thanks a lot for your valuable feedback!
To clarify some game play aspects:Node Types
- RAMs are superior defenders, have slow production and lots of space.
- HUBs have no production, but transport powers very fast.
- CPUs do produce powers very fast and are medicore attackers and defenders.
- GPUs are slow producers and superior attackers and bad defenders.
Those node abilities are mentioned in the tutorials, but obviously not clear enough when playing the game. I thought about increasing the power size of GPU's, to make it clearer to the user, that powers processed by the GPU have more attacking power.
It's a casual strategy game, so I didn't want to be too strict with the rock paper scissor model. 30 Minutes for level 5-10 is actually quite decent, but only if you had fun while playing! AI
Your analysis on the current AI is very good. It doesn't care about which node it is attacking. Its just very aggressive and tries to build defending supplies. So there is lots of room for improvements. Thanks for pointing out the checkerboard level here!
Its also true, that as soon as you have realized how the AI acts, you can win a lot easier, because there is no randomness in their decision. That was actually done on purpose, because I didn't want to frustrate the player with random AI movements. Maybe a wrong decision, but my target group is as mentioned not the hardcore player.
I will try to improve the AI a little today and see what I can come up with to make the roles of the nodes a little more obvious to the player.