OK, more talk and videos then.

@unsilentwill: Myeah my prototyping method tends to be a bit
"Ooh, what if I add this?". For this game though I was thinking about it for quite some time before I sat down and started building anything so I do have some goals in mind:
Goals 1 & 2: Prototype satisfying movement and test the viability of the vase art direction. Goal #1 I think is coming along and I'm pretty much satisfied that the visual style is going to work. So:
goal #2.
Next: combat (against enemy AI and 2-player versus)
More broadly my goal is to test if hero vs hero combat can work, or if co-op vs monsters is more fun. If both work, both stay.
Once I expand upon the god-powers I aim to test different configurations of god + hero co-op, hero vs god, hero + hero vs god, etcetera... and possibly more story-based stuff like
Odysseus + Athena vs Poseidon.
I'll probably refrain from discarding any ideas until I have the powers fully working because this may change a lot of things.
@Seasons: I'm doing something roughly like that (it works on the short pillar in the gallery level and the movable blocks), but I think there's something else interfering with it.
@saint11: Thanks! You've got a pretty sweet looking game yourself!
Online multiplayer is possible in GM as far as I know, but for now I'm only aiming for local same screen... It would be interesting though.