is the latest build in the same place as the first post? the controls feel really loose, like drilling has no weight or crunchiness to it, etc.. am I playing a debug build?
i tried to ninja back through the posts but they seem to link to more or less the same build.
Yeah, it hasn't been updated and all that tight controls/better drilling etc. was just me theorizing. Hasn't actually been added in yet.
So perhaps instead of gold and more gold, you need something way down deep that the player needs to retrieve – and return to the surface with, burdened by its weight and/or size – that spells the difference between winning and losing the level.
Yeah, I really like this idea. It seems like the only way to make the player stick around is to place an incentive further down. Probably an artifact chosen from a select group of artifacts placed in a pregenerated room. I think this would tie together with the cave levels/biomes idea well.
Love the idea of paying off debts.
Thanks :> At this point, it's still in a very rough stage and I need to make it more 'central' to the game- maybe I'll ptu the debt counter in the bottom right corner of the menus, making it omnipresent.
All of the graphics Subterrane uses. Time to overhaul them all.
Not necessary! Make the game funnerer first plz!
Yeah, I guess you have a point here. Weekend just started, so funnening will begin.