The same could be said for any Mario game. I don't think player creativity is required for a game to be good, categorically. If you want to make a case for that, go ahead, but don't predicate your entire argument on it.
Platforming and operating on multiple planes instead of a single flat one takes a bit of thought to maneuver through instead of clicking along in linear paths. Not to mention it takes a marginal bit of dexterity.
I do find it interesting that you discount the idea of different builds adding to gameplay entirely, and that anyone who disagrees is stupid.
Just a bit of a inflammatory speech. Maybe not stupid, but all you're really doing is picking what will happen when you click. It changes nothing about how you click or anything. If the abilities and runes really significantly changed gameplay, then sure, they'd allow for creativity. But as the game stands, all you do is slightly modify a series of spells that all do the same thing between all the classes, only slightly differently.
PvP may make the builds more relevant to being successful, hopefully.
And then of the three go-to examples you come up with for games that invoke creativity, TF2 is one of them. This is what leads me to think you haven't fully thought out your reasoning behind disliking D3.
I think out of a lot of FPS's, TF2 rewards how you maneuver and how clever you can be more than, say, Counter Strike or Halo or CoD. It's fun to play, because when you play against other people, they force you to adapt and outwit them. At least, that's my experience. Certainly, in an FPS that creativity is diminished by the fact you're really not doing a whole lot (although all objectives are pretty much map-related. There are no "kill X members of the enemy team to win" game types)
It's pretty shallow in terms of how creative you can get, which is why I've played it maybe twice since picking up Dota 2, but it does reward ingenuity, which is why it's on my list.
I'll be the first to say D3 has a terrible sub-vestigial plot, uninspired enemies and zones, etc. But I never expected anything different, and I specifically bought the game to be a mindless game to goof off with friends in.
Aye, and it's a great mindless game, but mindless just don't cut the mustard compared to other games, I'm afraid.
I feel like a broken record, but PvP will hopefully fix all that. Or maybe I'm just fearful that I spent $60 on a game that I have no interest in after about 10 hours of play.