Andélia will be a small/medium-scale level-based platformer akin to early Castlevania. You play as Scirrus (working name) who journeys to the dark and mysterious lands of Andélia to, well, I'd rather not say this early
The game has been in development for about a month now, with Jamie Billings on music, Jerom-BD on art, animation, and game design, and myself on game design, programming, animation, and sfx.
It is being made in Construct Classic. Yup, Windows only. (unless you can get working with virtual windows or whatever, which I'm told has worked to some degree with my other games)
Your arsenal consists of 3 primary weapons and 3 sub-weapons (limited to your supply of "ammo"). There are 3 enemy types (Fleshy/Organic, Armored/Skeletal, and Airbourne/Ghost). Each enemy type is weak, neutral, and resistant to each of the primary weapons, so it's up to you to decide which is best for the situation. All weapons consist of
-Magic Shield (TBD)
Aside from this, each weapon will have a unique mechanic & ability. The sword can cut through bushes, vines, etc., the whip allows you to swing from pegs and hooks, and the mace can bust down statues, walls, and the like. The javelin can stick to walls, allowing you to jump on them (only one before it's destroyed, to prevent exploitation).
Primary weapons get special abilities which you can upgrade with skill gems (see below). The sword gets a 'ghost slash', allowing multiple hits, the whip gets a short projectile, further increasing its range, and the mace can smack the ground which throws up rocks that can damage enemies.
Throughout your journey you'll be collecting skill gems, which are dropped by enemies or found in bunches in hidden treasure chests. These can be used to upgrade your health/defense or attack/weapon ability, and maybe some other things..
As far as current developments.. The basic "engine" is done (player, weapons, HUD, early enemies, camera, level loading, blah blah) and the level editor is nearly finished..
(crappy test level)
Well I think that's it for now.