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June 19, 2013, 05:52:10 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Game Engines for Indie Developers
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biomechanic
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« Reply #30 on: September 07, 2011, 10:07:32 AM »

It's Unity, not Unity3D (that's just the website's url) and I don't think it supports Linux.

You could include links to the engines' websites and, as increpare said, notable games.
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increpare
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« Reply #31 on: September 07, 2011, 11:03:52 AM »

It's Unity, not Unity3D (that's just the website's url) and I don't think it supports Linux.
It doesn't support linux, though the next version will, I believe

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Mikademus
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« Reply #32 on: September 07, 2011, 11:08:39 AM »

Would have added CryEngine3 and the Esenthel Engine to the list, but I've apparently hit some limit with SMF's table capacity, or it might just be a momentary snag. When I can edit the first page table I will fix the Unity misspelling issue, too.

Another two commercial game engines:

NameLicence/PriceSupported PlatformsScope, Intent and useageProsCons
==============================
CryEngine3"Contact us"Windows
Engine supports Xbox360 and PS3, +$$$?
Complete game system.Extreme edge-pushing gfx.
AAA focus.
$$$
------------------------------
Esenthel EngineCommercial (licences are per-product, not per-year or per-seat)
•   Free
•   Personal: 150$
•   Company: 750$
•   Pro: 4,000+6,000$
•   Windows, Mac
•   iPhone
Complete game solution.
MMO-oriented?
Restricted source access even for pro licence.
Non-standard scripting languge (Esenthel Script).
Licence is per-product, which is an issue when making many smaller products.
There is only one developer!
Sub-standard (non-existing?) API documentation.


Increpare, does Unity have publishing to Xbox360 and PS3? There is nothing about that on the licence page.

[Edit]

Fixed now, was temporary. Added CryEngine3 and Esenthel Engine. Fixed misspelling of Unity. Added Unreal3 source info.
« Last Edit: September 07, 2011, 11:16:08 AM by Mikademus » Logged

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biomechanic
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« Reply #33 on: September 07, 2011, 11:30:49 AM »

At the bottom: http://unity3d.com/unity/publishing/

For Wii/X360/PS3 you need to be an approved developer with the console's manufacturer and buy a separate, individually priced license from UT.
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rivon
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« Reply #34 on: September 07, 2011, 12:00:08 PM »

Also, take a look at Crystal Space engine + it's addon Crystal Entity Layer. The engine alone has 2D, 3D, audio, physics, file system handling and probably something more. CEL adds entity system, AI, additional physics and a few other things.

Edit: BTW it's open-source.
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NandoSoft
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« Reply #35 on: September 08, 2011, 12:54:33 AM »

Thanks for the job done on creating the list

If sometime in the future my team decides to go 3d I will use panda 3d for the engine


Thanks
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Mikademus
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« Reply #36 on: September 08, 2011, 03:15:15 AM »

Thanks for the job done on creating the list

If sometime in the future my team decides to go 3d I will use panda 3d for the engine


Thanks

And thanks for the thanks! Smiley I will keep it updated, so look again if and when the time comes. Nonetheless, I don't think it is possible to go wrong with choosing Panda3D.
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Mikademus
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« Reply #37 on: September 13, 2011, 10:42:54 AM »

Added Torque 3D and Crystal Space 3D with Crystal Entity Layer to the list:

NameLicence/PriceSupported PlatformsScope, Intent and useageProsCons
==============================
Torque 3D•   Professional licence $99
•   Additional asset, genre foundation framework, and time saving editors from $9 to $299 a piece.
Win, OSX, Web, Xbox360, WiiComplete game solution.•   Full source access in licence.
•   Extensive documentation.
•   No iOS support.
•   Additional and 3rd party tools and genre foundation frameworks costs extra.
------------------------------
Crystal Space 3D + Crystal Entity LayerFree LGPLWindows, Mac, Linux (x86, PPC, ARM & SPARC CPUs)With the Crystal Entity Layer  a complete game system except for networking.Python scripting.•   No integrated networking.
•   Inconsistent code naming conventions.
•   CEL is still under development.

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« Reply #38 on: September 13, 2011, 11:21:59 AM »

How about flash? Coupled with flixel or flashpunk it makes for a very productive 2d environment.

Or are we only talking 3d?
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Mikademus
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« Reply #39 on: September 13, 2011, 01:34:51 PM »

I have focused on 3D so far, but there's nothing wrong including 2D in this list as long as it is a "game engine" in the sense of the definition in the first post. Come to think of it, 2D is already in the list in that at least PolyCode, Unity and Marmelade can do 2D as well as 3D. Perhaps it might deserve special mentions since more people here do 2D than 3D.

Anyway, wouldn't it be a bit redundant to include Flash? Do you think there is anyone who would look up this list that would not already know of Flash? Also, I thought Flash was basically a language with a particular focus on graphics. Can it do physics and networking out of the box, or are there Flash-based frameworks that provides all trappings of a full game engine?
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increpare
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« Reply #40 on: September 13, 2011, 02:45:38 PM »

Anyway, wouldn't it be a bit redundant to include Flash? Do you think there is anyone who would look up this list that would not already know of Flash? Also, I thought Flash was basically a language with a particular focus on graphics. Can it do physics and networking out of the box, or are there Flash-based frameworks that provides all trappings of a full game engine?
can do networking out of the box, yeah.  No physics, though.

Flixel would fit your definition of engine (has physics built in, lots of entity/sprite class stuff), flashpunk is more modular, it might not.

I think it's good to focus on 3D.  Eveyone knows about the various 2d engines by now (And there are many good ones), but for 3d most people here roll their own or use unity, so it's more interesting to see what's out there (and there just aren't as many really robust 3d engines out there).
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tametick
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« Reply #41 on: September 13, 2011, 11:30:33 PM »

I think it's good to focus on 3D.  Eveyone knows about the various 2d engines by now (And there are many good ones), but for 3d most people here roll their own or use unity, so it's more interesting to see what's out there (and there just aren't as many really robust 3d engines out there).

Yep, might be better to have 2 separate threads.

I just came in here to see if there was anything worthwhile I didn't know about, and since I don't really care much about 3d I was disappointed to see nothing in here for me (maybe change the title to "3D Game Engines for Indie Developers"?).
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rivon
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« Reply #42 on: September 14, 2011, 09:27:14 AM »

I also agree. Make 2 threads.
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Hima
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« Reply #43 on: September 16, 2011, 10:42:09 PM »

Thank so much for writing this. I'm currently using Unity but would like to explore other tools too. I don't like Unity that you don't have the control over the source so like you, I'd prefer open source as well. I'll be trying Panda 3D. I actually have heard of it for a long time now but never really got to try it.

Also, agree with the others that you should make another thread for 2D. I don't think you should include Flash though, since it's pretty redundant. To me, Flash is almost equal to AS3, so when telling someone to use Flash is like telling someone to use C/C#/Java without telling more about what libraries they should use. If you're going to analyze Flash then it's better to analyze libraries or tool to help make game based on Flash/AS3 like Flixel, FlashPunk or Stencyl.
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Klaim
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« Reply #44 on: September 20, 2011, 08:00:48 AM »

Hand Any KeyBEWARE Hand Any Key : After having read this thread, few days ago I installed the last stable version of Panda3D on Wind 7 64bits. I discovered today that it removed all previous entries in my Path environnement variable.  Facepalm

The bug have been reported and filed for some time but not fixed yet. The problem is that not everyone gets it. So if your read this thread, you might want to save your path infos somewhere before installing Panda3D.

I didn't try it yet but the documentation is interesting.
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