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mcc
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« Reply #150 on: January 14, 2012, 08:00:02 PM » |
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If you're new to game development and design, I would either go with Game Maker or Stencylworks. Currently, Stencylworks is a lot like Game Maker, but for Mac, and is more capable in terms of the visual programming language.
Note if it wasn't clear-- Stencylworks is mac or windows.
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SolarLune
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« Reply #151 on: January 14, 2012, 08:16:49 PM » |
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If you're new to game development and design, I would either go with Game Maker or Stencylworks. Currently, Stencylworks is a lot like Game Maker, but for Mac, and is more capable in terms of the visual programming language.
Note if it wasn't clear-- Stencylworks is mac or windows. Oh, heh, yeah - Stencylworks in Mac or Windows. Also, Stencylworks makes Flash games, so (I think) it's got more cross-plaform compatibility possibilities.
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rivon
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« Reply #152 on: January 15, 2012, 09:50:41 AM » |
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Hi guys
I was wondering if any of you have experience with modifying any of the open sourced quake engines, and if you would recommend it for a hitscan weapon based multiplayer shooter Why not. Take a look at Warsow or Urban Terror. Warsow is based on QFusion (based on Q2) and UrT is based on ioquake3. But you have to have in mind, that there isn't that much documentation as with engines like OGRE, Irrlicht, UDK, Unity etc.
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Daniel X Moore
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« Reply #153 on: January 15, 2012, 03:00:06 PM » |
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I'm one of the creators of PixieEngine.com. It's a browser based IDE for creating HTML5 games. I hope it's good enough for general use, but if there are any problems or feedback let me know.
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increpare
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« Reply #154 on: January 15, 2012, 05:00:17 PM » |
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I'm one of the creators of PixieEngine.com. It's a browser based IDE for creating HTML5 games. I hope it's good enough for general use, but if there are any problems or feedback let me know. (I quite like Juxtapose  )
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cowtrix
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« Reply #155 on: January 18, 2012, 06:25:57 PM » |
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Construct 2, by the same people as Construct Classic, has come into its own with some powerful features that I think warrant it's inclusion on this list.
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Hima
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« Reply #156 on: January 19, 2012, 09:41:16 AM » |
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Isn't the list in this thread gears toward 3D rather than 2D? My understanding is that Construct2 and PixieEngine are mainly for 2d games. You might want to post about them in this thread instead : http://forums.tigsource.com/index.php?topic=49.0
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Mikademus
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« Reply #157 on: January 20, 2012, 05:00:10 AM » |
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It has been suggested that if there are enough 2D frameworks and complete engine solutions to warrant it, a sister list to this one could be made.
As it is right now there is admittedly a 3D bias to this list in the sense that most large or complete game engine solutions support or are exclusively for 3D, but there are 2D engines in the list and there is no prejudice against them.
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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TheAdam
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« Reply #158 on: January 31, 2012, 03:14:39 PM » |
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I am currently using Torque 2D, and one thing people should keep in mind is that you never HAVE to buy kits/extensions for regular development if you're willing to do some scripting. The genre kits are essentially there so that you can just plug in your own assets and tweak some variables and have the basics needed to start building levels and have a game. I paid the $99 and have not run into any roadblocks that require me to pay more money. For most issues, their community and documentation have been very helpful. There is never a point where you try to do something in the editor and you get a pop-up telling you you need to pay more money to do that.
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flavio
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« Reply #159 on: February 14, 2012, 09:06:52 AM » |
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BEWARE  : After having read this thread, few days ago I installed the last stable version of Panda3D on Wind 7 64bits. I discovered today that it removed all previous entries in my Path environnement variable.  The bug have been reported and filed for some time but not fixed yet. The problem is that not everyone gets it. So if your read this thread, you might want to save your path infos somewhere before installing Panda3D. If someone is interested, this bug has been fixed.
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Linc
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« Reply #160 on: February 19, 2012, 12:18:22 PM » |
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For anyone interested, (not sure if this has been said yet) playmycode.com, a browser based coding platform. It's quite nice, actually.
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-Lincoln Bergeson
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eyeliner
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« Reply #161 on: March 15, 2012, 06:28:02 AM » |
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Unity 3D has iOS and Android export for free until April 8th.
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Maud'Dib Atreides
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« Reply #162 on: March 25, 2012, 10:27:37 PM » |
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The Scrolling Game Development Kit 2 http://sgdk2.sf.netCompletely free. It runs on Windows and Linux. Runs in the NET 4.0 Environment. It supports any genre of gaming, limitless in what it can do. It also can export games to HTML5. Uses the C# Language. All out of the box .cs objects can be replaced with personal code. No knowledge of C# or Javascript is needed. One can make a game just as nice without using code, although code creates a neater way to revise. Constantly being updated, and the community is friendly. If there is anything you need help with, PM me or the Moderator in the forums.
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« Last Edit: March 25, 2012, 10:34:37 PM by #Sharp »
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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ajf
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« Reply #163 on: April 11, 2012, 05:44:21 AM » |
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Single platform only, but http://dragonfiresdk.com might warrant a mention. It's a Windows iOS SDK, quite limited but OK for 2D games. You don't need a Mac at any stage of the process. Just thought someone might find it useful.
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UncleDec
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« Reply #164 on: May 06, 2012, 11:23:29 AM » |
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Mikademus, add Love 2D to the list. 
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