Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:30:00 AM
TIGSource ForumsFeedbackDevLogsBROCK FUCKEL
Pages: 1 2 [3]
Print
Author Topic: BROCK FUCKEL  (Read 2811 times)
Droqen
Level 10
*****

aka nick fury


View Profile WWW Email
« Reply #40 on: September 30, 2011, 09:34:31 PM »

updated. (same link & same controls as in first post.)

new stuff:
vectors instead of arrays for speed (pretend it's a swimmer and i just removed all of its body hair)
behind-the-scenes lighting arrays... wait, vectors... are set up and (hopefully) blazin' fast
added some variables for smoothymovement
okay okay okay wait


New stuff you'll NOTICE!:

  • Red blocks are light sources!
  • You are a shitty light source.
  • It is only in full light that blocks and things are allowed to match.
  • Orange & red (fast & FASTER!! respectively) enemies removed.
  • Orange blocks removed.
  • Movement smoothed :3 (I don't know if you can tell but I suuuure can)
Logged

mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #41 on: October 01, 2011, 02:10:18 AM »

I can really taste the vectors!
Logged
Droqen
Level 10
*****

aka nick fury


View Profile WWW Email
« Reply #42 on: October 01, 2011, 07:46:59 AM »

Ah, but what flavour are they :0
Logged

Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #43 on: October 01, 2011, 10:43:40 AM »

Positioning red blocks so that your traps work properly, this is a fun thing.

Logged

Droqen
Level 10
*****

aka nick fury


View Profile WWW Email
« Reply #44 on: October 01, 2011, 10:50:31 AM »

get a match-10 (hint: requires a perfectly-timed enemy @_@)

match-9 is more reasonable.
Logged

Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic