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880205 Posts in 33024 Topics- by 24394 Members - Latest Member: somebody58

May 26, 2013, 01:14:47 AM
TIGSource ForumsPlayerGamesDiablo 3 O_o !!
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Author Topic: Diablo 3 O_o !!  (Read 41003 times)
Capntastic
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« Reply #270 on: April 26, 2012, 08:46:27 PM »

Why do you think Diablo is covered in horns, dum dum!
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Alevice
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« Reply #271 on: April 27, 2012, 09:36:19 AM »

I thought he loved his concerts.
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Trevor Dunbar
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« Reply #272 on: May 15, 2012, 01:09:08 AM »

Anyone enjoying their dumb-ass decision to require online (even if you just want to single player) at all times yet?
Ever wish you could just play the damn game?
Yeeeaaahhhh...
Oh, the good ol' times where you could actually play the game you just bought!  Panda

Indirect DRM for the win.  Shrug





..That's a lot of guinea pigs.
« Last Edit: May 15, 2012, 01:17:20 AM by Trevor Dunbar » Logged

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battlerager
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« Reply #273 on: May 15, 2012, 01:46:03 AM »

I got in after like an hour delay, I played some SSF4 and drank juice and tried every now and then  Ninja

After getting through the login it was absolutely lag-free.
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alastair
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« Reply #274 on: May 15, 2012, 01:49:02 AM »

I wonder what the average ping is like in America, in Australia I get about 200ms ping.
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C.A. Sinner
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« Reply #275 on: May 15, 2012, 02:18:43 AM »

I'm in central Europe and get about 75.

Preventing cheaters by handling everything relevant to that server-side is actually a decent idea but there's literally no reason why they couldn't have separate offline and bnet characters like d2 has. As a laptop user who often takes his computer to places with no stable internet connection thats kinda a big deal to me.

Their official statement (can't find the interview anywhere atm) is that they don't want to make people who start out offline and then decide to go online start a new character, which is kinda.. uhm... well...

ANYWAYS

The game itself is decent but I still think the character progression system sucks. Why even have leveling  when you're not going to give the player any control over it? What made leveling "addictive" in previous Diablo games was the combination of grind + minor strategic decisions. Now that they took out the character "building" all there is to it is watching your experience bar go up. I understand their decision to remove the whole point distribution system, but then why not tie unlocking skills to quests and throw out experience points and levelups altogether?

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battlerager
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« Reply #276 on: May 15, 2012, 02:47:09 AM »

WOW guys you can actually fill your skillslots with ANYTHING, it is not limited by categories. Go to options -> gameplay and basically disable the noobmode there.


AMAZING
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st33d
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« Reply #277 on: May 15, 2012, 02:57:48 AM »

Yeah. Elective Mode.

I get the impression you didn't play the previous Diablo games much.
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C.A. Sinner
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« Reply #278 on: May 15, 2012, 02:58:32 AM »

who? me or battlerager?
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battlerager
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« Reply #279 on: May 15, 2012, 03:20:41 AM »

Yeah. Elective Mode.

I get the impression you didn't play the previous Diablo games much.
Huh? Diablo 2 was always 3 skilltrees and you bind skills to number keys if I'm not mistaken? Not sure what I am missing.

And yes, I basically got bored before finishing Act 2 anytime I played D2 but loved Titan Quest and similar games.
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st33d
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« Reply #280 on: May 15, 2012, 04:23:35 AM »

Act 2 was the best bit really.  Smiley

Just the shock of playing a completely different area with cool new music as well:

http://grooveshark.com/s/Desert/TZJT?src=5

Fuck knows what was up with the level generator for the jungle. Getting around was really tedious.

I'll be getting into the new stuff this evening if the internet works.

Le battletag: Crowley#2294
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Tuba
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« Reply #281 on: May 15, 2012, 05:10:20 AM »

Level 6 Monk right now...

Missed the beta so playing it for the first time, it's a lot simpler than Diablo 2... spent a lot of time searching for the skill tree and the menu to distribute my attribute points after my first level up.

Oh well, still a very fun and engaging game. Story is good till now and it's nice how it adapts to the character you're playing.
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Alevice
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« Reply #282 on: May 15, 2012, 06:13:49 AM »

Because people have failed to notice:


I was actually agruing the whole skill progression thing with a firend, and then I found this:

http://us.battle.net/d3/en/class/barbarian/progression
http://us.battle.net/d3/en/class/demon-hunter/progression
http://us.battle.net/d3/en/class/monk/progression
http://us.battle.net/d3/en/class/witch-doctor/progression
http://us.battle.net/d3/en/class/wizard/progression


It seems only the first few levels are linear perse. By the higher tiers, all the customization options get crazy. ANd for those complaining:


1. Diablo 2 still had level requirements (which were fucking spread), and at least on d3, you always get new shit to try on every level.
2. The first levels are linear as fuck, but in the single weekend i had to try the game, I could reach level 8 in 90 mins. By level 10 you get more and more options.

An example on rune diversity (using the best skill ever as an example):

http://us.battle.net/d3/en/class/witch-doctor/active/plague-of-toads
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Tuba
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« Reply #283 on: May 15, 2012, 06:28:36 AM »

Interesting, very interesting indeed... Gentleman

Well, I was just telling my first impressions, jumped into the game without much knowledge of what had changed.
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st33d
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« Reply #284 on: May 15, 2012, 06:33:09 AM »

Because people have failed to notice:

My post

Nah mate, we noticed that, but it still means that once someone finds a decent build - everyone will clone it there and then. It'll be like that 3rd Matrix movie.

Some people like games with consequences that can't be undone. It makes fucking up something you learn to live with. Bit like life really.

You're not going to get anywhere by trying to convince people otherwise. It's a matter of taste.

You like it this way, good for you. Not your problem is it?
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