Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891495 Posts in 33545 Topics- by 24779 Members - Latest Member: Obsidiangun

June 19, 2013, 08:59:01 PM
TIGSource ForumsDeveloperFeedbackDevLogsHellas - greek vases v20
Pages: 1 ... 12 13 [14] 15 16 ... 18
Print
Author Topic: Hellas - greek vases v20  (Read 28309 times)
r0ber7
Level 2
**


Inspired by pixels.


View Profile
« Reply #195 on: June 14, 2012, 05:57:27 AM »

Those look awesome, would fit in nicely in the game.

A thought occurred: during an earthquake, you could have parts of the vase break off.

 My Word!
Logged

Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #196 on: June 14, 2012, 06:37:19 AM »

Definitely an interesting idea. The question is: What are the gameplay implications of that? If there's a crack or hole in the vase do you simply walk through it (like the missing part still exists virtually) or is it like the edge of the world that you can fall through or off?

Would be cool though to have for example a collapsing building and then have parts of the vase collapse as the building does... but I don't know if I'm good enough with GML script to pull that off. Maybe could be done with surfaces.
Logged

Projects: Guppy - Hellas - Pause Pirate
Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #197 on: June 25, 2012, 01:16:29 AM »



Working on split-screen and versus mode. I've decided I don't have a solution for infinite looping in split-screen so until that changes versus levels will have edges. I'm extending the test level a bit for this purpose (but not changing the single/co-op level). Just a rough layout with placeholder blocks... I'll do a visual pass later when I'm happy with the layout.
Logged

Projects: Guppy - Hellas - Pause Pirate
Skomakar'n
Level 10
*****


Vąutah


View Profile WWW Email
« Reply #198 on: June 25, 2012, 08:26:07 AM »

Awesome!
Logged

mak gam
Geisha Novia: Out now!
Bottoms Up!: Devlog

Royal Railway on Twitter.

Adam Emil
sabajt
Level 1
*



View Profile WWW Email
« Reply #199 on: June 25, 2012, 08:34:25 AM »

Yes awesome, I always feel like there aren't enough console-multiplayer-type pc games so I hope that feature makes it to release!
Logged

Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #200 on: June 26, 2012, 02:22:54 PM »

A bunch of things to test still, but as long as I can make the combat fun some form of this is definitely going in! Smiley

I should have a new playable version soonish.
Logged

Projects: Guppy - Hellas - Pause Pirate
r0ber7
Level 2
**


Inspired by pixels.


View Profile
« Reply #201 on: June 28, 2012, 01:36:49 AM »

 Smiley

For some reason this game is one of the few I always check out when I'm here. Keep up!  Hand Metal Left Hand Metal Right
Logged

Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #202 on: July 07, 2012, 12:05:22 AM »

@r0ber7: Thanks, man. Hope to keep it interesting. Smiley

I've done some more work on versus and I've got a first test version of Zeus' lightning-power now...

New video: http://youtu.be/mFiYZ4g_I18
Logged

Projects: Guppy - Hellas - Pause Pirate
Franklins Ghost
Level 10
*****



View Profile WWW
« Reply #203 on: July 07, 2012, 07:41:17 PM »

Versus mode is coming along nicely, liking the look. Also like the look of the lightening power.
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #204 on: July 07, 2012, 07:51:47 PM »

Oh, multiplayer, that's friggin sweet. Smiley

Logged

Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #205 on: July 10, 2012, 02:13:58 AM »

Version 14:



Download: http://www.ninjadodo.net/temp/hellas/hellas_v14.zip

So, Versus-mode.

For the moment there are no win conditions and both players can respawn indefinitely (press DOWN or S).

There is only one assisting god (controlled with mouse) and sacrifices are still shared as they are in co-op. I will have to add additional controls for a player 2 god, probably on gamepad.

The other new addition is Zeus' LIGHTNING-power.

There's no interface for choosing these yet but if you press 2 you can ZAP things to your heart's content. Make sure not to stand close... and press 1 to switch back to GRAB-power. I'm still deciding whether I want to limit this power by time or by number of hits. It seems more satisfying somehow if you can ZAP multiple things.

Probably by number is better because I don't want to encourage spamming buttons. That, or limit the amount of damage you can do in one spot. The cost in sacrifices will likely be high (zero right now for testing purposes).


I'm going back and forth on whether or not to keep the vertical panning for single/co-op. It loosens the camera up a bit, but since there's no vertical in Versus it maybe feels a bit out of place. I could restrict it only to taller vases/levels. Thoughts?

Note: If you want to test without vertical pan press NUMPAD2 after the game starts (in single/co-op) before moving.
Logged

Projects: Guppy - Hellas - Pause Pirate
Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #206 on: August 06, 2012, 10:04:20 AM »

So here's a thing I didn't know until recently: The way Game Maker handles transparency, if you just copy/paste a transparent layer from Photoshop, you lose the transparency. Now, you can separately import an alpha map, OR recreate the transparancy by erasing a color in the GM editor (which is messy) but it turns out a much simpler solution is to just save to PNG and import that.



If, like me, you missed the news on the benefits of PNG, you may find this useful...

It occurs to me also that if you just want a shadow effect, you don't actually need to mess with draw modes in GM because an alpha-d PNG will do the job just fine.


So between some freelance work and finally getting around to playing Deus Ex 3 progress has been slower the last couple of weeks, but here's what I'm working on now:



A radial menu for selecting powers and a disembodied hand for the GRAB power. I'm also working on the skeleton AI some more.
Logged

Projects: Guppy - Hellas - Pause Pirate
Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #207 on: August 09, 2012, 05:34:53 AM »

New video: http://youtu.be/i8UZU46Csj4
Logged

Projects: Guppy - Hellas - Pause Pirate
r0ber7
Level 2
**


Inspired by pixels.


View Profile
« Reply #208 on: August 10, 2012, 07:24:10 AM »

Liking the improved combat. Nice!
Logged

Ninja Dodo
Level 3
***



View Profile WWW Email
« Reply #209 on: August 12, 2012, 06:19:09 AM »

Thanks. Smiley

Still needs a lot of work, but they're a bit more challenging now.

New version is up:



Download: http://www.ninjadodo.net/temp/hellas/hellas_v15.zip

Powers can now be selected with a radial menu (hold RIGHT-CLICK or hotkeys 1 and 2). Skeletons can block and jump over shields, plus some other improvements.

Next version: separate p1 and p2 sacrifices in Versus and add controls for the p2 god...
Logged

Projects: Guppy - Hellas - Pause Pirate
Pages: 1 ... 12 13 [14] 15 16 ... 18
Print
Jump to:  

Theme orange-lt created by panic