have had time to grow familiar with it. And knowing Blizzard, they'll be supporting the game with patches and expansion packs for quite a while.
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st33d
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« Reply #470 on: May 25, 2012, 08:01:50 AM » |
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Fans of Diablo 1 and 2 say D3 is a soulless flashy piece of garbage, made for the casual teenager crowd.
It's got issues alright. But it's definitely not a shit game. Stop being such a snob and enjoy yourself for once in a while.
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Nillo
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« Reply #471 on: May 25, 2012, 08:12:21 AM » |
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In any case, I'd say that the existence of Hardcore mode in D3 is a sure sign that they're still interested in keeping the old crowd of masochists playing.
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Trevor Dunbar
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« Reply #472 on: May 25, 2012, 08:12:46 AM » |
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Fans of Diablo 1 and 2 say D3 is a soulless flashy piece of garbage, made for the casual teenager crowd.
It's got issues alright. But it's definitely not a shit game. Stop being such a snob and enjoy yourself for once in a while. They are right, but I kinda-sorta still want to buy it just to harvest loot and see what they've done to the entire thing
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Toucantastic.
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C.A. Silbereisen
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« Reply #473 on: May 25, 2012, 09:31:33 AM » |
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ive noticed most of the people saying the game is bad either haven't played it or have only played the content that is in the beta/ "guest pass" edition
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nekokoneko
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« Reply #474 on: May 25, 2012, 10:16:45 AM » |
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If you remove diablo3 off on its own then it has its fair share of objectively good game design elements... the same way that you can do that for COD:MW3, ofcourse theyre good!
Diablo3 is a weird beast if i wanted to really break it down i think i'd need to write up seperate things about how a games rules w/e tell you what the focus is and then how difficulty works.
Basically, if you're a melee class and you generate your resource from melee hits then when mobs start killing you in one via auras you become a ranged class. Thats a bit jumbled up but still.
Inferno is pretty much a gear check for melee at this point, when there are barbarians with 1000 resist to all that facetank all skillshots from 3 or more packs of elites then its no longer a game about movement, you could almost remove realtime entirely because it becomes a spreadsheet game. Then you have the ranged classes which are probably the closest to working as intended, as they have to abide by the rules of dodging lasers/frost orbs only to get shit on by some combos which hardcounter kiting (which ive moaned about before).
Its very conflicting and Blizzard came out and said they didnt really playtest Inferno much...
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st33d
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« Reply #475 on: May 25, 2012, 12:15:55 PM » |
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In D2, the fundamental problem with melee became apparent when you tried to fight The Ancients on Hell difficulty.
I only managed to kill them with guided arrows through a war of attrition based on kiting. A friend remarked he had to do the same with his druid because melee just wasn't an option.
I think they've done loads to make melee a viable option in this iteration. I expect that when they roll out PvP we'll see a clearer picture of the nature of the game - and more informed patches as a result.
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Nillo
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« Reply #476 on: May 25, 2012, 12:41:48 PM » |
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In D2, the fundamental problem with melee became apparent when you tried to fight The Ancients on Hell difficulty.
Really? My experience was that the Ancients were a shitty boss with pretty much any character. For example, if you were a Meteorb sorc and one of the Ancients spawned with both cold and fire immunity, it was completely impossible to win the fight and you had to start over. They were also hard to kite with ranged characters because one of the guys would just leap on your face constantly.
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st33d
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« Reply #477 on: May 25, 2012, 01:36:23 PM » |
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Ah, this is where guided arrow with loads of points in penetration came in.
You just legged it to the other end of the place, loosed a few shots, knowing they would zig-zag for ten seconds through something. Then you would continue your orbit of the area. Rarely if ever laying eyes on them.
Winning that utterly broken and unfair fight was an achievement. But some people want to play melee, and you shouldn't have to put them through that kind of bullshit.
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Bandages
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« Reply #478 on: May 25, 2012, 02:12:07 PM » |
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Talking in a Deckard Cain voice is just so much fun
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