Version 14:
Download:
http://www.ninjadodo.net/temp/hellas/hellas_v14.zipSo,
Versus-mode.
For the moment there are no win conditions and both players can respawn indefinitely (press
DOWN or
S).
There is only one assisting god (controlled with mouse) and sacrifices are still shared as they are in co-op. I will have to add additional controls for a player 2 god, probably on gamepad.
The other new addition is Zeus'
LIGHTNING-power.
There's no interface for choosing these yet but if you press
2 you can ZAP things to your heart's content. Make sure not to stand close... and press
1 to switch back to GRAB-power. I'm still deciding whether I want to limit this power by time or by number of hits. It seems more satisfying somehow if you can ZAP multiple things.
Probably by number is better because I don't want to encourage spamming buttons. That, or limit the amount of damage you can do in one spot. The cost in sacrifices will likely be high (zero right now for testing purposes).
I'm going back and forth on whether or not to keep the vertical panning for single/co-op. It loosens the camera up a bit, but since there's no vertical in Versus it maybe feels a bit out of place. I could restrict it only to taller vases/levels. Thoughts?
Note: If you want to test without vertical pan press
NUMPAD2 after the game starts (in single/co-op) before moving.